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Peerun

A moment of silence for those who have fallen

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I was in denial, but now it sunk in and the loss has cut into me like a machete.

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Thank god, right? The old Gorodok was awful. Sure was fun sitting at Lumber Yard for 30 minutes with no contact.

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5 hours ago, 40mmrain said:

Thank god, right? The old Gorodok was awful. Sure was fun sitting at Lumber Yard for 30 minutes with no contact.


That's not how you play'er.

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8 hours ago, Peerun said:


That's not how you play'er.

Too bad the game forced it on you then, eh?

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It didn't. I loved the mobility on that layer. Not being forced to defend the same objective for half an hour.

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Posted (edited)

Yes it did force it on you. You have to defend flags you capture, and you have to capture flags to induce ticket bleed. This is normally fine, but the flag was so far away from anything else in play, and there were so many flags in play it spread the teams way too thin. This meant that it was extremely rare for the enemy to ever even attack lumber yard, meaning that defending it was boring as hell, the exact opposite of a what a video game should be, but leaving it completely undefended meant inevitably 2 enemies would show up there and capture it, which not only created a huge ticket cost, but also changed up what flags in the map were even in play which could completely **** an offensive maneuver on the other side of the map. This created a paradoxical situation with that flag, where it didn't make sense to take it, but taking it gave you an advantage in flag count, but also meant you had to be bored or risk losing it, and the enemy faced all of those problems themselves. It was just bad game design that attacking and holding a flag should even be questioned.

 

Just removing that flag, and maybe that one village in the south could have fixed it. Regardless, old Gorodok was spread way too thin. It was bad, and removed for a very good reason.

 

Edited by 40mmrain

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