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I think Anti-Personnel mines would be awesome! I Don't even think they would be unbalanced in anyway either.

As long as they incapacitate rather than kill. They also should be POSSIBLE to spot, but not easily visible unless your actively looking for it.


I think they should stay with scout class though to limit mines to reasonable numbers. In addition, players will have to choose between anti personnel mines or anti vehicular mines. We will probably have this level of choice ones we get new inventory/kit system.

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With each advancement of Armour/assets  the regular forces get irregular forces need a counter balance.  Anti personal mines are just one of the needed things. Personally I'm waiting for Molotov cocktails.  

Edited by Smee

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