FeatherSton3

Gamemode Suggestions

Some of these are probably terrible ideas, but either way, thought the dev's could pull some similarities from my ideas and put them in different game modes.

Please feel free to help me out and elaborate/give your ideas on different game modes.

 

Convoy- 1 Team escorts logi trucks to marks on the map to drop off supplies. The idea is to create a supply chain in this gamemode. FOB's in this gamemode can only be placed if a logi is within the radius. Making it in order to the last supply chain point causes enemy team to bleed tickets. Convoy team starts with more tickets than other team. Factions with fast-moving logis would not be allowed on this gamemode

 

Onslaught- Team A starts with one flag in middle of map. Other team starts with multiple flags surrounding the center map flag (a good distance away, of course). Team that spawns in middle has more tickets, but starts off the round bleeding tickets. Middle flag cannot be capped until Team A caps at least one other flag.

 

Hold The Line- Like Onslaught except team A must defend a FOB/Cap point.

Hold The Line version 2- Like insurgency. Both teams spawn and wait for server to display a defend spot on the map. Both teams try to take control of that point. Whoever holds the point for 10 minutes wins.

 

Infiltrate- Like Invasion. Team A attacks. The cap points become increasing difficult to capture (i.e. cap timer increases, more people required to cap). If Team B recaps a point, Team A loses tickets. 

 

Siege- Both teams have a main spawn. 1 or two flags on the map to cap. (Close proximity maps)

 

Forward- Start at main base with no vehicles. More points you cap (in order), the better vehicles that spawn at each point. 

 

 

I may put down more suggestions later.

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On 24/05/2017 at 7:29 AM, FeatherSton3 said:

Some of these are probably terrible ideas, but either way, thought the dev's could pull some similarities from my ideas and put them in different game modes.

Please feel free to help me out and elaborate/give your ideas on different game modes.

 

Convoy- 1 Team escorts logi trucks to marks on the map to drop off supplies. The idea is to create a supply chain in this gamemode. FOB's in this gamemode can only be placed if a logi is within the radius. Making it in order to the last supply chain point causes enemy team to bleed tickets. Convoy team starts with more tickets than other team. Factions with fast-moving logis would not be allowed on this gamemode

 

Onslaught- Team A starts with one flag in middle of map. Other team starts with multiple flags surrounding the center map flag (a good distance away, of course). Team that spawns in middle has more tickets, but starts off the round bleeding tickets. Middle flag cannot be capped until Team A caps at least one other flag.

 

Hold The Line- Like Onslaught except team A must defend a FOB/Cap point.

Hold The Line version 2- Like insurgency. Both teams spawn and wait for server to display a defend spot on the map. Both teams try to take control of that point. Whoever holds the point for 10 minutes wins.

 

Infiltrate- Like Invasion. Team A attacks. The cap points become increasing difficult to capture (i.e. cap timer increases, more people required to cap). If Team B recaps a point, Team A loses tickets. 

 

Siege- Both teams have a main spawn. 1 or two flags on the map to cap. (Close proximity maps)

 

Forward- Start at main base with no vehicles. More points you cap (in order), the better vehicles that spawn at each point. 

 

 

I may put down more suggestions later.

Could add ambush team a USA or rus holds a base on the map the other team have to kill so many of the team like a one life event or the base has deployable elemtbs in 5 mins and atbthat pijt no more can be built the attcking team for example: insurgents attack usa if 49℅ of base is destroy / dead player points they lose of the defenceong team caputres the two enemy spwan bases they lose look at my profile feeds for more mate

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i think alot of your suggestions are too similar to AAS in some way except for convoy. I think this game does need more realistic game modes like INS but not these. They are still too similar. 

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Objective Mode:

 

Team A:  one squad with 1x V.I.P. , other squads only soldiers but one squad can supplementary choose a V.I.P. double

Team B:  soldier squads

 

Team A receives a randomly selected object on the map at the beginning of the round (all buildings or prominent places on the map are randomly given to the team as a target and these will always be opposite the map or a certain distance from their own spawn). The V.I.P. must first get to this place. Once there, the opposing team is given a signal that the V.I.P. has reached his destination point . From this moment, the V.I.P. must still survive xx minutes. If the V.I.P. exceeds the pre-set time, team A wins the round. If the V.I.P. is killed, team b wins this round.

Team A can therefore use a VIP double to deceive the opponent team to bring the real VIP to the goal.

I think this needs a strong cooperation between the squads on both sides and this mode could be implemented on all maps.

 


 

Edited by DaWallace

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56 minutes ago, DaWallace said:

Objective Mode:

 

Team A:  one squad with 1x V.I.P. , other squads only soldiers but one squad can supplementary choose a V.I.P. double

Team B:  soldier squads

 

Team A receives a randomly selected object on the map at the beginning of the round (all buildings or prominent places on the map are randomly given to the team as a target and these will always be opposite the map or a certain distance from their own spawn). The V.I.P. must first get to this place. Once there, the opposing team is given a signal that the V.I.P. has reached his destination point . From this moment, the V.I.P. must still survive xx minutes. If the V.I.P. exceeds the pre-set time, team A wins the round. If the V.I.P. is killed, team b wins this round.

Team A can therefore use a VIP double to deceive the opponent team to bring the real VIP to the goal.

I think this needs a strong cooperation between the squads on both sides and this mode could be implemented on all maps.

 


 

This would be like USA and rus vs miltia and insurgents the oppsitebif insurgentxy I like

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Does the game have Infantry-Only, no vehicles? I guess with 9.6's FOBs not being able to auto-generate Infantry-Only is kind of useless...Unless all vehicles EXCEPT for Logi's are taken away.

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No, i think with vehicles. It should be a long distance to get to the destination point for the Team A. 

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14 hours ago, CptDirty said:

Does the game have Infantry-Only, no vehicles? I guess with 9.6's FOBs not being able to auto-generate Infantry-Only is kind of useless...Unless all vehicles EXCEPT for Logi's are taken away.

I think this should be a game mode infantryman and trucks as follow logi transport and quad bike and bikeb

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54 minutes ago, Dls Samuel said:

I think this should be a game mode infantryman and trucks as follow logi transport and quad bike and bikeb

 

I'm not sure what you mean by that. I was referring to having only the logistics truck available and nothing else on a map like Al Basrah or upcoming fallujah. Get our grind on!

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1 hour ago, CptDirty said:

 

I'm not sure what you mean by that. I was referring to having only the logistics truck available and nothing else on a map like Al Basrah or upcoming fallujah. Get our grind on!

I mean only no weaponied vics so trans port and logi trucks /techs and bikes of ins and mitita for for rus and USA and later UK quad bijea as used in Afghanistan

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13 hours ago, CptDirty said:

 

I'm not sure what you mean by that. I was referring to having only the logistics truck available and nothing else on a map like Al Basrah or upcoming fallujah. Get our grind on!

@CptDirty To answer your question, yes.

I would show you specific images of the maps and what they look like in INF only versions, but the wiki has been updated since I last used it and you can no longer find visuals of each version of the maps (at least for now, I think).

 

INF map versions spawn with one vehicle, logi. 

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9 hours ago, FeatherSton3 said:

@CptDirty To answer your question, yes.

I would show you specific images of the maps and what they look like in INF only versions, but the wiki has been updated since I last used it and you can no longer find visuals of each version of the maps (at least for now, I think).

 

INF map versions spawn with one vehicle, logi. 

Yes most only tell you what vehicles you get not the layout etc tho I think inf map versions should get quad bike for Russia and USA and bike for insurgents and miltia and both get transport vehicles

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