Para

Is it time for dedicated Roles aka Driver.

31 posts in this topic

The reason I mention this is because I play Project Reality as well, the father of Squad, and a good indication of where the game is heading.

In PR there are dedicated roles, this brings another dimension to game play, I know we are still in Alpha but is it time to introduce class based roles.

 

In PR there are dedicated roles for things like drivers, tank crew, pilots, logistics, and people are 100% focused on those roles.

Want to fly a helo? then you need the pilots class, no other person can fly the helo. People set up squads pre-round and name them as such.

 

APC

Transport

INF - Infantry

Armour

Air

Combat Helo

 

There is also an aspect to gameplay that we don't quite have as yet, engine warming, and turrets and gunners cannot fire for a good while.

In fact many vehicles do not spawn in for about 10 mins into the game.

 

Some will agree on this and so won't but it has kept PR alive all these years and the community has a brilliant way of enforcing it's self.

 

Transport for example.. these guys drop inf off on battlefield then drive back to main base and wait for more inf who need a life, same goes for

transport helos, this is brilliant and very immersive especially when you see the helos coming back to the aircraft carrier to pick more troops up.

 

Dedicated driver roles for squad could mean no need to ask for squad leaders to give, small pre set squad size of say 4 for drivers.  

 

//Thoughts?

 

 

.. PS Devs >> We need an aircraft carrier map, rhibs will do for now, small boats to get to shore before helo implementation. 
-- PPS Devs >> Or an airport and ability to enter hangers and planes.. USMC .. Marines >>

 

 

 

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Crewman for military vehicles,  could go for that.

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Maybe not now since there's just APCs, but once more assets are added yeah we definitely need a crewman kit. Would be a bit silly (and a headache for the team) if random members of infantry squads grabbed tanks and such. I'm interested to see how they'll be handling helos. Have they said any word on whether or not they're adding a pilot kit?

45 minutes ago, suds said:

nah

freedom

fun

Structure is fun

Edited by Sorta

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i think having the ability to lock squads and naming your squad what is doing would be more than enough because i think the main problem is people dont want to sl they just want to shoot people and not listen to sl's. then when they get kicked from the squad or when they refuse to read a squads name (logi squad) they wine to the admins when they get kicked because their sl isnt doing much more than just that job.

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On 07/06/2017 at 3:56 PM, StrikerC123 said:

i think having the ability to lock squads and naming your squad what is doing would be more than enough because i think the main problem is people dont want to sl they just want to shoot people and not listen to sl's. then when they get kicked from the squad or when they refuse to read a squads name (logi squad) they wine to the admins when they get kicked because their sl isnt doing much more than just that job.

Well, in addition to that, I personally am tired of a blueberry kids getting on a gunner seat inside my BRDM/BTR/Stryker, without any questions. Of course, I kick them out of a vehicle and then instantly run over them(so they don't get back inside on a gunner seat), so they end up in the middle of nowhere on foot, but still. I would prefer that no one can get into a driver or a gunner seat without an appropriate kit. 

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6 hours ago, fatalsushi said:

Definitely need a dedicated crewman kit.

 

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22 minutes ago, Dennisz125 said:

Can we have it in V10 or V11?


No chance.

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2 hours ago, StrikerC123 said:

i think having the ability to lock squads and naming your squad what is doing would be more than enough

I agree, for now at least. Later down the road when more types of vehicles are added then should be the time to add crewman kits.

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Definitely it will work with dedicated server's, Clan Scrims/competions but i could see problems erupting in Pub servers.

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Maybe have the dedicated roles and squads as a server option? I personally am 100% for this idea, but i can see why others may not like it. Having it optional for server owners would be a nice, balanced way to keep both sides happy.

 

Who am i kidding i dont care about what the casuals think. :P

But yeah i think once more armoured vehicles show up dedicated kits and squads will be needed to keep the organisation smooth.

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8 hours ago, Para said:

No chance.

You don't know that! It could already be finished just waiting v10 release.

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1 hour ago, Skul said:

You don't know that! It could already be finished just waiting v10 release.

Think they mentioned a few minor releases over summer like 9 point something etc. I'd just guess v10 will be around the holidays and coincide with a free weekend.

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I like variety in games.   Different modes, maps.  I like the idea of dedicated squads.  To me, it brings a better balance to the game.  But it's not without shortcomings.  I don't like crewman kits, and I don't like strategy being decided for you.  Maybe I'd prefer Dedicated squads with pre-selected vehicles and kits.

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crewmen kits for military apc,tanks,helos.. rest should be accessible to everyone.. but i believe general consensus well in communitys ive been involved in since my pr glory days is squad name role gets priority and is enforced by admin/community member's as first in first served and works quite well but until the games finished it might not be a standard, sure as hell works and people can either play on that server follow the rules or leave

Edited by Bigsmokeee

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11 hours ago, Skul said:

You don't know that! It could already be finished just waiting v10 release.

... hmmm ... :)

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For heavier vehicles like IFV and MBT, yes.
For helicopters, yes.
For Transport/Logi and humvee, No.

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if there is a system like an ammo crate attached to vehicles then the crewman kit is ok.

 

If you end up as a crewman wandering the wilderness because your tank is stuck or unable to move for some other reason OR you chose crewman to help man a vehicle and find it is destroyed before you arrive.

 

Or situations where you cant take over the tank left in the middle of the road because of a disconnect/idiot.

 

Either of the above situations will be common, the requirement of the crewman kit will reduce the fun of the game. Unless it is made so you can approach an area of the vehicle, choose from a limited selection and quantity of kits and either take over the vehicle or swap from crewman to a more appropriate kit, perhaps adding your kit to the vehicle.

 

Realism be damned. Gameplay is king.

 

in any case imagine this.

"commander, i found one of our tanks behind enemy lines, it is empty. I am inside it, the engine is running. I do not have the correct trousers to drive this"

"No-one is available to come to that location, you will need to drive it to a friendly location. ill get someone to talk you through it."

<drives over several civilians and ruins 15 buildings before reaching FOB>

"good work soldier!"

it can't be that hard :D

 

no stupid limits please

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The above situations barely ever happened. If your vehicle gets destroyed you either die with it or you ask a transport to pick you up and bring you back to your mainbase to grab a new vehicle suiting your role. In PR there were plenty of people who loved to do nothing more than driving or flying arround transporting squads from place to place.

 

The only big impact of the crewman and pilot kits is that squads will communicate more with eachother rather than sticking to their own. This is because they rely on others more, instead of being able to do everything themselves, ignoring the rest of the team.

 

It's not about realism, it's about teamplay.

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disconnected = common

live soldiers around a destroyed vehicle = common

spawning as a specific role to achieve a goal which becomes obsolete = common

finding an abandoned vehicle = common

 

I reduced the words for you to help :)

 

I am all for teamplay, give benefits to the guy with the right kit and the right combination of teammates, just make the kit available on the vehicle for the above situations and many more. Punish those who don't follow the patterns but dont limit things just because PR did. This game has far more potential to draw players and convert run and gun players to team tactical games, keep it fun, allow us to adapt without limiting the enjoyment with silly details which do not add to gameplay. 

 

 

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2 hours ago, suds said:

disconnected = common

live soldiers around a destroyed vehicle = common

spawning as a specific role to achieve a goal which becomes obsolete = common

finding an abandoned vehicle = common

 

I reduced the words for you to help :)

 

I am all for teamplay, give benefits to the guy with the right kit and the right combination of teammates, just make the kit available on the vehicle for the above situations and many more. Punish those who don't follow the patterns but dont limit things just because PR did. This game has far more potential to draw players and convert run and gun players to team tactical games, keep it fun, allow us to adapt without limiting the enjoyment with silly details which do not add to gameplay. 

 

 

 

The disconnections are not a big deal. If you own a dedicated tank squad for example you can easily get another player to take his place, all you have to do is pick him up once he spawns.

 

Not sure what you mean with live soldiers arround a destroyed vehicle, like do you mean the crew or riflemen and stuff? Anyways, just hold your ground and wait for a transport, it should be a part of the game. I've been in plenty of these situations myself in PR and they were some of the most intense moments i've ever had, really a lot of fun.

 

Spawning with a crewman kit will basically mean that you got that kit assigned to you by the squadleader. If it's obselete, that will mean that your leader isn't doing a very good job at paying attention, can't blame game mechanics for that.

 

Abandoned vehicles will reduce if the specialised kits will be introduced. Since they will basically own the vehicles the entire time untill they are destroyed. Abandoning that vehicle would mean that peope are not playing the game right, since they are the ones who can use it to help the team. Basically, next time, if you're a squad leader, don't give them that role and just keep them as simple riflemen.

 

Specialised squads i think will improve the teamplay, and gameplay in general without placing a lot limits. Right now it's just a mess with squad leaders trying to claim everything they can for the sake of their own squad (ofcourse this doesn't happen everywhere but still). I think the squad devs will find a good way of integrating this into their game without removing much of the fun.

 

After all, wether it's a specialised kit/squad or not, if a vehicle is taken, it's taken, players will still need to wait for another chance.

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