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r0tzbua

What are you working on?

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7 hours ago, FishMan said:

Lol waywo thread, nice :)

I feel like every asset/3d/2d forum needs one!

 

I'll just start: Wind turbine! has no real material yet, but it's a start:

(I can't embedd because I forgot to turn off music, and it got copyrighted, so just click the link ;))

https://www.youtube.com/watch?v=D1EzlCicwhc

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On 8/22/2017 at 2:59 AM, r0tzbua said:

I feel like every asset/3d/2d forum needs one!

 

I'll just start: Wind turbine! has no real material yet, but it's a start:

(I can't embedd because I forgot to turn off music, and it got copyrighted, so just click the link ;))

https://www.youtube.com/watch?v=D1EzlCicwhc

Heh, you'd think Flogging Molly wouldn't mind a little more exposure.

 

Looking great!

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Jump around, jump around, jump up, jump up and get down.

 

The journey for the most useless level prop continues!

 

highresscreenshot0001cmqu0.jpg

 

 

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9 hours ago, FishMan said:

This one is really funny )))

I love the steering bar. 

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51 minutes ago, r0tzbua said:

I love the steering bar. 

Yeah yeah! This is my favorite part )))

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i know, right?! so oldskool! THB i've just copied the ATV from JO - not actually sure what they look like, but it would be fun to get them into the game as they were super handy

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Posted (edited)

16527630f57ca73905c4961083657863.png

Trying to make Bmp-2, will see can i actually made it to the end because this is my 2nd model ever.

Edited by Maamyyra

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Posted (edited)

The sexiest shotgun out there, glad i made it it turned out great.

PBR ready with textures 2048 x 2048

Ready for Unreal 4 engine :) 

 

RaP_Spas_12_screenshot_1.jpgRaP_Spas_12_screenshot_2.jpgRaP_Spas_12_screenshot_3.jpgRaP_Spas_12_screenshot_4.jpgRaP_Spas_12_screenshot_5.jpgRaP_Spas_12_screenshot_6.jpg

Edited by RaPtOr_v9600

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working on the material definition of the plastic parts. still ways to go (no real wear pass yet).

 

2017-08-2719_47_43-su0olwe.png

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10 minutes ago, r0tzbua said:

working on the material definition of the plastic parts. still ways to go (no real wear pass yet).

 

2017-08-2719_47_43-su0olwe.png

Oh yes... with that nice backup sight...

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10 hours ago, r0tzbua said:

working on the material definition of the plastic parts. still ways to go (no real wear pass yet).

 

2017-08-2719_47_43-su0olwe.png

Pics are uploading right now. ;)

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Not really an asset related subject other than the fact that I spent a butt load of money to purchase some 4k assets for testing purposes:

 

 

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On 31.08.2017 at 4:02 PM, r0tzbua said:

working on the material definition of the plastic parts. still ways to go (no real wear pass yet).

Have you seen this dude? ) His just amazing, I guess you could try to grab some of his ideas.

https://www.artstation.com/artwork/LblRR

 

I suggest you to work more with roughness variation.

Edited by FishMan

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4 hours ago, FishMan said:

Have you seen this dude? ) His just amazing, I guess you could try to grab some of his ideas.

https://www.artstation.com/artwork/LblRR

 

I suggest you to work more with roughness variation.

 

Yeah like I said, it's just basic material definition at the moment with no real wear pass as well as roughness pass. Just trying to get the basic plastic right with all of its weirdness and grainyness before adding details in the roughness channel. 

 

Because I also want to put a lot of thought into the roughness variations especially working with the ao here. 

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You could blend in real photo of gun in PhotoShop or Gimp on the UV map. Photo realism... :)

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55 minutes ago, XRobinson said:

You could blend in real photo of gun in PhotoShop or Gimp on the UV map. Photo realism... :)

 

I'd rather not or it will look like arma2 stuff and millions of texture artists will cry out in pain at the same time. 

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