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-MG

MLRS/Field artillery tank ?.

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-MG   

Even though i already know the anwser probably i still wanted to ask/discuss....
Since the insurgents got a MI 24 pod on a techy, will the other factions also get a sort of rocket launching system ? or artillery tanks ?.  

Since these vehicles are pretty powerful by default, the reloadtime could be upped a bit so they can't be abused and instead of having them use a ''GPS system'' have a computer screen showing in which a player has to ''turn knobs'' to put in the bearing and mills like a mortar etc...etc...

Below i got some exaples per faction, unfortunately i can't post anything about the tanks since i do not know anything about them. 

Russia - Bm27 Uragan - 16x220mm rockets


Militia - Bm21 Grad - 40x122mm rockets
 

 



USA & UK - MLRS 270 - 12x m26 Dual purpose armamment
 



 

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tatzhit   

Those really are strategic assets with ranges of 20 clicks or more and the capability to wipe whole squares of the map. Plus they take like hour+ to reload I think. They would be out of place in a game like Squad. 
Although nowadays, because fewer actual infantrymen are involved in combat, MLRS are sometimes called in even for company-level engagements.

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-MG   
23 minutes ago, tatzhit said:

Those really are strategic assets with ranges of 20 clicks or more and the capability to wipe whole squares of the map. Plus they take like hour+ to reload I think. They would be out of place in a game like Squad. 
Although nowadays, because fewer actual infantrymen are involved in combat, MLRS are sometimes called in even for company-level engagements.


I figured the range would be an issue for the maps, but will be a neat solution for fobs :P .
Then again a really good Tank gunner with an HE round will give a similiar effect i guess
 

Edited by -MG

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Nimbus   

Like the idea, certainly for SPG's and portable mortars. Wouldn't say no to an MLRS either. Implementation might be difficult, so that they're not too powerful (or only with good skill and teamwork for a few shots in the case of MLRS and howitzers), but not so constrained they only become a gimmick.

The effect would be somewhat different... the M270 MLRS mainly uses rockets with submunitions (a whopping 644 or 518 per rocket, 12 rockets per MLRS)

Quote

the MLRS is sometimes referred to as the "Grid Square Removal System"

 

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Fuller   

Add the TOS-1 for the russian faction, minimum range is 400m and it will obliberate anything in it's path XD

https://www.youtube.com/watch?v=5fUgOJpuf50

MLRS is extreamly powerful and will break the game balance, the same applies to other weapon systems (and loadouts) like:

-AH-64 with 16x hellfire
-Mi-24 with 128x 57mm rockets.
-A-10 with all types of CBU
-Bombers (B52, B2, F111, Su-24,...)



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I think off-map artillary is going to provide the effect you're thinking about. However if we do end up getting massive maps like the one in the playtest a little while back I could see this happening.

Edited by Catindabox

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Smaller artillery pieces like 

Type 63 1200px-H12_Type_63_multiple_rocket_launc

Grad-P grad-p.jpg

2B9 Vasilek 1280px-2B9_Vasilek_mortar-4058.JPG

 

these ones with shorter range could work in the Squad

but big boys witch you listed there won't

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-MG   

I was strictly talking about the big boys :D, you know...like if you're losing a cap you can call in Artillery fire to stop an enemy push or something like it. 
Mortars are noice, i like em. Great for psychological warfare and masking up sound like footsteps from a squad. But they do little damage, unless one drop  right untop of your head. 

But like said, range is an issue. But whoever played Squad before vehicles came in knows that the maps arent that small when you need to run xD 


 

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