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DISCLAIMER: Yes, I used the search button, but I'd like to show my view on how this could work.

 

 

With the appearance of shotguns in development, it seems likely that the US/Russian Ground Forces will get a counterpart to the Insurgent Raider kit. As we know, the Raider is best suited to close-quarters, preferably urban combat. We will replicate this with the Breacher, who's main purpose will be clearing indoor areas and corners, as well as destroying obstacles. It's a class that will be invaluable in maps like Al-Basra and Sumari Bala, and useful for clearing points in other maps. This will be one of the specialised classes, like the GPMG kit which I suspect will arrive soon enough.

 

The Breacher would be, like the HAT kit, limited to a certain amount of players per game. I believe 2-4 per team would be a balanced amount. It will be restricted to the US and Russian factions. It would be best if they were unlocked once a team has 15 or more players.


Let's go through what a breacher would have....

 

Primary Weapon (Slot 1): 

The obvious decision would be shotguns, already shown to us by the development team. However, they are not the only choice we have. What if they also had Sub-Machine Guns? From a developing perspective, having SMGs in an assault class (Raider/Breacher) would be the only way to implement SMGs (apart from special forces). So, just like you can choose from a number of weapons for the rifleman kit, you could choose between a shotgun and SMG for the breacher kit? 

So what are these weapons?

 

Shotguns: M1014 (USA), KS-23 (Russia)

SMGs: MP5 (USA),  Vityaz-SN (Russia)

 

Note, for those who desire a seperate USMC faction, the MP-5 could be replaced by the Colt SMG, for variety.

 

Secondary Weapon (Slot 2):

Probably same as other classes, no need for a change.

 

Grenades (Slot 3):

I'm a bit unsure on this. I think that this kit should lack smoke grenades, as there is little use for it in the indoors. As for fragmentation grenades, 1-2 would be fine. I don't want the class to have too many, because that could make it overpowered, as well as too similar to the Raider Class.

 

Explosives (Slot 4)

These will serve as similar purpose as the IED. Their blast radius could allow rooms to be cleared rapidly. It can be used also to destroy player-built fortifications like Hesco walls, roadblocks, bunkers or other emplacements. However, I believe they will become more useful when there are dynamic map elements in the game, such as destructible walls. This would allow a squad to easily create a new avenue of attack into a well defended position. The Breacher should get 1 or 2 of these in their kit.

The US would obviously get the C4, while the Russians would probably get the PVV-5A or Semtex.

 

Field Dressing (Slot 5)

2 bandages as with most classes, no need to change it.

 

Wire Cutter (Slot 6)

This would replace the shovel. To not waste explosives on razor wire, use this to remove it. 

 

Optional: Body Armour

This might be something included, although I doubt it. Maybe it would give the user a chance for a bullet to be ignored, and for the damage caused by explosions to be lessened. I'm only including this because It seems interesting, but not necessarily balanced.


 

I thank you for reading this. Please give critical feedback and constructive criticism.

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The US breacher will have an M4 Carbine and Remington 870. Mp5s aren't issued to US army regulars, and M1014s are USMC. SMGs as a whole are an obsolete weapon design. Also, the shotgun is not the primary weapon of the breacher, it's really just a tool that's used to break open doors, but as of now there are no doors that can be opened, so it doesn't have a place yet. The shotgun would be nothing more than a (really cool) secondary weapon.

 

If you want a picture of what the breacher will look like, go try out PR. Here's what the breacher in Squad will look like, I presume

 

Carbine / Frags / Patches / Shovel / A choice of 2 breaching tools: Shotgun, C4 charges, and Combat Ladder

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Highly disagree having a shotgun has your only firearm as a breacher.

Having the shotgun take the place of a secondary with your team's rifle as your primary would not only be better gameplay wise, it makes more sense that a guy wouldn't only be issued a shotgun.

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Give 'em a shotgun and MK18, higher recoil, better in CQB, could *possibly* put a suppressor on (hoping the new animation system has weapon collisions)

Edited by Catindabox

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