killerorange Posted September 2, 2017 Holy shit this is amazing my sweet sweet 240B with a bipod and updated suppression system... AND freelook... awesome recap! Share this post Link to post Share on other sites
YuriIsLoveYuriIsLife Posted September 2, 2017 At long last my prayers have been answered... New insurgent models...! Share this post Link to post Share on other sites
Nightstalker21 Posted September 2, 2017 13 hours ago, TempestMkV said: The question is: When???????????????????? +1 Great job guys, those animations... Share this post Link to post Share on other sites
Pvt. Lewis Posted September 3, 2017 So happy to see the m240 will be in the game thank you!! So excited about this!! Wow. Day made! Share this post Link to post Share on other sites
Dr.Quick Posted September 3, 2017 Very good update will be 9.9 Insurgents shoul'd have slipers..not boots.. Share this post Link to post Share on other sites
sgtjisung Posted September 3, 2017 On 9/1/2017 at 8:08 PM, mrbojangles said: Neat. I think bipods are the thing I've been wanting the most. It'll make the AR role much more enjoyable. Yea me too. We get to just hold a position and have steady fire. Share this post Link to post Share on other sites
cribbaaa Posted September 3, 2017 Something about the animations look off, like the character has Hyperlordosis or that the legs are too short. I realize it's all WIP but it seems very prevalent in the video, not sure what to make of it. Share this post Link to post Share on other sites
IINAYDOGII Posted September 3, 2017 4 minutes ago, cribbaaa said: Something about the animations look off, like the character has Hyperlordosis or that the legs are too short. I realize it's all WIP but it seems very prevalent in the video, not sure what to make of it. its been mentioned that the mocap that was done by Ross/other who is a different height to the ingame model. animators are still going through matching it all so it should all be aligned properly by release (touch wood) Share this post Link to post Share on other sites
beginna Posted September 3, 2017 https://twitter.com/JoinSquad/status/904054130792128516 Share this post Link to post Share on other sites
Xx-RAGING-DEATH-xX Posted September 3, 2017 Sweet as a nut boy's. Looking forward to the M240 my choice for over 15yrs in JointOps,Mu Ahahaha! !. And for those Dolphin Divers....Hasta la Vista, Baby!. Share this post Link to post Share on other sites
Devastation Posted September 3, 2017 Here ya go boys ! Share this post Link to post Share on other sites
moppel Posted September 4, 2017 Any estimation from DEV side on a potential performance gain of new animation system ? Will it help with the CPU bottleneck even ppl with 6700/7700K CPUs face on full servers ? Share this post Link to post Share on other sites
L0cation Posted September 4, 2017 Hi guys how about bino animations ? Havn't seen it discussed in a very long time ... I mean the devs posted salute animations on twitter... Are bino animations much harder to create ? Share this post Link to post Share on other sites
wingman9 Posted September 4, 2017 This looks great. Nice work. Well worth the wait. Share this post Link to post Share on other sites
Gmeme Posted September 5, 2017 (edited) please! swap m16 instead of m4 for militia because it really bugs me lol and balance out the classes abit. eg potentially a pistol for the lat, Us side maybe remove some of the red dots for like auto rifle and or grenadier. Edited September 5, 2017 by Gmeme Share this post Link to post Share on other sites
JD85 Posted September 5, 2017 (edited) Has it been confirmed that this will fix the drop-shot issue? At the moment you can remain aiming down sights whilst you go prone, allowing people to drop and fire accurately at the same time. I hope the new animation to go prone will prevent you from firing with a short delay Edited September 5, 2017 by JD85 Share this post Link to post Share on other sites
Psyrus Posted September 5, 2017 1 minute ago, JD85 said: Has it been confirmed that this will fix the drop-shot issue? At the moment you can remain aiming down sights whilst you go prone, allowing people to drop and fire accurately at the same time. Oh that's a great point! We didn't get to see someone running/standing and going prone in first person. I definitely agree that it should bring you out of ADS when going to or coming from prone. (Standing to crouch and back is probably possible while aiming down the sights without drama) Share this post Link to post Share on other sites
JD85 Posted September 5, 2017 (edited) 5 hours ago, Psyrus said: Oh that's a great point! We didn't get to see someone running/standing and going prone in first person. I definitely agree that it should bring you out of ADS when going to or coming from prone. (Standing to crouch and back is probably possible while aiming down the sights without drama) I've seen developers (i believe) saying that they want it fixed too and it's a cheap tactic, and i recall one post saying it'll be addressed by the new animation system. So it's looking good! From the animation we've seen, it looks like the player model takes one hand off the weapon to support him as he lays down, so hopefully that means you'll be brought out of ADS Edited September 5, 2017 by JD85 Share this post Link to post Share on other sites
Disco Posted September 5, 2017 28 minutes ago, JD85 said: I've seen developers (i believe) saying that they want it fixed too and it's a cheap tactic, and i recall one post saying it'll be addressed by the new animation system. So it's looking good! From the animation we've seen, it looks like the player model takes one hand off the weapon to support him as he lays down, so hopefully that means you'll be brought out of ADS just remember that with new animation system there are different animations for 1st and 3rd person view. I guess that problem is more related to coding part of game than animations. Hope they find time to fix that. Share this post Link to post Share on other sites
dvsilverwing Posted September 6, 2017 I noticed something a bit odd that nobody seems to be pointing out. In the screenshots of the update, the Militia Grenadier is using the AK-74 w/ GP-25 and the Militia SL the GP 10/63, and in the video the Militia AR is using the RPK (7.62x39). The GP 10/63 has always been limited to Insurgent only, as is the RPK. The AK-74 w/ GP-25 has been completely absent from the game since Militia lost its second Grenadier kit, leaving it with only the AKM w/ GP-25. Some alternate loadouts coming our way or what? Share this post Link to post Share on other sites
Stom Posted September 6, 2017 47 minutes ago, dvsilverwing said: I noticed something a bit odd that nobody seems to be pointing out. In the screenshots of the update, the Militia Grenadier is using the AK-74 w/ GP-25 and the Militia SL the GP 10/63, and in the video the Militia AR is using the RPK (7.62x39). The GP 10/63 has always been limited to Insurgent only, as is the RPK. The AK-74 w/ GP-25 has been completely absent from the game since Militia lost its second Grenadier kit, leaving it with only the AKM w/ GP-25. Some alternate loadouts coming our way or what? That could be the case but I wouldn't read too much into it. I think the reason they're using Militia with these weapons is purely because the new Insurgent models aren't ready and they don't want to continue using the current placeholder models in promotional material. So, Militia being the only other irregular faction are being used. Share this post Link to post Share on other sites
Khaos Posted September 9, 2017 On 06/09/2017 at 4:04 AM, dvsilverwing said: Some alternate loadouts coming our way or what? I'd imagine that hopefully this new inventory system will give some minor customisation abilities rather than picking pre-defined kits like we do currently. Especially with the ability to zero iron sights coming in, it will hopefully at least bring the ability to remove optics from every class. On a side note I'm really hoping we see a server option for no magnified optics once a system like this is implemented.. Share this post Link to post Share on other sites
dvsilverwing Posted September 9, 2017 6 hours ago, Khaos said: I'd imagine that hopefully this new inventory system will give some minor customisation abilities rather than picking pre-defined kits like we do currently. Especially with the ability to zero iron sights coming in, it will hopefully at least bring the ability to remove optics from every class. On a side note I'm really hoping we see a server option for no magnified optics once a system like this is implemented.. With the inventory system hopefully we see the 30/40/75 or 30/45 magazine interchangeability with the AK pattern rifles. That being said, I don't mind magnified optics. In fact, I much prefer playing the unconventional factions to the conventional factions, it just forces you to play differently. And with sight zeroing "pixel-sniping" with ironsights will become a bit easier for certain. Share this post Link to post Share on other sites
PrimeEleven Posted September 14, 2017 Sounds like a lot of cool improvements, my game isn't even starting though, it just shows the intro and then goes to a black screen, I've uninstalled and re-installed. This game has worked on my computer before, can you guys possibly to a bug fix or stability fix for the start up? Thanks, cool game. Share this post Link to post Share on other sites
Gatzby Posted September 14, 2017 41 minutes ago, PrimeEleven said: Sounds like a lot of cool improvements, my game isn't even starting though, it just shows the intro and then goes to a black screen, I've uninstalled and re-installed. This game has worked on my computer before, can you guys possibly to a bug fix or stability fix for the start up? Thanks, cool game. If you haven't yet, we'd absolutely recommend (as with every patch!) clearing your cache settings and verifying game data. A guide to help you verify: https://offworldindustries.zendesk.com/hc/en-us/articles/221770387-Fatal-Error- And cleaning your cache settings: https://offworldindustries.zendesk.com/hc/en-us/articles/115002768887-How-to-manually-clear-your-user-settings-cache Share this post Link to post Share on other sites