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Axton

[WIP] Yamalo [Vanilla]

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Gatzby   

Oooh, man, these threads are always the prettiest. Loving the update!

 

On 9/14/2017 at 9:01 PM, Axton said:

It's a mix of both actually :D I'm still on the fence as to whether to release it right when the workshop drops or if I should wait till tanks (at the very least) are in. 

 

In other news, the 4.16 SDK is here! And it comes with improvements to yamalo!

 

There's actually a lot of stuff I'll be adding from 4.16 but this is just the initial stuff.

 

Out of curiosity (and maybe off topic), what's drawing you to 4.16? Apart from the fact that we updated it. =P I know some of what the team was excited about in the update, but I'd love to hear what the mod/mapping community is digging on too.

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Disco   

looks beautiful! Great work, man!

 

will flashlight be a thing for squad? Can't remember if someone tried to do that... That would be definitely cool for maps like this.

 

PS After that last video, i saw mestia map... damn, that looks cool :)

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Axton   
12 hours ago, Gatzby said:

Oooh, man, these threads are always the prettiest. Loving the update!

 

Out of curiosity (and maybe off topic), what's drawing you to 4.16? Apart from the fact that we updated it. =P I know some of what the team was excited about in the update, but I'd love to hear what the mod/mapping community is digging on too.

Personally I'm excited to play around with distance fields again, as they got a solid performance boost from the update. As well as the volumetric fog, which was the most visible change I think (though yamalo won't be using it, it's just not noticable) 

 

They also made the merge actor tool much nicer, which will help a lot with some of my projects.

 

Besides that, there were some features that were already there but got prettied up and made more usable thanks to bugfixes, which I'd like to poke around with. And there were also a lot of general bugfixes which should hopefully make some of my old projects more feasible.

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Axton   
9 hours ago, Disco said:

looks beautiful! Great work, man!

 

will flashlight be a thing for squad? Can't remember if someone tried to do that... That would be definitely cool for maps like this.

 

PS After that last video, i saw mestia map... damn, that looks cool :)

Flashlights are pretty easy to add actually, not bad at all

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Disco   
17 hours ago, Axton said:

Personally I'm excited to play around with distance fields again, as they got a solid performance boost from the update. As well as the volumetric fog, which was the most visible change I think (though yamalo won't be using it, it's just not noticable) 

 

They also made the merge actor tool much nicer, which will help a lot with some of my projects.

 

Besides that, there were some features that were already there but got prettied up and made more usable thanks to bugfixes, which I'd like to poke around with. And there were also a lot of general bugfixes which should hopefully make some of my old projects more feasible.

busy bee, aren't you? Thx for all the hard work and making this awesome community even more awesome :)

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18 hours ago, Axton said:

Personally I'm excited to play around with distance fields again, as they got a solid performance boost from the update. As well as the volumetric fog, which was the most visible change I think (though yamalo won't be using it, it's just not noticable) 

 

They also made the merge actor tool much nicer, which will help a lot with some of my projects.

 

Besides that, there were some features that were already there but got prettied up and made more usable thanks to bugfixes, which I'd like to poke around with. And there were also a lot of general bugfixes which should hopefully make some of my old projects more feasible.

good to hear this stuff has been fixed. (hmm, wonder if they fix Dynamic Lighting yet...)

and this:

1 hour ago, Disco said:

busy bee, aren't you? Thx for all the hard work and making this awesome community even more awesome :)

+1

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