Jump to content
YuriIsLoveYuriIsLife

Al Basrah feels Somewhat Empty?

Recommended Posts

13 hours ago, cribbaaa said:

I expect that this map will have, bare minimum, the amount detailing and diversity that the PR version has further down the line.

 

Having lots of buildings you can enter is all well and good but it becomes a problem when it doesn't look like somebody actually lives there, it needs to be somewhat authentic.

Increasing the polygon count with hundreds of chairs, pillows and mattresses in every single room in Al Basrah simply wouldn't be at the top of my priority list that's for sure. Plus as Chance pointed out then people will complain about getting stuck in the garage populating each room.

Share this post


Link to post
Share on other sites
4 hours ago, Zylfrax791 said:

Increasing the polygon count with hundreds of chairs, pillows and mattresses in every single room in Al Basrah simply wouldn't be at the top of my priority list that's for sure

 

They could be set to have very low cull distances (~50m) if placed strategically so that they would not be visible from the outside. But then again if that is being done, the automatic occlusion culling would take care of a lot of that as well. But yeah, with the density of enterable buildings and the number of rooms in each one, it would be an easy way to wreck peoples' performance by putting too many meaningless statics in the rooms. 

Share this post


Link to post
Share on other sites

When basrah gets put into the sdk i want those of you who want furniture inside the buildings to populate every room, hallway, garage and rooftop with objects and not make it look repetitive then tell me how your frames have gone to shit and that youve wasted your time.

 

2 hours ago, Psyrus said:

 

 if placed strategically so that they would not be visible from the outside.

 

Have you play basrah before lol

every window overlooks atleast 100 different other windows, so your going to tell me that in those 100 something rooms there wont be objects cause they will be seen?.......your going to have that problem with all windows.

 

So again

Objects inside buildings isnt going to happen :D Im more then happy for yous to waste your time trying tho

 

 

Share this post


Link to post
Share on other sites
9 hours ago, Zylfrax791 said:

Increasing the polygon count with hundreds of chairs, pillows and mattresses in every single room in Al Basrah simply wouldn't be at the top of my priority list that's for sure. Plus as Chance pointed out then people will complain about getting stuck in the garage populating each room.

 

My problem with Al Basrah's visuals is primarily the exteriors, if you were to add antennas, pipes and guard rails etc. to the buildings it would make a huge difference to the overall feel of the map.

Share this post


Link to post
Share on other sites
2 hours ago, cribbaaa said:

 

My problem with Al Basrah's visuals is primarily the exteriors, if you were to add antennas, pipes and guard rails etc. to the buildings it would make a huge difference to the overall feel of the map.

 

 

I do have plans to add those things later... well antennas, dishes, water barrels and shit like that, i just want to expand the map more before I come to that =]

Share this post


Link to post
Share on other sites
On 20/06/2017 at 1:57 AM, ChanceBrahh said:

When basrah gets put into the sdk i want those of you who want furniture inside the buildings to populate every room, hallway, garage and rooftop with objects and not make it look repetitive then tell me how your frames have gone to shit and that youve wasted your time.

 

 

Have you play basrah before lol

every window overlooks atleast 100 different other windows, so your going to tell me that in those 100 something rooms there wont be objects cause they will be seen?.......your going to have that problem with all windows.

 

So again

Objects inside buildings isnt going to happen :D Im more then happy for yous to waste your time trying tho

 

 

 

Sorry to keep asking about this, but wouldn't it be possible to somehow NOT render all the objects after a certain distance? It's not like you're going to need to see a sofa inside a building 500m away, so why not make it so that you only see the ones inside the room or building that you're actually in? Wouldn't that be able to enhance the visuals of the buildings without sacrificing performance?

Share this post


Link to post
Share on other sites
On 6/19/2017 at 10:05 PM, _randombullet said:

TBH i think the PR version looks like crap compared to Squads version.

difference in graphics aside, I wholeheartedly disagree with you. The texture variety and little details all over make it a much more interesting map visually. 

 

albasrah.jpg

Edited by Chompster

Share this post


Link to post
Share on other sites
On 6/27/2017 at 0:05 PM, Chompster said:

difference in graphics aside, I wholeheartedly disagree with you. The texture variety and little details all over make it a much more interesting map visually. 

 

albasrah.jpg

****IN'... THANK YOU

giphy.gif

Edited by YuriIsLoveYuriIsLife

Share this post


Link to post
Share on other sites
On 6/5/2017 at 3:03 PM, Zylfrax791 said:

Don't underestimate your abilities. First of all the Unreal Editor is free as are many image editors and 3d software. I could easily negate all of your other excuses point by point but suffice it to say my 11 year old does mods for another game so you could probably apply yourself and contribute something. Case in point, others can correct me if I'm wrong but a player made an ammo crate that's used in the game.

Yeah, no, it's not at all that simple.

C20hYPTUAAAyWvd.jpg

Share this post


Link to post
Share on other sites
37 minutes ago, YuriIsLoveYuriIsLife said:

 

Yeah, no, it's not at all that simple.

C20hYPTUAAAyWvd.jpg

Yeah it is actually really easy. If an old family guy like can me can work 10-12 hours days wrenching on cars and learn the Unreal Engine in what little spare time I have enough to make a map that's in the Squad Workshop then certainly I think most anyone could do it.

 

Furthermore, the actual person that made Al Basrah offered a detailed explanation as to why your request was impractical at which point the thread should have been locked.

Share this post


Link to post
Share on other sites
3 hours ago, Zylfrax791 said:

Yeah it is actually really easy. If an old family guy like can me can work 10-12 hours days wrenching on cars and learn the Unreal Engine in what little spare time I have enough to make a map that's in the Squad Workshop then certainly I think most anyone could do it.

 

Furthermore, the actual person that made Al Basrah offered a detailed explanation as to why your request was impractical at which point the thread should have been locked.

>Making a map

>In Squad workshop

Everyone else: You need World Machine actually.

Share this post


Link to post
Share on other sites
37 minutes ago, YuriIsLoveYuriIsLife said:

>Making a map

>In Squad workshop

Everyone else: You need World Machine actually.

So somehow you need World Machine in order to fill the "emptiness" of the buildings in Al Basrah?

Share this post


Link to post
Share on other sites
2 hours ago, Zylfrax791 said:

So somehow you need World Machine in order to fill the "emptiness" of the buildings in Al Basrah?

That's 3D modeling which is like a whole other level skill. World machine is for general map terrain.

Share this post


Link to post
Share on other sites
5 hours ago, YuriIsLoveYuriIsLife said:

That's 3D modeling which is like a whole other level skill. World machine is for general map terrain.

I'm completely familiar with the functionality of the programs. That said, I'm still referencing the title of your original post where you stated that "Al Basrah feels empty."

 

You then went on to list several reasons why you thought so and then subsequently numerous other members including the person responsible for creating the level have pointed out that you're free to download the SDK and try to give it your own personal touch.

 

Realistically speaking, if your intentions are genuine there is certainly nothing stopping you from downloading the Squad SDK and experimenting with the many different assets and textures to remove that empty feeling that you percieve.

 

Again, to recap. Certainly you don't need Autodesk 3ds Max or World Machine to create new mods for Squad, you only need to put some time and effort into the SDK yourself. Are you up for that challenge or not would be my final conclusion.

Share this post


Link to post
Share on other sites
On 20/06/2017 at 9:44 AM, ChanceBrahh said:

 

 

I do have plans to add those things later... well antennas, dishes, water barrels and shit like that, i just want to expand the map more before I come to that =]

Any news on your progress or you on a hold for a while. 

Share this post


Link to post
Share on other sites
9 hours ago, Zylfrax791 said:

I'm completely familiar with the functionality of the programs. That said, I'm still referencing the title of your original post where you stated that "Al Basrah feels empty."

 

You then went on to list several reasons why you thought so and then subsequently numerous other members including the person responsible for creating the level have pointed out that you're free to download the SDK and try to give it your own personal touch.

 

Realistically speaking, if your intentions are genuine there is certainly nothing stopping you from downloading the Squad SDK and experimenting with the many different assets and textures to remove that empty feeling that you percieve.

 

Again, to recap. Certainly you don't need Autodesk 3ds Max or World Machine to create new mods for Squad, you only need to put some time and effort into the SDK yourself. Are you up for that challenge or not would be my final conclusion.

SDK runs like shit on this computer. Tried to run a map that I just threw some mountains on and it pretty much crashed everything.

Share this post


Link to post
Share on other sites
On 12/10/2017 at 10:34 AM, Smee said:

Any news on your progress or you on a hold for a while. 

 

Basrah probably wont see any real changes for some time due to working on other maps, currently working on Belaya (snow map)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×