Jump to content

Recommended Posts

We should have a Getting Started in Squad thread - so here it is! 

I'd like to have a list of things that people who have played the game and learned lessons can share with new players as we all get started. It is our community to build so let's build it right, right from the start. 

This can include technical things like game settings, quirks to controls... bugs... but what I am really hoping people will do will share HOW to play the game. How to interact with your Squad, how to lead a Squad.. stuff like that. 

One thing that has come to mind as I've been watching videos is the phonetic alphabet that a lot of the YouTubers are using. ***EDIT*** "Keypad" refers to the location within a grid square using the locations of keys in a standard numeric keypad. This allows a more specific grid reference over comms. /EDIT They are saying "Keypad" for K instead of Kilo. Now I don't know perhaps the US has started using Keypad... but I was taught and used Kilo in the CF. 

This is a small thing but just something I thought about. So yeah let's hit the road running! This weekend is coming and I want to have some great gaming!

Share this post


Link to post
Share on other sites

Unfrotunately I haven't played Squad yet, but I do have some information that new players may find helpfull.

 

This link: http://forums.joinsquad.com/topic/1678-boot-camp-an-introductory-series/ will bring you to the "Squad Boot Camp" series created by a fellow Squad developer. I found it extreamly usefull and I'm sure it'll give a lot of new players an edge over others if they take the time to read it.

Share this post


Link to post
Share on other sites

I saw that thread before. Went looking for it today and couldn't find it. Thanks. 

Share this post


Link to post
Share on other sites

I saw that thread before. Went looking for it today and couldn't find it. Thanks. 

 

No worries, I had a pretty difficult time finding it as well.

Share this post


Link to post
Share on other sites

I'm not sure how this build will be, but first thing you should do when starting is to go to the options > video settings. It defaulted to medium settings at 1600x900 on the ranger build. 

 

Keypad refers to the grid inside each grid. A call out will be Kilo 7 (K7) Keypad 3. (The bottom right of that grid as they correspond to the numbers on your numpad)

 

Second thing I did was to change the controls. I like squad chat to be close to my movement keys so I set it to G. Keys didn't automatically replace already used keys so make sure you clear ones you don't want to use it for. (You could have squad chat and change view on the same key)

 

Third, (This is preference) I lowered some of the effects volume so I can hear comms at all times. Even lowered, getting shot still rings your bells. Be ready for that. :) 

Share this post


Link to post
Share on other sites

Second thing I did was to change the controls. I like squad chat to be close to my movement keys so I set it to G. Keys didn't automatically replace already used keys so make sure you clear ones you don't want to use it for. (You could have squad chat and change view on the same key)

 

is it possible to map comms to mouse buttons? i have 2 buttons on my mouse that sit right under my thumb at all times, literally best buttons for comms. 

Share this post


Link to post
Share on other sites

 

 

Keypad refers to the grid inside each grid. A call out will be Kilo 7 (K7) Keypad 3. (The bottom right of that grid as they correspond to the numbers on your numpad)

 

OH! Thanks!!! 

Share this post


Link to post
Share on other sites

is it possible to map comms to mouse buttons? i have 2 buttons on my mouse that sit right under my thumb at all times, literally best buttons for comms. 

I have programable buttons on my mouse that I use for comms. If the comms can't be bound to mouse buttons I just remap the mouse button to a keystroke. 

Share this post


Link to post
Share on other sites

is it possible to map comms to mouse buttons? i have 2 buttons on my mouse that sit right under my thumb at all times, literally best buttons for comms. 

 

I have the simplest mouse ever so I can't answer that. I imagine if not, you can probably assign the mouse button as a key in your software and then map that key. 

Share this post


Link to post
Share on other sites

One thing that has come to mind as I've been watching videos is the phonetic alphabet that a lot of the YouTubers are using. They are saying "Keypad" for K instead of Kilo. Now I don't know perhaps the US has started using Keypad... but I was taught and used Kilo in the CF. 

This is a small thing but just something I thought about. So yeah let's hit the road running! This weekend is coming and I want to have some great gaming!

 

Have you played Project Reality? The maps are divided into grids using letters and numbers. Grids are further divided into 9 "keypads". On larger 4km maps, some people even use 9 more keypads to be more precise.

Example: L6k9s5 or "Lima 6, key 9, sub 5"

 

220px-Numpad.svg.png

 

Numbers go down the left side. Letters go from left to right on the top. Notice the grid scale on the bottom right. (75m = 1km map, 150m = 2km map, 300m = 4km map) This overview is of Sbeneh Outskirts and it's a 2km map. Notice in the upper left corner for the standard keypad format. I guess some people were using a phone keypad instead of a keyboard numpad to call out grids. The PR-devs put it on the maps to avoid confusion.

 

1395119858__prbf2_022.jpg

Share this post


Link to post
Share on other sites

is it possible to map comms to mouse buttons? i have 2 buttons on my mouse that sit right under my thumb at all times, literally best buttons for comms. 

Rebind in settings :)

Share this post


Link to post
Share on other sites

For you as a new player, here are the most basic things you must consider:

 

1. Use your Microphone!
2. Join a Squad!
3. DO NOT LONEWOLF - Ever! If your Squadleader doesn't lead his squad leave it and join another which does
4. DO NOT take any vehicle without permission. Do not abandon assets in the field.
4. Don't assume anything (especially vehicles) works like in a normal FPS shooter! Ask first!

5. If you get shot, your team looses one ticket. If you go dead, your team looses another ticket. Vehicles cost tickets as well. Loosing a flag costs your team tickets. So don't give up too fast and wait for a medic.

6. Read the manual please for the basics

 

Asset & Assets rule

All servers enforce an 'Asset Rule'. This means that you cannot just take any vehicle on the battlefield and operate it as you wish. If you want to drive Armor, you have to join the Tank Squad for example. If you want to fly Close-Air Support, you have to be in the CAS Squad and so on.

NEW PLAYERS SHOULD NOT DO SPECIALISED ROLES UNTIL THEY ARE FAMILIAR WITH THE GAME - Most Servers will remove players from their position if they are not capable of fullfilling their role in an asset properly.

As a new player, we recommend that you join an Infantry Squad first and foremost to learn the basics of the game. Make sure your microphone is setup and tell your Squadleader that you are new.

As a guideline: Don't take any vehicle without consulting with your squadleader first. Do not take any heavy vehicle without being in the appropriate squad. Do not operate specialised vehicles alone. Do not use Logistics vehicles as personal transport. Do not operate transport vehicles (jeeps, trucks) with lots of seats on your own - instead, help transport people to the frontlines.

Communication

1. Tell your Squadleader that you are new to the game.
2. Do not spam the radio, but don't be too silent either. Inform the Squadleader when you go down, when you are taking fire et cetera. Ask him for orders et cetera.

3. Your Squadleader has much more comms than you have, he has to listen to other Squadleaders and the Commander as well as his own squad - bear with him if he demands some radio silence or doesn't immediately answer a question you have.

Most EU and US Servers demand that all chat and communications are to be in English. Within the squad, you can use whatever language you please, but when talking to other players around you and when using the Team Text Chat or Global Text Chat , please stick to the Server Language.

Spawning

One of the most common mistakes new players do is spawning in the wrong place at the wrong time. Next to the mainbase spawn, your team has player-placed Forward Operations Bases (FOBs), which are small green triangles on the map that you can spawn on, as well as player-placed Squad Rallypoints, which are small green numbers.

Only Squadmembers of the respective Squad Number can spawn on the rally point. If you are in Squad 3 and try to spawn on the Rallypoint of Squad 5, you will spawn in Main Base instead. Therefore, you have to select your spawnpoints carefully.

1. Do not give up! When you go down, don't give up and respawn. You can be revived. Call your squad's medic. You have five minutes time until you bleed out. You can give up when your squadleader tells you to do so.

2. Do not respawn! When you are dead, wait for your squadleader to tell you where to spawn. Don't just go ahead and spawn at a place of your choice. Ask where to spawn prior to spawning.

Kits

For new players, it is highly recommended to stick with the basic infantry kits for the beginning. Many kits require deep knowledge of game mechanics that you need to learn over time. A rifleman kit is a good choice for the beginning. It is a good allround kit with grenades, smoke and ammunition. You do not need a Sniper kit!.

1. Do not grab a kit without consulting with your Squadleader first.
2. Before spawning, ask which kit you should take.
3. Usually, Squadleaders assign kits before the round starts, so make sure you listen what kit you are assigned. Make sure you let him know that you are new.
4. DO NOT hesitate to ask questions regarding certain aspects of your kit.

Communication Tips & Protocols:

* Use push to talk! Nothing is more annoying and disturbing than your mic activating when your dog barks or your phone rings.
* Keep It Simple and Short! Use common terms and remove unnecessary words from phrases to reduce their length.
* Think what you're going to say before you start transmitting! It reduces the length of Comms.
* Stop rambling/whining when shot/fail or random conversations.
* Improve your selection of intel priority/importance (What gets transmitted first/last or shouldn't get transmitted).
* STANDBY / COMMS = Shut the F*ck Up - Your SL needs silence to be able to talk to the CO/Other SLs and some players do rely on silence to be more effective.
* Channel Clear = You can talk again. During a Standby you can use pre-set TS whispers to talk to your squad members (except the SL) if you're using a fixed squad.
* Mumble Local Speech should only be used for Inter Squad Comms or Directional Comms when needed! Your Main Comms should be either on Voip or Squad Mumble Radio to avoid disturbing a near by squad with chatter.
* When Whispering in Mumble, make sure you request Comms and identify yourself (Squad Number) before transmitting. (Ex: Squad 2 to CO/Sqd7 - Then wait for the go ahead or standby for reply).
* Only use Whisper to All Squad Leaders for extremely important information that is relevant to the whole team! Keep in mind that currently this whisper doesn't transmit to the CO.

* Use your minimap Grid System correctly and follow the phonetic alphabet on comms: Alpha Bravo Charlie Delta Echo Foxtrot Golf Hotel India Juliet Kilo Lima Mike (Ex. Golf 6-2)

Phonetic.png.png

* When using the keypads of the Grid, you can add extra information like the general direction inside of it: Golf 6-2-North West (useful in big maps or when something is in between keypads).
* When using the compass Degrees, separate the numbers so they are more clear: 1 6 5 or 1 65 (more easy to mistake with 65) & 1 OW 5 or 1 0 5.
* Don't use "Left", "Right" or "Behind" as it is only relative to your position and angle. You should always be aware of directions without having to look at the compass.
* When reporting enemies you should distinguish Contact from Spotted based on the level of danger and distance of the target:
* Enemy Spotted = Enemy that hasn't spotted you and is a reduced threat to your squad (being far or moving away).
* Contact = Enemy that has spotted you or probably will, is engaging you (or about to), or that you will have to engage (being close enough).
* Danger Close = Enemy/Contact very close (independently if he has spotted you or not).
* If you want to add distance but are not sure about it, you can use for example: Close(from 50m to 100m), Medium(from 100 to 150m), Far(Above 150m) - Distances depend on map/type of terrain.
* It is often useful to use "High" or "Low" (besides the distance) to report a target that is above or below you, specially as a crew since the gunner might be zoomed in or looking elsewhere.
* When reporting your status you should make the distinction between Hit(Wounded), Down (Revivable) and Dead (NOT Revivable).
* Vehicle Identification is important. When possible use the vehicle name instead of type (Ex. AAVP instead of APC as it gives everyone info on weaponry and seats).

 

 

Realize that you aren't going to win every game.
You will crash your trans, you will get shot in the face, your mortars will get counter mortared, you will die spawning in, you will get TKed, you will have to deal with squads who are worthless, and you will get frustrated. Don't quit. The game was very well designed and there are usually counter measures to every aspect of the game. Opposing team have a dominating CAS squad? Jump in that AA vehicle and patiently take a safe position to take a few down. Tanks rolling over your team? Get a good FOB set up with a tow. It might not always work, but it's better than quitting the round. Remember that you get better playing against players/situations that are better than you. You will never get better if you always win.

 

Hope this helps you out. ;)

Share this post


Link to post
Share on other sites

stuff

This is the PR manual. 

Not that it isn't helpful but it would be nice if we had Squad info. Especially since we don't have vehicles yet, and there are things that will be different in Squad than PR (see that other thread).

Share this post


Link to post
Share on other sites

Unfrotunately I haven't played Squad yet, but I do have some information that new players may find helpfull.

 

This link: http://forums.joinsquad.com/topic/1678-boot-camp-an-introductory-series/ will bring you to the "Squad Boot Camp" series created by a fellow Squad developer. I found it extreamly usefull and I'm sure it'll give a lot of new players an edge over others if they take the time to read it.

Thanks mate,didn't even know about this... :blink:

Share this post


Link to post
Share on other sites

You want to get started in Squad? Start playing PR right now. By the time Squad comes out you will be an old hat!

 

That's the problem. Right now, Squad is not PR. Sure, there are some similarities and some of your PR skills are going to help, but playing PR won't completely prepare you for this separate game. Especially the night map. People who have only played PR have not experienced something like that before. It completely changes your tactics. You'll see matches where multiple people get 20, 30, 40 kills unlike PR. It's hard to describe so you're just going to have to find out for yourself. Please don't go into the pre-alpha expecting it to play like the round of PR you played on FCV the night before, though. If you go into it open-minded and ready to have fun, fun will be had. Don't expect milsim 2015. Don't take it too serious. Be grateful that you get the opportunity to test a WIP game and be the center of many evil, mad scientist experiments. Realize you may see bugs here and there. Stay calm. I'll see you on the battlefield. :) 

Share this post


Link to post
Share on other sites

Sorry for not been helpful :(

I didn't say you were not helpful. In fact I said just the opposite... but yeah drama is fun too.

Share this post


Link to post
Share on other sites

That's the problem. Right now, Squad is not PR. Sure, there are some similarities and some of your PR skills are going to help, but playing PR won't completely prepare you for this separate game. Especially the night map. People who have only played PR have not experienced something like that before. It completely changes your tactics. You'll see matches where multiple people get 20, 30, 40 kills unlike PR. It's hard to describe so you're just going to have to find out for yourself. Please don't go into the pre-alpha expecting it to play like the round of PR you played on FCV the night before, though. If you go into it open-minded and ready to have fun, fun will be had. Don't expect milsim 2015. Don't take it too serious. Be grateful that you get the opportunity to test a WIP game and be the center of many evil, mad scientist experiments. Realize you may see bugs here and there. Stay calm. I'll see you on the battlefield. :)

Geeze I was never comparing PR to any pre-alpha gameplay. Nor should you or anyone compare pre-alpha, alpha or beta gameplay to what the game is going to be like on release. I'm sure there are many things that are going to be different. That being said, there are a shitload of things that are, as far as i've seen, carbon copied from PR. These things are some of the hardest things for people to get used to, like playing effectively in a squad, getting used to using a mic, how to maintain situational awareness when the game forces you to use only your brain and your eyes. I'm sure there are many more things as well. You can't seriously argue that someone that has 100+ hours (or even ten) in PR isn't going to have a leg up over someone that is stepping into a Squad-like game for the first time. And no, BF4 and CoD don't count.

 

If I missed something I apologize. I'm very intrigued with what you said and would love to continue this discussion especially because most everything I've been told or heard about Squad makes it out to be "PR with unreal engine + gameplay tweaks". So again, I don't see how NOT getting people into PR now isn't going to help them dive right into Squad.

Share this post


Link to post
Share on other sites

I dont think he was trying to bust your chops, but at present it is different in as many ways as it is similar. Will playing PR help? Yes, as you mentioned, Squad structure, FOBs, RPs, Comms, etc. But at present, its also not like a good ol game of PR, since the whole game is still largely WIP, and since they are making some significant changes (upgrades) on the old PR game modes/models.

All good stuff, and I would re-affirm Soulvaki's statement that you're subjects in an experiment. Things will change weekly. Thats very much a part of the ride you are about to get on, so savor it.

Share this post


Link to post
Share on other sites

I get that and completely understand. I also think it's foolish to compare anything on current gameplay. I was merely trying to state that for those whom are interested in Squad but are not in the pre-closed alpha, or have purchased a SL pack for alpha access, or purchased a rifleman pack for early access would benefit from playing PR. For those that have access and are helping test the game I applaud you and hope you are making wise and well thought out responses in that regard. I was recently in the EA star wars battlefront alpha test and there were tons of idiots in the alpha forum trying to actively ruin that game. I hope that is being avoided here but I digress.

 

Shouldn't we want people that have interest yet are not willing to be testers to go and at least experience PR and see what its about and at the same time get a taste of Squad?

Share this post


Link to post
Share on other sites

People have to experience it ,when i sat down and wrote all the stuff it was because i feel that at the opening day of squad you will get so many dicks just coming in and screwing everybody's gameplay by spamming  Voip and taking vehicles and leaving them anywhere once they have no more use for them so new people end up walking for ages on a map which will be massive compared to normal FPS games right ? its very bad when you will have so many new people paying there money this time (PR was free)and finding out that there isn't any order within there own community on how they believe the game should be played ,very early on in PR and oh my god i said that word again sorry but,its true that the community got sick of people coming in and just f**king around spoiling peoples gameplay they had to set out some rules/standards between the community or the game would of died very quickly ,the PR community was unbelievable tight nit group where the game was just not for everybody's liking ,and now we have squad which i am hopeful of and i am getting confused because the only reason i bought this game in the first place is because that it was going to be PR but with a new engine and then again maybe not for what i am reading hear ? the Dev's i thought put out a hand to the PR players to back there idea and to be fair they have come out of the woodwork in there droves,come to join this forum in hope of building another good community and that is meaning new people is the life line this game will need to be successful so please stop the bullshit of saying (this is not  PR )when a large majority of the ideas for this game came from the gamers of the PR community and the Dev's of course ^_^ project evolved all the time just like squad will in time so please don't stamp down vets who just like you want this game to be a massive success as much you do,if not more.

Share this post


Link to post
Share on other sites

Sorry for not been helpful :(

 

I was very pleased with the manual that you put together. This type of information, especially things like "always use push to talk" or how to go about operating in a Squad responsibly, those arn't things that are usually written in official guides. These are things (that I find) you mostly need to experience in game, and develop on your own.

The way I saw it, this guide was like a "heads up" to newer players, and I really appreciate that.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×