Socrates

With the Long Awaited V9 Update - What are your Expectations for Version 10?

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C4 charges or satchel charges

Destroyable Buildings

Search and destroy mode game play ( not like it is now on INS game mode) Make it where there are Buildings and things like that that need to be taken out.

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Definitely need vaulting. Al Basrah is a nightmare to navigate with all those small fences blocking off nearly every alleyway. At least make them destructible or something until vaulting is added.

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1. Nerf the god damn RPG! It has no drop over distance, and no deviation at all! ZERO skill required.

 

2. Change the ammo refill mech for ammo crate so that you dont get explosives resupply. Otherwise the team defending a house will just non-stop spamming grenades.

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I was wondering if the RPG is supposed to have a trail of smoke behind it, I've seen multiple games where this is the case after shooting the RPG.

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  • Improvements in Animation and Immersion (medical, movement, gunplay)
  • Improved/Authentic Sight Pictures
  • Optimization Pass on larger maps
  • Continued Work on Audio Systems (Suppression, Muffling, Diversity)
  • British Faction

These make up what I would want to see in V10. Obviously a continuation of optimizations but a good shift towards implementing and improving gameplay mechanics that are currently either clunky or detract from a more enjoyable play experience. 

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Animations, coaxial MGS and smoke for vehicles, mortars, a new map, maybe the beginnings of slight customization but prob wont see the full system until v11 or v12, and of course mabey some new weapons and British faction

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Posted (edited)

Suggestions we liked but forget here, let's go out of the box :

 

- explosive belt... don't hit me please, I know why it's not possible x)

 

- Drones

 

- Heavier artillery for big maps.

 

- more binoculars.

 

- Possibility to creat small outpost instead of always making FOB.

 

- common soldier is able to speak to one SL if he uses FOb radio ? I am not big fan of the suggestion but can be useful.

 

- some vehicules have the possibility to throw smoke around them IRL, why not in the game ?

 

- located damage on vehicule and humans (you bleed faster with a bullet in the chest instead of one the leg) (you can destroy a back wheel or else)

 

- gasoline for vehicule and gasoline tank vehicule maybe (it might be too much)

 

- Medic tent, small cubic place where people stop bleeding only when in it, outside they bleed again. (Easy target when fob is attacked ;) )

 

- Possibility to give a mag to someone if he has the same weapon.

 

- Possibilty to adjust sight on rifle (100m/200m/300m/...)

 

[edit] Tutorial that learn how to play and behave

 

Edited by Bonnie Money

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Posted (edited)

1. Mortars and such, for MOAR teamplay/coordination.

Currently MLRS techies are the only thing, and they're very meh. And there should be a separate channel to talk to arty for all SLs - currently it's quite awkward where other SLs have to bitch to relevant SL about danger close arty, who then has to bitch to his arty man, and then repeat the process in reverse. I guess it's realistic, but unnecessarily complex.

 

2. More players per server. More is always better.

 

3. More/better tutorials. Currently the game is hard to understand even for someone used to playing semi-realistic FPS. I played a lot of RO, Arma, DayZ, etc. etc., watched intro videos, read guides, and was still quite confused about a lot of things.

 

4. Weapon resting system of some sort. It's quite unfortunate that prone is the only stable shooting position. Maybe have a system where "crouched" position gets a lot more stable after staying in one spot for 5 sec (to simulate resting weapon on window edge / adopting a stable shooting position)?

Edited by tatzhit

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Rifleman having the ability to drop ammo packs in squads.  

US Mortar system.

AT4 replacing LAW.

Dismemberment. LOL < never gunna happen. :)

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Ability to jump over walls.

Start shovel animation immediately when building.

Different shovel animation (whacking/hitting?) when destroying.

Cancel reloading animation when swapping to bandage.

Don't trap players standing in build zone of HAB.

Hot key to swap directly to Bandage or Medicine Bag.

More rifleman kits with reflex sights T_T 

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I hope for

 

Cpu optimization. Player culling , better Performance via blueprints in Animationen.

 

I need 60 + fps to Play. Only possible on 68 Player max. Server in Al Bashra.

 

This is on [email protected] and 16GB 2400

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Insurgency mode bugs fixed

IED's/Mines added

optimization

Mortars would be nice too

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Bayonet for rifles with melee function and stand alone mode for instakill back stabbing. Special edition curved Arabic dagger for Insurgents with melee function as well. The ability to completely gib downed players as well. More night maps and NVG's.

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1 hour ago, Zylfrax791 said:

Bayonet for rifles with melee function and stand alone mode for instakill back stabbing. Special edition curved Arabic dagger for Insurgents with melee function as well. The ability to completely gib downed players as well. More night maps and NVG's.

Wait I thought that was a WW1 thing :o

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A whole awful lot of stuff. 

 

-Mortars 

-IEDs

-New East Euro Map Debut 

-Animation Overhaul (Free Look, Dragging, bipods, etc.) 

-Initial Core Inventory 

-Brits w/Weapons

-Various New Vehicles 

 

Everyone was stoked for v9. But I believe v10 is going to be the patch that settles a lot of peoples minds on the direction that Squad is heading.  

Edited by DocEast

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On 4/18/2017 at 10:10 PM, grimshadow said:

 mortars,

 

On 4/19/2017 at 4:15 AM, Dystopian said:

US Mortar system.

 

On 4/19/2017 at 4:48 PM, Marijuanoz said:

Mortars would be nice too

 

On 4/23/2017 at 6:14 AM, DocEast said:

-Mortars

 

On 4/19/2017 at 2:04 AM, tatzhit said:

1. Mortars and such, for MOAR teamplay/coordination.

Mortars. More teamplay/tactics/coordination I too hope would ensue.

And not forgetting:

;)

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