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Smee

Mercy flag bleed. (Question)

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With Fools road and ammo dump you can capture the last flag even if you don't own all the flags, my question is does that trigger the mercy bleed. 

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I may be wrong but I do not think so. If you rush the enemy's first cap point and contest the neutral effectively preventing them from having any flag, it shouldn't trigger the mercy bleed until your team captures ALL of the other flags. Please someone correct me if I'm wrong. 

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Last night we had 2 and enemy had 3 including mine, just seemed to lose quick 

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That might be an oversight on my part. I will likely have to remove or redo that layer to prevent that from happening in the future.

 

We simply need more AAS flag actor functionality. Hopefully, we'll be able to do that in the future.

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1 hour ago, SgtRoss said:

That might be an oversight on my part. I will likely have to remove or redo that layer to prevent that from happening in the future.

 

We simply need more AAS flag actor functionality. Hopefully, we'll be able to do that in the future.

This is a little off topic, but are you guys working on randomized flags and capture routes? Or is that on the backburner for now?

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9 hours ago, SgtRoss said:

That might be an oversight on my part. I will likely have to remove or redo that layer to prevent that from happening in the future.

 

We simply need more AAS flag actor functionality. Hopefully, we'll be able to do that in the future.

Good to know thanks.

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