Jump to content
Sekonder

What's up with the community?

Recommended Posts

Looks like community mostly consists of Insurgency and CSGO players. Vehicles are never used, and if some uses them they are either dead (rly? it takes shitloads of lat hits to kill an apc) or flipped somehow or left behind ( again rly? if you leave an supply truck or apc behind in PR, you get banned)

 

At least have some standarts for your community(talking to server admins here) or leave the retarded vehicle claim rules behind. Used to do some trans for fun in PR AND IT DIDN't REQUIRE 3 ****ING PEOPLE TO GET IN THE HELI.

Edited by Sekonder

Share this post


Link to post
Share on other sites

did you want some cheese with your whine?

 

Constructive way to enter the community.

Share this post


Link to post
Share on other sites

You probably experienced the worst parts of the Squad community for your first few matches :(. It'll get better in the future. Slow progress, but it'll get better.

Share this post


Link to post
Share on other sites

If you've played PR then you understand that sometimes you get great rounds and sometimes you get complete crap rounds. Sounds like you had one of the latter. 

 

Give it some time. 

Share this post


Link to post
Share on other sites
3 hours ago, Sekonder said:

Looks like community mostly consists of Insurgency and CSGO players. Vehicles are never used, and if some uses them they are either dead (rly? it takes shitloads of lat hits to kill an apc) or flipped somehow or left behind ( again rly? if you leave an supply truck or apc behind in PR, you get banned)

 

At least have some standarts for your community(talking to server admins here) or leave the retarded vehicle claim rules behind. Used to do some trans for fun in PR AND IT DIDN't REQUIRE 3 ****ING PEOPLE TO GET IN THE HELI.

It's to stop a noob and his friend from taking and wasting a l33t stryker. Deal with it. 

Share this post


Link to post
Share on other sites
1 hour ago, Snake_ said:

It's to stop a noob and his friend from taking and wasting a l33t stryker. Deal with it. 

 

as opposed to a noob and his two friends? It's a completely useless mechanic. I fully understand denying someone with a squad of 1, because you can not operate these vehicles to their maximal and intended effectiveness with 1 person. But, you can certainly run a Stryker, BTR, MT-LB or whatever armour piece optimally with 2 people. Just as a two man unit under their own command, armour can provide very effective fire support and interdiction.

 

Running infantry and armour in the same squad does work, and I do do that fairly often (because I have clanmates that I can rely on), but it's not very well supported in the game for solo-queuing public players. If you run mechanized infantry, the infantry part needs a leader, so the squad leader must be a on foot. However the vehicle can not be micro managed, as armour needs to be very positionally sensitive to enemy anti-tank, and of course can not cross the same kind of ground that infantry can, whether it be too steep a hill, narrow an alley or what have you. This means that in a mechanized infantry squad you need to be certain that your APC driver is completely competent, and capable of making his own decisions while still doing what you say. This is very difficult to accomplish, because frankly most people are very poor armour operators, so often mechanized infantry just end up being a ticket drain on the team and infantry leaders will just decide not to go mechanized and be rally/FOB based soldiers. So, where are all the competent armour users going? Well, the counter-problem to this is that, you COULD be a driver of an APC in a squad, but if your squad leader is not an armour operator then they won't know how to properly direct you, and they'll either force you to make bad choices, or you'll end becoming a pseudo-squad leader, which then compromises the effectiveness of the infantry in the squad.

 

So competent armour users work best on their own. I recently had a full match on the Kohat Toi river valley in the Stryker, where my gunner and I ran a "Stryker. 3 man max dont join" squad and we very effective at defending, supporting offensive pushes, destroying or keeping enemy armour at bay, hunting down behind enemy lines FOBs, and we took zero losses for the entire round.

 

All the three person requirement did was force me and my gunner to wait in main with our dicks in our hands, while we annoyed our team spamming the chat asking for a third man to join the squad. Someone was kind enough (and smart enough to realize that we'd be a hell of a lot more of a help to the team in the field rather than in main) to join our squad for a second, which cost him his kit temporarily. In some cases we run this type of squad and our third guy is just a lone wolf wandering the map, usually acting as recon for enemy fobs on foot. This guy could either have his own squad and have guys with him so he could make useful rally points and have  a better chance at actually destroying FOBs, or be a regular grunt with his nose the grindstone on a flag. Both would be better than a lone wolf.

 

The three man requirement makes no sense and should be two.

Edited by 40mmrain

Share this post


Link to post
Share on other sites
1 hour ago, 40mmrain said:

 

as opposed to a noob and his two friends? It's a completely useless mechanic.

 

The three man requirement makes no sense and should be two.

My point exactly. I posted something to that effect close to a year ago. I do get the idea behind it however. On one hand you've got experienced players that can utilize the assets carefully and properly and on the other hand you've got to somehow implement a method of preventing wanton vehicle destruction and whoring. Trouble is, the system doesn't stop griefers from cow tipping a bunch of vehicles at main nor does it prevent a solo squad leader at main asking a couple of blueberries to join his/her squad temporarily in order to get a vehicle.

Share this post


Link to post
Share on other sites

I'm all for enforcing rules the old fashioned way, via bans, and getting rid of the vehicle claiming system, for servers that have active admins. There's one problem though: you can't disable vehicle claims and retain your licensed server status.

 

As for the vehicle claiming system, here's my opinion on it:

 

It was necessary, to start off with, but needs tweaking now. Ideally, only one person would be needed to claim a transport or logi, so we could have transport and logi squads. Alternatively, you could need three people to claim them, but those people would have access to TWO vehicles, like a trans/logi, and a Humvee for escort. An APC should only require two people in either case, and there should be some sort of mechanic to prevent a single person from crewing it, at least effectively (like a 10 second timer after you leave one of the seats and before you can occupy another seat). Ideally, some sort of votekick system would be in place, to ensure unadminned servers would at least give players the option of getting rid of asset wasters.

 

That having been said, and as you pointed out, the vehicle claiming system prevents, in its current form, the dynamic usage of vehicles. A squad leader has to lead infantry, take care of logistics, manage respawns at main if he needs a vehicle, and manage the vehicle itself. It's too much. For me, at least =P So it's not only the community, you see. There are also some constraints concerning the alpha status of the game.

Share this post


Link to post
Share on other sites

Yeah, the claiming system is completely useless. Together with the lack of squad lock/squad resize, it completely blocks any kind of complex organization.

 

The problem with vehicles is, and always has been, the fact that they just spawn in on the map accessible to anyone(With 3+ squad members). Vehicles have to be placed behind an investment wall. Vehicles need to be spawned in by the players and squads that want them, after a time/resource investment. That's one of the things the Points-Based Asset Allocation System does. There is no immediate access to vehicles, and ownership is tied to the squad/individual(s) who purchased them.

 

@TheNirl Wouldn't really be hard for the devs to change that license requirement, though.

Edited by Tartantyco

Share this post


Link to post
Share on other sites

@Tartantyco it wouldn't, but that would mean the claiming system would effectively be shut down, and I understand their reluctance to do so. Remember, we have to consider all servers, from the well-adminned ones, to the ones named xXx-1337Skillz420-xXx

Share this post


Link to post
Share on other sites
9 minutes ago, TheNirl said:

@Tartantyco it wouldn't, but that would mean the claiming system would effectively be shut down, and I understand their reluctance to do so. Remember, we have to consider all servers, from the well-adminned ones, to the ones named xXx-1337Skillz420-xXx

 

Let them suffer!

Share this post


Link to post
Share on other sites
1 hour ago, TheNirl said:

@Tartantyco it wouldn't, but that would mean the claiming system would effectively be shut down, and I understand their reluctance to do so. Remember, we have to consider all servers, from the well-adminned ones, to the ones named xXx-1337Skillz420-xXx

 

Never admin'd a server, but if this isn't a server option, why not make it one? If it is a server option, why are we complaining again?

Share this post


Link to post
Share on other sites

@Crowmium It's a server option, but the only options are "on" or "off". In order to maintain your server's status as a licensed server, you'll need to have them on. To expand on it, you either have the game rules dictating how vehicles can be used, or have to rely entirely on admins to keep them from being misused. There isn't a middle ground where the rules are flexible enough to allow for flexible vehicle management while relying minimally on admins, or giving other players an option to deal with problematic asset wasters.

Share this post


Link to post
Share on other sites
48 minutes ago, TheNirl said:

@Crowmium It's a server option, but the only options are "on" or "off". In order to maintain your server's status as a licensed server, you'll need to have them on. To expand on it, you either have the game rules dictating how vehicles can be used, or have to rely entirely on admins to keep them from being misused. There isn't a middle ground where the rules are flexible enough to allow for flexible vehicle management while relying minimally on admins, or giving other players an option to deal with problematic asset wasters.

Good to know! Thanks! Is there any downside to be an "unlicensed" server?

 

It would be nice if the parameters were all configurable by the server admin. Things like:

  • Must have 2 players to claim vehicle: true/false
  • Squad vehicle limit: 0/1/2/3/4/any
  • Number of squad members per squad vehicle claim: 4/3/2/none
  • Vehicle timeout: none/3/5/10/15 minutes
  • Transports/Logistics trucks require two people to claim: true/false

 

Share this post


Link to post
Share on other sites
23 minutes ago, Crowmium said:

Good to know! Thanks! Is there any downside to be an "unlicensed" server?

 

The only difference is that you're not listed in the "Server Browser" tab, only the "Custom Servers" tab.

Share this post


Link to post
Share on other sites
3 minutes ago, Tartantyco said:

 

The only difference is that you're not listed in the "Server Browser" tab, only the "Custom Servers" tab.

Gotcha, thanks. :)

Share this post


Link to post
Share on other sites

The server I play at usually has a lot of good team work and experienced players.  Vehicles also put to very good use.  Of course occasionally there may be a game with more new players or even **** wads then experienced serious players but that isn't the usual.  I typically have a very good time.  Not sure what the deal is with you.  Maybe the problem is with you and not the game? Maybe your squad was bad? Who knows.

Share this post


Link to post
Share on other sites
11 hours ago, 40mmrain said:

as opposed to a noob and his two friends? It's a completely useless mechanic. 

3 noobs with 3 vehicles, or 3 noobs with 1 vehicle between them. I'd rather have the latter. The claim system at least stops vehicles from being used as transportation for a single person. 

 

However, it does need a serious overhaul. Different vehicles should have different requirements. Vehicles with weapon systems should only require the 2 needed to operate both positions.I think that vehicles like unarmed transport trucks should still require 3 or more, so that 2 dudes don't take the truck intended for 13 when they could have filled it with more people, or taken a smaller vehicle. 

 

 

Share this post


Link to post
Share on other sites
13 hours ago, Snake_ said:

It's to stop a noob and his friend from taking and wasting a l33t stryker. Deal with it. 

this isn't an issue that's fixed with claiming mechanics. The only way to combat noobs wasting assets is with active server admins.

Edited by Sorta

Share this post


Link to post
Share on other sites

Last night joined and was only 2 in my squad. Found it easy to get someone to join just so we could get a logistic truck. The community is stronger, nicer than you think. Maybe it's the servers you play on. There is a massive ex PR/Arma community in squad these players can make a cracking round. Most CS once they realise  that they are going against 40 other players figure out they need to change their play style. 

 

Hope you find a better match 

Share this post


Link to post
Share on other sites
7 hours ago, Tartantyco said:

Yeah, the claiming system is completely useless. Together with the lack of squad lock/squad resize, it completely blocks any kind of complex organization.

 

The problem with vehicles is, and always has been, the fact that they just spawn in on the map accessible to anyone(With 3+ squad members). Vehicles have to be placed behind an investment wall. Vehicles need to be spawned in by the players and squads that want them, after a time/resource investment. That's one of the things the Points-Based Asset Allocation System does. There is no immediate access to vehicles, and ownership is tied to the squad/individual(s) who purchased them.

 

@TheNirl Wouldn't really be hard for the devs to change that license requirement, though.

No... This will make the players hunt for "money" and the real feeling disappears.

Make vehicles squad claimed. Squad X can claim APC's and only people in Squad X can then use APC's. This will make people who want to do APC be in the APC squad. And other squad knows who to call out for pickup/support.

Share this post


Link to post
Share on other sites
3 minutes ago, Garderoben said:

No... This will make the players hunt for "money" and the real feeling disappears.

 

There's no "money" to hunt for. You might want to re-read the suggestion.

Edited by Tartantyco

Share this post


Link to post
Share on other sites

I have a fix for pretty much everything related to TK's, vehicle destruction and acquisition in Squad. You could even remove the buggy EAC if it was fully implemented. That would be if official OWI approved servers all linked together with persistent stats and reputation linked to the individual game key starting on the day the game is officially considered "finished"....

 

This will stop pretty much all the douchebaggery. As your stats build up both good or bad so do your privileges and options in the game. Proper gameplay will be rewarded with instant approval of vehicles and advanced weapons whereas stats that show you're a knucklehead will basically reduce your abilities by making you unable to start squads, acquire vehicles and leave you with an iron sighted rifle and 3 mags until you improve your stats again.

 

People only understand things that effect their pocketbook essentially. Basically you could ruin your key and have to buy another copy of the game if those were the choices you made in the game.

 

 

 

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×