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Jimi Vacarians

Vietnam War Poll

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4 minutes ago, XRobinson said:

I worked long hours on the Hue height map Zylfrax....show Wip tomorrow, Im beat up tired...unlesd your on the Discord, I posted there already, are you on modding Discord?

Yeah on Squad Modding Discord. Yeho is the biggest map I think, I wouldn't go any bigger than that. I visualized basically just the citadel, river, city and a little of the surrounding area.

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Posted (edited)

BOH_screenshot_wip.jpg

 

Yeah it takes awhile to soft out the edges and bring them under the water line.  Making the beaches takes a long while on a big map.  There are lots of bridges to model and buildings.  Lots of fun.... :)  Need boats too and planes, not to mention walls and barriers of the Citadel. 

Edited by XRobinson

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30 minutes ago, XRobinson said:

BOH_screenshot_wip.jpg

 

Yeah it takes awhile to soft out the edges and bring them under the water line.  Making the beaches takes a long while on a big map.  There are lots of bridges to model and buildings.  Lots of fun.... :)  Need boats too and planes, not to mention walls and barriers of the Citadel. 

Very nice. Upload the *.raw whenever and I'll start working on constructing the destroyed buildings.

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Alright, what is the raw file have same as the height map?  This program exports height map as png file.  Do I just covert that to a raw?

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1 hour ago, XRobinson said:

Alright, what is the raw file have same as the height map?  This program exports height map as png file.  Do I just covert that to a raw?

I'm real hazy on the entire process you use to get to the *.raw file aside from using World Creator.

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Posted (edited)

hue_map_wip_ue.jpg

 

I used Earth Sculptor to get started fast on this map, then imported into UE4 now sculpting it in the engine it has a better smoothing tool and now can start adding stuff to the map.  I found lots of good reference aerial photos online as well as good maps, so getting good detail on this map should be no problem, it will just take a long time depending on how many are working on it.  Here is one good reference here, I'm using.. :

Hue+3D.jpg

I can give you locations on this map and what needs to be modeled if you can work without a height map for now as I'm still working on the height map.  @Zylfrax791

Most of what needs to be modeled first I think is within the red outline but also outside the red line too as that is where forces will have bases to attack the city...

 

17267886454_c501126d37_b.jpg

Edited by XRobinson

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