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Vehicle hit indicator

Dear devs please add some sort of vehicle hit indicator for when your in a vehicle and it takes damage aka RPG, lat ,grenade.

It is really hard to tell if the RPG landed close on the ground or actually hit the vehicle when you are inside. 

Would be nice to have something like red hue around the edges of screen or something flash when you get hit or some sort of notification. Maybe it's just me but I have rtb'd countless times thinking IV been struck and no damage to be repaired when I get to a station. 

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Posted (edited)

Think your due diligence in not losing the vehicle should be your indicator. Having an indicator would take away the fear factor, can you take another hit or not. Isn' t burning flames enough of a hint.  Having an indicator would then have the call can we have an indicator for soldiers too. Your skill in the judgement should be your indicator.  

Edited by Smee

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Even a noise specific to damage would work, either at the time of impact or after. Creaking/grinding maybe. 

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10 hours ago, Smee said:

Think your due diligence in not losing the vehicle should be your indicator. Having an indicator would take away the fear factor, can you take another hit or not. Isn' t burning flames enough of a hint.  Having an indicator would then have the call can we have an indicator for soldiers too. Your skill in the judgement should be your indicator.  

You are right.

And from Tandem rocket you cant go and fix yourself ;-)

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11 hours ago, Smee said:

Think your due diligence in not losing the vehicle should be your indicator. Having an indicator would take away the fear factor, can you take another hit or not. Isn' t burning flames enough of a hint.  Having an indicator would then have the call can we have an indicator for soldiers too. Your skill in the judgement should be your indicator.  

 

I disagree. As a seasoned driver you have very little information given to you. Considering your only senses is sight and sound (not very well done sound) an indicator would be extremely helpful. There have been many times where I have been engaged by a HMG and all I can hear is light impacts which sound so weak I don't see how it would damage a medium armored vehicle in the first place, also impacts so quiet on the exterior compared to engine/ vehicle noise that you don't really know what is going on until it's too late because armor is really only paper meche right now. With how squishy vehicles are some kind of damage indicator is required. Even RO and Arma 3 which are aimed at being simulations has a damage indicator. Having knowledge of vehicle damage does not call for more indicators for infantry but we already do have indicators. Suppression effects, an effect when you are shot both visually and audibly, bleeding out, and loss of vision at low health already exist which is a lot more than what we get in vehicles.

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It will be more obvious once something like localised damage gets worked on, you won't need magical indicators telling you because you'll be hindered in another way. However, smoke/fire is already a good enough indication and you should really pay attention to that. There's no point adding extra indicators to something that will change in the future, especially when most (and I am one of those) experienced drivers are careful with vehicles and it's what sets us apart from the newbies.

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Problem is you cannot see the smoke and fire if your the driver of a BTR you have a tiny port hole to see out of you have to rely on sound to determine if your getting hit and as of now you just can't tell. Even some suppression effect of some kind will work im all for minimum HUD and realism but I think this needs to be addressed someway...btw not only can the driver not see the smoke and fire if engaged by a mg there is none untill it's to late.

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Definitely need a different, more obvious sound when the vehicle gets hit by an AT round.

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I want those low health alarms from PR back, and visual queues like a little smoke at 75%, sparks at 50%. Alarms reserved for 25% or some other number that means you could die from the next hit. 

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No visual indicator, but a sound indicator would be nice.

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What would be great is if vehicle with lets say some damage make some additional noise when role. Like "scrape, crackling, metal marrow, the hiss of steam, catcalls or whistling wind in holes in armor" . That driver/gunner could have feel "oh my god there is something wrong with vehicle something terrible terrible wrong" (if this is possible)

but like @Assifuah said we will have better hit detection and some obvious damages.

But sounds is one big victory of this game and mean a lot for immersion for whole community. Its new level of whole FPS gaming because even fearless people say when bullets start whizzing around they hit dirt. So suppression realy work. Metal "bjong" noise when frag RPG hit BTR is one of best sound in game. Eargasmic. so some damage sounds could create real "vehicle suppression" feels. 

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If I can tell when a pebble hits my car in real life, I should be able to tell when a rocket hits my vehicle in game.

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