rainey06au

Jizan Province (original map creation)

74 posts in this topic
1 hour ago, Guan_Yu007 said:

That'd be a bit difficult to do, but flowing water should be doable for the dam.

 

perfomance killer ???

and i think that many dams switch only in current produding if it is needed 

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Posted (edited)

Yeah I think the Dam will be closed and static until I have the skills to do it justice with a flowing graphical effect. Never say never! :D

 

 

Edited by rainey06au
Now with added video

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Doesn't one of the current Squad maps already have a waterfall somewhere? Could check out on how that one's done.

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Posted (edited)

Kohat Tai has a river with some small rapids/waterfall, its well done but can't help but feel like it still doesn't do it justice.  I'd love to see water flowing around static meshes and flowing faster as the river narrows etc. That is the effect you would need to channel water through a dam.. the gradual increase of flow through the discharge channels.

Edited by rainey06au

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I mocked up a multi-level carpark today (no texturing or detail).  Not sure about the position of it here but it could make for some great firefights at the overpass.  It does feel great to drive through!

 

zZ5GZl0.jpg

NfSzD8p.jpg

yBsTkGY.jpg

w1hhkPH.jpg

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You would need a shopping mall or something to make the car park a realistic addition. It would make for some good fights though.

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Should place the carpark in the centre of a busy urban area. It wouldnt really make sense to be at a random overpass if there is not at least a town arround it.

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Yep, thats the plan guys!  I just quickly levelled off that space to drop it into the world, but it will be attached to a plaza complex of sorts in a slightly urban retail district.

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Still fiddling with the position...  Not happy with it yet..

 

1qyYeOF.jpg

6iUQLZl.jpg

 

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Your map looks amazing :) Just be careful your beautiful intersection lacks one road leading from the highway (direction west/north-west) to the roundabout (that has been tickling me)

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Placement looks pretty good may bring traffic to that nice rotary. Will there be staircases on the SW and NE corner?

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Just WoW. Beautiful looking environment you have created so far.

 

So glad you added a guard rail to the overpass. Some guy could get himself killed falling off of that.

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You may need more supporting pillars to hold the floors and roof up on the parking building.   :)

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Posted (edited)

Well I will say something abvious, but if we talk about functional design then parking should be placed around something...

Like airport for example or super market, or big plant where thousands of people working...

Cause It will be very strange if there will just be parking in the middle of a wasteland. Why someone need to park his car there, right?..

So there should be a reason why people need to park their car there. So I guess you should start from figuring out this reason.

 

Also if this is some kind of сountryside area - super market may be a bad choise cause usually markets what needs a special parking (which means that a lot of people usually come here) usually situated near big city, cause not a lot of people are ready to go to contryside to buy something, only if it cheaper or for things like household appliances...

 
Basically you can figure the whole system of buildings, where we got a market we should have a warehouses to store products, we also need some kind of a delivery bay for I dunno trains or trucks that will deliver stuf, we also need some buildings for security, like checkpoints or observation towers with searchlights to watch a territory at night so no thiefs can get inside and stole something etc etc etc
 
Use Google Earth. There are a lot of cool lidar scans that will help you сome up with something that will look realistic and natural...
It is also will help you to find inspiration for your work.
 
Here some examples:
 
Electrostation or somekind...
JUS8QC2.jpg
 

 

I dunno looks like a base for cunstruction company, cause those tanks on the right looks like a concrete-mixing plant or somekind.

88NMY5b.jpg

 

Sand quarry?

vX8cyyn.jpg

 

Things like that are really helpfull. And when you look at them try to analize the surroundings, cause most of the buildings placed somewhere because there are a reason to them be exactly there. For example there are always tonns of warehouses around every trainstation to keep stuff.

 

hhfiviv.jpg

 

Or if there are thermal power plant so there are always should be a railroad around to bring coal.

 

Try to think about everything as a part of the system...

 

Well, something like that...

I hope this tip will be helpfull...

Edited by FishMan

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Posted (edited)

Also rings are usually used to unload traffic at road intersections, cause they can accommodate many cars.

This doesnt mean that you placed it wrong. Iam just saying this so people can pick things like that to undestand how to make natural environments.

And yeah ring is a crossroad too... So if there are only one road in and one road out - you did it without a reason (again this is not your case).

 

IGNlSA4.jpg

 

Also Google Earth is a great tool to understand how trees are growing. Many people for example think that they growing from the top of the hill to the bottom, but this is not true. If you can believe my observations trees needs water so thay usually growing from the foot of the mountain, where there are much of erosion (which is basically a bed of water which is comming from the top of the mountain), in which water accumulates. So it's just the opposite, the forest grows from the bottom to the top.

 

Just look at that beauty, it looks like ready map for squad xD

9WBIC6z.jpg

Edited by FishMan

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Hey Fishman, totally appreciate the info there mate, and you're absolutely correct.  The carpark is going to belong to a shopping complex which will belong to a medium density cityscape.  I am unhappy with the road structure here and will likely start again.  The roundabout will remain because there will be a northern (close to the camera perspective in that screenshot) link road into the hills (it will have multiple exits).  I have been thinking about the assets I need to create to complete the look as well, the elements as you suggest that make up a functional town

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Love the blue hue in the distance. Very authentic looking. In fact loving the lighting in general.

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On 25/05/2017 at 11:49 PM, XRobinson said:

You may need more supporting pillars to hold the floors and roof up on the parking building.   :)

 

or just tell everyone "extra thick slabs and a $hit-ton of post-tensioning, in that one", heheh!

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Fine, here's more! :D

 

YwxxjFd.jpg

5cfdmMp.jpg

wJlipvN.jpg

 

The carpark still won't really be placed there in the future but I haven't got around to moving it while I'm experimenting with some of its details.

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Posted (edited)

You could put a casino next to that parking building..... that could be in the middle of nowhere just like Vegas...

Ottoman_Casino_Hotel.jpg

And get some drifting racing cars to do around that circle drive... :)

see the music thread...

recreate this one... :)

casinorendering2.JPG

Edited by XRobinson

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