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May 2017 Monthly Recap

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Disco   

Please, Devs, bring back old lighting of Al Basrah! Map is great but that lighting is very strange and killing immersion...

 

Looking forward to expansion of that map!

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9 hours ago, Hards said:

Probably a bit early, but what will the flight system be like? 

 

I hope it's not arcade-like.. 

 

It would be awesome it if was like Arma 3's flight system, - Kind of difficult! 

That would go against what Squad is about tho. Somewhat, balanced, realistic gameplay mixed with easy controlls and accessibility for a fun experience. Making the flight controlls hard to handle would take away from it.

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KaB   
6 hours ago, Guan_Yu007 said:

That would go against what Squad is about tho. Somewhat, balanced, realistic gameplay mixed with easy controlls and accessibility for a fun experience. Making the flight controlls hard to handle would take away from it.

 

I think hard controls could probably keep asymmetric battles balanced like insurgency game mode, without having to excessively restrict the amount of available vehicles.

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46 minutes ago, KaB said:

 

I think hard controls could probably keep asymmetric battles balanced like insurgency game mode, without having to excessively restrict the amount of available vehicles.

I guess, tho as far as i remember in PR the controlls were basically BF2 controlls, except the flying was made more difficult due to the speed and sensitivity of the helicopters. But with difficult controlls i mean over-the-top button pressing like in Arma or Operation Flashpoint to even take off.

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Melbo   
1 hour ago, Guan_Yu007 said:

I guess, tho as far as i remember in PR the controlls were basically BF2 controlls, except the flying was made more difficult due to the speed and sensitivity of the helicopters. But with difficult controlls i mean over-the-top button pressing like in Arma or Operation Flashpoint to even take off.

 

If using m+k for Arma then you literally press one button and pull back on the mouse to take off. Arma flight controls are really simple. The only time it gets remotely complicated is if you're using AFM for the helicopters.

 

I can see the flight controls for fixed wing aircraft to be similar to the ones of Arma and the rotary wing to be like RS2 using AFM.

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Icedeath   

So RFAF would basically be on the same level as USAF with change from RPG-7 to RPG-29, basically no HE effect on the rockets, shooting people with frag rockets would be only available to INS and Militia ? 

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Melbo   
23 minutes ago, Guan_Yu007 said:

Ah i must be misstaken then, since i remember having to press like 20 buttons to even start the engine.

 

Not in vanilla Arma but there as mods that simulate having to flick loads of switches etc. 

 

If you get to play RS2 then I think that will be roughly how our rotary wing flight model will be like.

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LugNut   
On 6/7/2017 at 9:43 AM, Melbo said:

 

Not in vanilla Arma but there as mods that simulate having to flick loads of switches etc. 

 

If you get to play RS2 then I think that will be roughly how our rotary wing flight model will be like.

Yeah, the ARMA flight model in easy mode is a nice balance I think, it's easy to fly, but it still takes practice to get really good. RS2 is a bit simple and doesn't feel right IMO.

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Icedeath   
21 hours ago, LugNut said:

RS2 is a bit simple and doesn't feel right IMO.

In RS2 do you mean simple or advanced flight model ? IMHO the advanced one is very nice in terms of balance.

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LugNut   

Both. I haven't played in a while, but the advanced model was pretty simplistic from what I remember and the flight model always seemed off. Part of that was because of the limitations in map size, so realistic physics wouldn't be fun in such a small space. I was an alpha tester and the dev in charge of coding the helo was trying hard to make it behave properly, but it still felt sort of mushy and cartoony to me. I fly with a joystick and rudder pedals, and in ARMA, I can feel every input directly which allows for incredibly precise flying. 

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I'd personally prefer the BF2 flying model (PR). It's the one i simply had the absolute most fun with. It's really easy to controll after you practice a bit in SP. No unneccesary button pressing before you take off. Get in, start the engine, wait untill your helicopter is ready for flying, and go.

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Hards   
7 hours ago, Guan_Yu007 said:

I'd personally prefer the BF2 flying model (PR). It's the one i simply had the absolute most fun with. It's really easy to controll after you practice a bit in SP. No unneccesary button pressing before you take off. Get in, start the engine, wait untill your helicopter is ready for flying, and go.

That's the thing,

 

some people like flying in games and the take that specific role. 

 

Some people like ruckin' it around the map with a rifle. 

 

Making the flight system harder to fly with can bring in the Pilot players into the community, without affecting the grunts. '

 

I personally prefer bringing troops from Point A to Point B as a transport, 

 

 

Edited by Hards

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On June 6, 2017 at 3:51 PM, Disco said:

Please, Devs, bring back old lighting of Al Basrah! Map is great but that lighting is very strange and killing immersion...

 

Looking forward to expansion of that map!

I second this! PLEASE bring back the old lighting of al Basrah, the new lighting is so bright that i have to lower gamma every time the maps loads, and even then it doesn't look right. The previous lighting was perfect! 

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On 2017-6-9 at 6:09 PM, Guan_Yu007 said:

I'd personally prefer the BF2 flying model (PR). It's the one i simply had the absolute most fun with. It's really easy to controll after you practice a bit in SP. No unneccesary button pressing before you take off. Get in, start the engine, wait untill your helicopter is ready for flying, and go.


BF2 PR Flight model was pretty awful from a realism standpoint.  Felt very strange indeed.

RS2 is certainly a more natural direction to take I think, although some additional touches to realism would suit Squad.  I guess it depends how complex the flight model is to configure.

 

Any of these models can be mastered with practice and be rewarding. :)

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On 5/30/2017 at 0:07 PM, banOkay said:

I like most stuff but would like to point few things out.

 

Prone transitions still seem way too fast, you're telling me we take damage from 1m fall because we could break an ankle IRL due to added gear weight, but you can go from prone to standing up by jumping in <1s.

 

Hopefully bipod mechanics get updated with the pivot point being further forward. Seems like it gives too much freedom atm and is not how it's supposed to work. I wouldn't like the bipod itself being the pivot point because it'd limit you too much, but somewhere in-between is still much better than what you showed. The bipod itself should obviously be where you deploy the gun, not some air under your gun. Makes it look more like weapon resting atm, which will hopefully make it into V10 as well.

 

YDDxcWd.png

Bro the bipod is the pivot point, that's how it works IRL, that's how it is in the game obviously.

 

ALSO I HAVE THIS TO SAY:

 

Dear Makers of Squad, I was gonna buy but said no, here's what needs to be done:

 

- The virtual soldier needs to put the binoculars up to his face and actually look through the lens of the binoculars, come on.

 

- Remove the HUD, it completely ruins the immersion, have the virtual people start with virtual iPads, tablets, google glasses, or phones that they can hold in front of them or wear and press/touch buttons to send information(such as the map) to other players tablets.

 

- The virtual player needs to physically climb in and out of vehicles, you guys are focused on realism and that should be a priority for developing vehicles.

 

- Remove the yellow crap that comes up on screen when players are building or placing things, have them see it through their virtual iPads/phones/google glasses cameras and actually place the markers, this will enhance immersion and improve the game.

 

- Just stray away from anything that wouldn't be possible in the real world, its not about looks, its about virtual objects and materials with mass and light, and controlling a virtual person.

 

- If you did these things I would purchase the game but so far it needs to take these steps to move my money away from current triple-A game titles.

 

- Scrap the art and music(if you can) because the game is what counts.

 

-You say its supposed to dodge the complexity of military simulators, but honestly there are literally no good military simulators to compare to, this is about as realistic as I have seen in a game so far, so you can honestly take it a step further. The more life-like it is, the easier it is to understand anyways, so just make it realistic.

 

- Consider scrapping factions and teams and the like because I think people want to represent themselves in the game(have their appearance and their choice of friends), scrapping unnecessary elements will help the developers focus on what matters: physics and gameplay. 

 

Thanks, looking forward to seeing this program develop, keep making it more realistic and Ill almost definitely buy and hope you get the resources you need.

 

Edit: Sorry if my comment seemed to be mean, I wanted it to be nice, I don`t necessarily still hold these views, I`m trying to figure out how to delete comments in the forum, sorry.

 

 

 

 

Edited by PrimeEleven
I want to delete my comment

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puppyman   
On 6/22/2017 at 7:50 AM, PrimeEleven said:

Bro the bipod is the pivot point, that's how it works IRL, that's how it is in the game obviously.

 

ALSO I HAVE THIS TO SAY:

 

Dear Makers of Squad, I was gonna buy but said no, here's what needs to be done:

 

- The virtual soldier needs to put the binoculars up to his face and actually look through the lens of the binoculars, come on.

 

- Remove the HUD, it completely ruins the immersion, have the virtual people start with virtual iPads, tablets, google glasses, or phones that they can hold in front of them or wear and press/touch buttons to send information(such as the map) to other players tablets.

 

- The virtual player needs to physically climb in and out of vehicles, you guys are focused on realism and that should be a priority for developing vehicles.

 

- Remove the yellow crap that comes up on screen when players are building or placing things, have them see it through their virtual iPads/phones/google glasses cameras and actually place the markers, this will enhance immersion and improve the game.

 

- Just stray away from anything that wouldn't be possible in the real world, its not about looks, its about virtual objects and materials with mass and light, and controlling a virtual person.

 

- If you did these things I would purchase the game but so far it needs to take these steps to move my money away from current triple-A game titles.

 

- Scrap the art and music(if you can) because the game is what counts.

 

-You say its supposed to dodge the complexity of military simulators, but honestly there are literally no good military simulators to compare to, this is about as realistic as I have seen in a game so far, so you can honestly take it a step further. The more life-like it is, the easier it is to understand anyways, so just make it realistic.

 

- Consider scrapping factions and teams and the like because I think people want to represent themselves in the game(have their appearance and their choice of friends), scrapping unnecessary elements will help the developers focus on what matters: physics and gameplay. 

 

Thanks, looking forward to seeing this program develop, keep making it more realistic and Ill almost definitely buy and hope you get the resources you need.

 

 

 

 

You do realize the game's in early alpha stage and it's being worked on? You don't have to buy the game but just know that the game isn't polished yet.

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On 21/6/2017 at 11:50 PM, PrimeEleven said:

Bro the bipod is the pivot point, that's how it works IRL, that's how it is in the game obviously.

 

ALSO I HAVE THIS TO SAY:

 

Dear Makers of Squad, I was gonna buy but said no, here's what needs to be done:

 

- The virtual soldier needs to put the binoculars up to his face and actually look through the lens of the binoculars, come on.

 

- Remove the HUD, it completely ruins the immersion, have the virtual people start with virtual iPads, tablets, google glasses, or phones that they can hold in front of them or wear and press/touch buttons to send information(such as the map) to other players tablets.

 

- The virtual player needs to physically climb in and out of vehicles, you guys are focused on realism and that should be a priority for developing vehicles.

 

- Remove the yellow crap that comes up on screen when players are building or placing things, have them see it through their virtual iPads/phones/google glasses cameras and actually place the markers, this will enhance immersion and improve the game.

 

- Just stray away from anything that wouldn't be possible in the real world, its not about looks, its about virtual objects and materials with mass and light, and controlling a virtual person.

 

- If you did these things I would purchase the game but so far it needs to take these steps to move my money away from current triple-A game titles.

 

- Scrap the art and music(if you can) because the game is what counts.

 

-You say its supposed to dodge the complexity of military simulators, but honestly there are literally no good military simulators to compare to, this is about as realistic as I have seen in a game so far, so you can honestly take it a step further. The more life-like it is, the easier it is to understand anyways, so just make it realistic.

 

- Consider scrapping factions and teams and the like because I think people want to represent themselves in the game(have their appearance and their choice of friends), scrapping unnecessary elements will help the developers focus on what matters: physics and gameplay. 

 

Thanks, looking forward to seeing this program develop, keep making it more realistic and Ill almost definitely buy and hope you get the resources you need.

 

 

So I barely post in the forums even though I've been an active player pretty much since release and have been playing Project Reality since its very early stages and after reading your post I just felt the need to reply because it seriously bugged me. First of all, the developers are not going to cope with your simple desires and do whatever you want just so that you buy their game, making demands of what you want and what you think is right is a no go. 

 

Quote

 

- The virtual soldier needs to put the binoculars up to his face and actually look through the lens of the binoculars, come on.

 

 

This was confirmed, it's just not a priority right now, the game is in ALPHA for a reason. The devs have MANY other things to focus on, even though it may seem like an easy job to do imagine what people would've said if instead of implementing vehicles they simply added binoculars. "Hey guys we know you've wanted vehicles for a long time, but we got you actual binoculars, kewl". This will eventually be added into the game and if you're not going to buy it because of this, then simply don't, this is not the game or the community for you.

 

 

Quote

- Remove the HUD, it completely ruins the immersion, have the virtual people start with virtual iPads, tablets, google glasses, or phones that they can hold in front of them or wear and press/touch buttons to send information(such as the map) to other players tablets.

 

I agree, this would be cool, like the map on Farcry 2 or having something Heroes and Generals-esque but again, it's not a priority and there are many other things that should be taken care of first. 

 

Quote

- The virtual player needs to physically climb in and out of vehicles, you guys are focused on realism and that should be a priority for developing vehicles.

 

I might be wrong but I think this was confirmed at some point, but see the answer above. ------> GAME IS IN ALPHA. 

 

Quote

- Remove the yellow crap that comes up on screen when players are building or placing things, have them see it through their virtual iPads/phones/google glasses cameras and actually place the markers, this will enhance immersion and improve the game.

 

The hud is not bad. Do you want your fully immersive no hud cinematic experience? Go make a mod of arma 3 yourself. Having the hud is in fact very helpful to some degree intsead of having to open something else to check information. For the map part I agree that would be cool, but other elements can stay, the game would be more welcoming to players and you wouldn't need to open another menu just to check your resources, just because YOU like it doesn't mean everyone does or will. 

 

Quote

- Just stray away from anything that wouldn't be possible in the real world, its not about looks, its about virtual objects and materials with mass and light, and controlling a virtual person.

 

Buy a vr headset and go play some other game. It's called A GAME for a reason, Squad aims to be a mid point between ARMA and more casual shooters, making for a very enjoyable experience to a variety of users. Looks also play a very important role in game design, probably the old players like me or others would still play the game if it looked like crap but in this year VERY FEW would play a game that looked like it was released in 2005, the developers have to find a way to mix nice looks with nice gameplay and performance to be able to appeal to a larger community and keep their game alive so that they can earn a living, and I think so far they've done a great job.  

 

 

Quote

- If you did these things I would purchase the game but so far it needs to take these steps to move my money away from current triple-A game titles.

 

You said it yourself. Keep buying triple-A games because that's what you like and you won't find that type of gaming in an indie developer or title like Squad. Telling the devs what to do just so that they can create the triple-A game you want sounds like something a 12 year old spoiled kid would do. Stop wasting your time here and go find what you want elsewhere or be patient and see how Squad grows into a much better game in the future even thought it will probably never have half of the features YOU want. 

 

Quote

- Scrap the art and music(if you can) because the game is what counts.

 

This just shows that you know nothing about game development and the effort behind it. "Go scrap all your work because it sucks and doesn't matter". I followed your posts and in a very aggresive and disrespectful way you stated how bad the sound was and you though the music was "crap", no doubt your thread got locked. I study for video game development and your comment makes me cringe. Not only are the soundtrack, music and art top notch, they also require A LOT of effort and play a very important role in the game just so that *12 year old spoiled kid* can come and say, "nope it sucks, I want it gone".

 

Quote

-You say its supposed to dodge the complexity of military simulators, but honestly there are literally no good military simulators to compare to, this is about as realistic as I have seen in a game so far, so you can honestly take it a step further. The more life-like it is, the easier it is to understand anyways, so just make it realistic.

 

Go join the military then. The devs can take it a step further, yes, are they going to? No. They don't want a closed hardcore simulator with difficult controls and hard on new users, they want something friendly that some random guy can just pickup and enjoy. Don't want to join the military? Go buy VBS2. 

 

Quote

- Consider scrapping factions and teams and the like because I think people want to represent themselves in the game(have their appearance and their choice of friends), scrapping unnecessary elements will help the developers focus on what matters: physics and gameplay. 

 

No. Squad is supposed to be a Faction vs. Faction game, not a bunch of individual people playing l33t team tactikool simulat0r. You want to do that? Go buy Ghost Recon Wildlands and customize your looks with your friends. As someone in your other thread said, the factions help identify friend from foe and they have an actual purpose to serve, removing them is unecessary and would dumb. 

 

 

I think you're better off finding a different triple-A title because what you want and what you expect are things that will not happen in the next few months or even years and just coming in here with your constant posts about how you think the devs should change the game and doing it in such a rude and authoritary way will not change anything. I didn't mean to be rude or to bash you but I thought your points needed a clear explanation and your perspective towards the art and music needed a change, just remember that the game is in ALPHA for a reason, as the user above me stated, so it still requires a lot of polishing and will probably go through major changes in the future.

 

 Excuse any mistakes you may find for english is my second language. 

 

Have a nice day. 

Edited by kuratomi1950

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On 6/30/2017 at 7:02 PM, kuratomi1950 said:

 

So I barely post in the forums even though I've been an active player pretty much since release and have been playing Project Reality since its very early stages and after reading your post I just felt the need to reply because it seriously bugged me. First of all, the developers are not going to cope with your simple desires and do whatever you want just so that you buy their game, making demands of what you want and what you think is right is a no go. 

 

 

 

This was confirmed, it's just not a priority right now, the game is in ALPHA for a reason. The devs have MANY other things to focus on, even though it may seem like an easy job to do imagine what people would've said if instead of implementing vehicles they simply added binoculars. "Hey guys we know you've wanted vehicles for a long time, but we got you actual binoculars, kewl". This will eventually be added into the game and if you're not going to buy it because of this, then simply don't, this is not the game or the community for you.

 

 

 

I agree, this would be cool, like the map on Farcry 2 or having something Heroes and Generals-esque but again, it's not a priority and there are many other things that should be taken care of first. 

 

 

I might be wrong but I think this was confirmed at some point, but see the answer above. ------> GAME IS IN ALPHA. 

 

 

The hud is not bad. Do you want your fully immersive no hud cinematic experience? Go make a mod of arma 3 yourself. Having the hud is in fact very helpful to some degree intsead of having to open something else to check information. For the map part I agree that would be cool, but other elements can stay, the game would be more welcoming to players and you wouldn't need to open another menu just to check your resources, just because YOU like it doesn't mean everyone does or will. 

 

 

Buy a vr headset and go play some other game. It's called A GAME for a reason, Squad aims to be a mid point between ARMA and more casual shooters, making for a very enjoyable experience to a variety of users. Looks also play a very important role in game design, probably the old players like me or others would still play the game if it looked like crap but in this year VERY FEW would play a game that looked like it was released in 2005, the developers have to find a way to mix nice looks with nice gameplay and performance to be able to appeal to a larger community and keep their game alive so that they can earn a living, and I think so far they've done a great job.  

 

 

 

You said it yourself. Keep buying triple-A games because that's what you like and you won't find that type of gaming in an indie developer or title like Squad. Telling the devs what to do just so that they can create the triple-A game you want sounds like something a 12 year old spoiled kid would do. Stop wasting your time here and go find what you want elsewhere or be patient and see how Squad grows into a much better game in the future even thought it will probably never have half of the features YOU want. 

 

 

This just shows that you know nothing about game development and the effort behind it. "Go scrap all your work because it sucks and doesn't matter". I followed your posts and in a very aggresive and disrespectful way you stated how bad the sound was and you though the music was "crap", no doubt your thread got locked. I study for video game development and your comment makes me cringe. Not only are the soundtrack, music and art top notch, they also require A LOT of effort and play a very important role in the game just so that *12 year old spoiled kid* can come and say, "nope it sucks, I want it gone".

 

 

Go join the military then. The devs can take it a step further, yes, are they going to? No. They don't want a closed hardcore simulator with difficult controls and hard on new users, they want something friendly that some random guy can just pickup and enjoy. Don't want to join the military? Go buy VBS2. 

 

 

No. Squad is supposed to be a Faction vs. Faction game, not a bunch of individual people playing l33t team tactikool simulat0r. You want to do that? Go buy Ghost Recon Wildlands and customize your looks with your friends. As someone in your other thread said, the factions help identify friend from foe and they have an actual purpose to serve, removing them is unecessary and would dumb. 

 

 

I think you're better off finding a different triple-A title because what you want and what you expect are things that will not happen in the next few months or even years and just coming in here with your constant posts about how you think the devs should change the game and doing it in such a rude and authoritary way will not change anything. I didn't mean to be rude or to bash you but I thought your points needed a clear explanation and your perspective towards the art and music needed a change, just remember that the game is in ALPHA for a reason, as the user above me stated, so it still requires a lot of polishing and will probably go through major changes in the future.

 

 Excuse any mistakes you may find for english is my second language. 

 

Have a nice day. 

Anybody got the number for the savagery department? I'd like to file a claim. 

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9 hours ago, skittlesnbeer said:

Anybody got the number for the savagery department? I'd like to file a claim. 

 

In no moment did I intend to sound like that and I'm sorry if I did, but I felt like he needed a reality check on what the game was and why he was wrong about most things. 

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Scarcat   
On 31.5.2017 at 10:18 AM, -MG said:


9/10 RU vs MIL. Squad only comes with UK/US/RU/MIL and INS factions 

I think it would be US vs RU. 

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