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INTERNATIONAL SQUAD KNOCKOUT TOURNAMENT

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3 minutes ago, _randombullet said:

ISKT

We played a French team today and had 300+ pings. Inexcusable


Worse then us, we had 250. 

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It was either that or post-poning the match. The server you guys were scheduled to play on, was down unfortunately. Another server you guys couldve used was already taken, since we had three ISKT matches scheduled yesterday. We tried to get you guys a third server which wouldve been better, but that wasnt possible either, so you guys was playing on a Swedish server, which explains the bad ping for the NA players. It sometimes gets tricky when trying to arrange a international tournament with teams from across the globe, sometimes stuff like this happens.

Rest assured, we do our best to provide you guys the best servers possible.

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Posted (edited)

Why not keep US vs US and EU vs EU until the winners face each other for a final? Just curious. Even the pings are a pain in the ass, i appreciate you guys making this happen, i do understand its hard.

Edited by _randombullet

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Posted (edited)

That could have made sense to do, since were just in the group plays now. But it has some challenges when it comes to seeding, in short we would see a lot of NA and EU top-tier and even mid-tier teams probably making it to the pro bracket, but for AU/Oceania we would probably see even top-tier teams not being able to qualify to the pro bracket. This is because they have a disproportionate number of stronger teams in Oceania-area. It would be difficult to keep the tournament fair.

 

Perhaps we can figure out a way to do intra-continental group plays, while still keeping it fair for all teams involved, for future ISKT tourneys.

 

Thanks for the feedback. GL with the rest of your matches!

Edited by plissken

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Well for the match we played it was played on both NA and EU servers so we got a round where we had excellent ping and they had a round with excellent ping so it's still even I think. I'd rather not play on a server that has high ping but it's not unplayable. That's the compromise currently with this game for international competition. I don't know how else you would get around it at the moment because even if you stuck with NA competing vs NA and vise versa with EU, you will eventually be getting to the matches with at least one round being high ping. Side note: This is just my personal opinion, but I think Yeho shouldn't be in the competitive play map rotations with 25 v 25. After seeing the results from all the matches played, its who gets the rush first and they all ended in BLOWOUTS. Once a team cuts off the other team by rushing the second cap of the enemy team its very hard to take back being how open and large the map is especially with 25 players. Only two games played in the tourny on this map ended with below 700 ticket diff while all the rest were 800+ ticket diff; so even the "close" games was a team winning by a margin of 300+ tickets each round. Maybe replace that map to a smaller map that's not so big and open would result in a better quality competitive play for 25 v 25 and better quality matches to watch. 

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The moment many of you competitive Squad fans have been waiting for, is finally upon us. We are now taking applications for new sign-ups for our inaugural ISKT-Open League season! Take a chance to show the world that your clan is deserving of joining the best of the best by attempting to become ISKT-O Champions and take a shot at joining our ISKT-Premier League!

LINK

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INTERNATIONAL SQUAD KNOCKOUT TOURNAMENT

This week we'll see who will meet Fortis in the Premier Winner's Finals and the first two eliminations from the Premier bracket. In the Open bracket we'll have matches almost every day of the week the the teams battle through the group stage.

Join Tartantyco, wF.Pliskin, and wF.Reynolds for a map analysis of the current map, Kohat Toi River Valley AASv1.


ISKT Website | ISKT Discord | ISKT Youtube


Premier Bracket

October 15th
01:00 UTC
Tactically Adequate vs. salt.
The last chance for either of these teams to stay in the race as the loser will be eliminated from the Premier bracket. Waiting for the winning team in the next matcj is ParadiSe + Indies.
Casted by: Alpha

12:00 UTC
Finnish Squad vs. Full + ProG
These two teams will fight tooth and nail to stay in the Premier Bracket. Only one team will continue, and the other will face either FFO or Mumblerines in their next match.
Casted by: runningDuck

18:30 UTC
Mumblerines vs. Fight on the ****ing Objective
These two teams will be fighting for a sport in the Winner's Finals against Fortis. Last season's winners, FFO, will be facing stiff competition from the Mumblerines.
Casted by: HAYNICK31


Open Bracket

October 11th
18:00 UTC
Queen's Fighting Force + The Last Rifles vs. Fear Academy
Fear Academy are the underdogs in this match, having lost their match against whiteFox. Meanwhile, QFF+TLR are well-positioned to progress after defeating FC+tcD in their last match.
Casted by: KennyT

October 12th
18:30 UTC
Hussaria vs. Zulu-Xray-Delta
In their first match of the season, Hussaria will be facing off against group leaders ZXD.
Casted by: runningDuck

October 14th
00:00 UTC
BigD Gaming vs. Army of Nine
BigD will have to win this match to progress from their group after losing against Sigma Tactical+AlphaDogz last match. This will be Army of Nine's first match in the group. Casted by: JohnnyOmaha

October 15th
18:30 UTC
whiteFox vs.Full Contact + Tactical Combat Division
After a close defeat last match, FC+tcD is looking for a win this time to progress from their group. whiteFox sits securely on top of their group after a big win against Fear Academy.
Casted by: TBA


ISKT Website | ISKT Discord | ISKT Youtube

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