26 posts in this topic

Posted (edited)

frZvgmJ.jpg

 

Name : Wake Atoll
Location : Wake Island Atoll
Size: 8km
Game Play Type: Focus on light mech infantry

 

I originally worked on this as a map for PR a few years ago but the BF2editor and I didn't see eye to eye on crashes.  I've been at this for a few months on a 4km version, but recently amped up to an 8km version.  Landmass is a little larger than actual scale.  I will be posting updates of each section as I get through them and return to each when I get to detail passes.  End result will hopefully be a gentle reminder of BF's Wake with the tactical chaos of Squad.

 

Album
 

Wilkes Island (W Island)

I08guqz.jpg76GKwbw.jpg39F2Bf6.jpgRqfz50D.jpgb3oGfQJ.jpgJhBIDEd.jpg

 

 

Peale Island (NW Island)

 

bFybGHF.jpg7NfVyub.jpg437qW0P.jpg0c9umFg.jpgkQUzcJz.jpg04mAeso.jpg

 

 

Wake Island (E Island)

 

Rk2Z3Ng.jpg

 

 

Edited by Dankicity

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Can't wait to play it! Its been awesome and tortuous with you teasing us with glimpses for so long!

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This looks great! 

And I think it's a map that can grow with the game once we get transport helos and amphibious vehicles. I think it could offer some solid gameplay. :)

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I like the bright lightning. One can see far.

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Hey, it was you who put out a 4km PR wake island was it? I remember testing it! It was cool (but didn't work so well gameplay-wise).

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Posted (edited)

Awesome possum!  Hmmm an interesting addon to this map if you do not already have it is a submarine base on the island.  If there were natural caves somewhere on island they could be converted into a sub base. Or just an above ground sub base.

Edited by XRobinson

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This is looking very cool.  I will be an interesting setting for Squad battles.  Feels very resort island like...

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6 hours ago, alex.sweedensniiperr said:

Hey, it was you who put out a 4km PR wake island was it? I remember testing it! It was cool (but didn't work so well gameplay-wise).

 

Yep.  Never did finish it though... or even played on one of the servers testing it :(

 

The main issue with the PR version was the editor's capture point system.  Squad's system is much more robust with many more options.  There will be a few other surprises beyond what I could do in PR that should assist the style of gameplay I'm shooting for.

 

... this version also has twice the landmass, at ~6.4km from west tip to east tip :).  PR version was ~3.7km.  So no camping a carrier (not that I have one) or cross lagoon sniping on this guy.

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Damn this is beautiful keep going :x, helis and boats will make all cum on the island.

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Wow! Wake!! Sweet..... it will never die lol:D

 

 

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Posted (edited)

Looks ****ing good! :)

 

So.. u need change this foliage :P ...in rest amazing

Edited by WoODs

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If you're looking for Palms... not very many there.  If anyone feels like making me some new ones, I'm all about it. My attempts didn't go so well. Mostly what I need are these guys:

 

birds-wake-island-s-largest.jpg

wakeisland28.jpg

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Looks great so far, i've got some major need for some Wake action again! :)
 

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Posted (edited)

Added some images for Peale Island -- Nothing all that special as that island was abandoned but I'm using it as a kind of mini fools road with mostly forest & terrain battle zones only.. maybe a surprise or two

Edited by Dankicity

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looks very good.

instant good ol BF wake island feelings.

 

but i doubt that map would be work great with the actual status of squad.

that means without air transport or boats.

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Still looking great Danki, Peale Island is looking pretty neat and that wooden bridge seems to suit it quite nicely.

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On 4/22/2017 at 4:00 PM, IIIRBR PUNKIII said:

OMG!
 

BF2_Wake64_map.jpg

 jup

Member the bf2

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 jup

Member the bf2


Battlefield 1942 / 2 / PRMM / PR / Squad.

Enviado de meu SM-G3812B usando Tapatalk

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Looks very nice. 

 

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