Jump to content
Fuller

HAT (Heavy Anti Tank) balancing?

Recommended Posts

Fuller   

Hello.

 

I'm really happy with the A9 changes so far but the HAT kit really breaks the balance on some layouts.

One of the best examples is Sumari AAS with the new Stryker .50cal IFV which costs the team 35 tickets each and can be detroyed with

only one hit by a HAT. Thats not really a problem on most of the maps with decent view range because

its almost impossible to hit (even a stationary) target past the 200m mark with the HAT kit (very high projectile/bullet drop).

On Sumari with all the fog and close quarter combat its a whole different story and

with 80 players (20 players per HAT kit) there are 2 HAT kits available for the Insurgent forces which makes it even worse :/

So my recommendation is to leave all the vehicles at main base and try to win the old fashioned way :D

(btw. the same applys to Fools Road AAS)

 

Edited by Fuller

Share this post


Link to post
Share on other sites

Did everyone forget the fact that US was always way stronger than anything? They still have scopes and win most 1 on 1 fights. Maybe thing about how you use your vehicles now. Nothing wrong with the balancing. Enjoy that insurgent and militia are actually very good for once.

Share this post


Link to post
Share on other sites
MINTY   

I would recommend not driving head first into a city full of insurgents and thinking you can get easy kills. 

Share this post


Link to post
Share on other sites
Gorzu   

I think the issue is that the Stryker ticket cost is too high. Its not worth risking the 35 tickets to use it, especially on Sumari. If it was a bit cheaper (or maybe removed from Sumari as it is now) it would be fine i think.

Share this post


Link to post
Share on other sites

Heavy anti tank kits should be a one hit to everything but main battle tanks(with a few exceptions). That is just realistic. Strikers and other apc/ifv will become more useful when the devs add higher magnification than 4x for optics, thermals, and smoke launchers. 

And for samurai, taking an apc in a crowded urban area where there is sure to be anti tank weapons is just a dumb idea to start with, at least without lots of infantry support.

59 minutes ago, bilsantu said:

No, it does not break anything except someone's lack of driving and tactical awareness skills.

exactly, couldn't say it better 

Edited by Engagedrook8

Share this post


Link to post
Share on other sites
Fuller   

@Gorzu

 

Might be a good idea to remove the Stryker IFV from Sumari and replace it with the good old HMMWV.

In terms of ticket cost i think 35 for the Stryker is not too expensive comparing it with the BTR-82A.

 

@Engagedrook8

HAT should destroy anything with one hit (except MBT front armor hits) but that applys to LAT aswell (except Stryker IFV front armor hits)

The problem on Sumari it that you can't support your team if you stay out of the city. (The objectives are located close to the city center

(police station, palace), viewrange is very limited, hugh walls everywhere and no indirect fire possible because we only have a .50cal CROWS

not a 40mm )

 

Share this post


Link to post
Share on other sites
Flat896   
6 minutes ago, Fuller said:

@Gorzu

 

Might be a good idea to remove the Stryker IFV from Sumari and replace it with the good old HMMWV.

In terms of ticket cost i think 35 for the Stryker is not too expensive comparing it with the BTR-82A.

 

Definitely. Stryker has no advantage over the CROWS Humvee on Sumari. Same firepower, goes down just as easily, more expensive, and is an easier target to hit.

Share this post


Link to post
Share on other sites
1 hour ago, Fuller said:

The problem on Sumari it that you can't support your team if you stay out of the city. (The objectives are located close to the city center

(police station, palace), viewrange is very limited, hugh walls everywhere and no indirect fire possible because we only have a .50cal CROWS

not a 40mm )

 

That's the beauty of urban warfare. Players just need to learn to change their tactics. I agree about removing the Stryker from Sumari though due to its ticket cost. It's not suited to that map at all. Yes we all want to play with the new toys but if they're not suited to how a map will play that isn't really a good reason to include them as it encourages wasted tickets.

Share this post


Link to post
Share on other sites

The HAT is one of the coolest things about V9.  I totally understand what your saying.  I always worry about the HAT - but that makes me have to be extra careful.  I think it's too early too change anything, everyone needs to play these for awhile in clan battles to see how everything works out.  I feel your pain in pub matches though, some people waste so many tickets by losing vehicles.

Share this post


Link to post
Share on other sites
2 hours ago, Fuller said:

 

@Engagedrook8

HAT should destroy anything with one hit (except MBT front armor hits) but that applys to LAT aswell (except Stryker IFV front armor hits)

The problem on Sumari it that you can't support your team if you stay out of the city. (The objectives are located close to the city center

(police station, palace), viewrange is very limited, hugh walls everywhere and no indirect fire possible because we only have a .50cal CROWS

not a 40mm )

 

Yes I completely agree with this, I was just trying to say this in a less detailed way,( because I was doing this from my phone) and at first I thought you were arguing that HAT was op

Edited by Engagedrook8

Share this post


Link to post
Share on other sites
F$K   
7 hours ago, MINTY said:

I would recommend not driving head first into a city full of insurgents and thinking you can get easy kills. 

This says it all, send in your infantry to clear out areas where you plan on sending your vehicle in.

Share this post


Link to post
Share on other sites
blayas   

 

I believe that squad is going to the wrong side of the balancing, with huge amounts of AT being compensated with vehicles that spawn very quickly (8 minutes for the Stryker), when in fact there should be less availability of AT kits compensated by vehicles that take longer To spawn again, creating an environment with more strategic depth. And creating true strategic value for the loss of a Hat for example that should take time to become available again, and even more so for a vehicle that has ceased to provide the support function for your team. 

 

 

But of course, there is still a lot of material left in the game to take a final verdict,
AT weapons, vehicles and their capabilities, a lot of material
 
 
Edited by blayas

Share this post


Link to post
Share on other sites
Smee   

Loving the HAT, but have to say it's too OP.  It should  be taking out anything that requires 2 hits and anything that requires more should be disabled, Requiring an additional RPG to finish. 

 

I say this after killing 6 pieces of armour in one round, it does change the whole point of having any armour on the map. And why would the Russian not give up the BTR and just have a HAT.  It gives too many possible tickets from just one guy one hit. 

Share this post


Link to post
Share on other sites
MINTY   

What youre failing to comprehend is that people need to learn how to use the vehicles, if youre more than 300 meters away theres no way you gonna get hit by a HAT. If youre rolling with a squad as MechINF you can drop them off around the point and gtfo until they clear it out, then go back. Its about working together, either with another vehicle or with a squad, where communication plays a crucial role. HAT kit is not op. 

Share this post


Link to post
Share on other sites

the solution is pretty simple its not that the HAT kit is to strong and the Mech units tickets are too much it is more the mech units have a timer once lost why shouldn't the HAT or specialty kits? ..

 

i dont even know if they planned to but its definitely what helped PR be what it was if you lost a kit you lost that for 5 minutes (or what ever timers were set to how important that kit was) means people wont rambo out in the middle of a field just to take a stryker out they will wait for the right opportunity and well if they lose the kit noone can use it giving a reason not sort of like chess holding a rook  instead of a pawn in chess is allways a better option.

its just that simple yes a stryker is worth a lot of tickets but it can be taken out in 1 hit vice verse that kit becomes worth alot of tickets and if you can lose the HAT kit prior to taking out a target you are stuck with a situation where its a bunch of guys unmatched for some time giving the other team a chance to move forward...

if they can work the dynamics around chess instead of paper scissors rock it becomes a beautiful thing

Edited by Bigsmokeee

Share this post


Link to post
Share on other sites
Smee   

I agree with a timer on the kit as  it could help, If you die with it, 10min penalty for losing the  kit. Just have the HAT working as RPG. Treat it like a vehicle.

Share this post


Link to post
Share on other sites

None of the IFVs should be considered as impervious to enemy fire and the HAT kit only goes to demonstrate their weakness without good tactics and infantry support. I have started to see more tactical use of all the vehicles on public servers and I am sure that's the direction the devs want to see happen. I personally think it's a bit too early to make a good call until more players have adapted and learnt that even vehicles like the Stryker can not just run around like a MBT.

 

As another point in the future there has been talk of vehicle localised damage which I am guessing will disable areas that get hit. Eg hit a Hmvee in a wheel (or corner) and the vehicle mobility is reduced. Hit it in the turret and the gun is none operational. That sort of thing will really weaken the effectiveness of vehicles against infantry at close quarters so the sooner players adapt the better.

Share this post


Link to post
Share on other sites
Shields   

The tandem round should have way more drop, now it seems to be the same as a normal HEAT round. Getting a hit with one is way too easy currently. Strykers on sumari against hat's is just ridiculous.

Share this post


Link to post
Share on other sites
Pyle_DK   
45 minutes ago, Shields said:

 

The tandem round should have way more drop, now it seems to be the same as a normal HEAT round. Getting a hit with one is way too easy currently. Strykers on sumari against hat's is just ridiculous.

 

no it's fine realism hurts, thats whats makes it so exciting. more stuff for u.s. and others factions still to come, and that will bring more balance to the game.

Share this post


Link to post
Share on other sites
LugNut   

Just because you have Strykers on Sumari doesn't mean you should use them, or use them as hummers or a techie was used. Hummers had limited value/vs ticket cost on Sumari already, fine for dropping a squad off on the edges of the map, but not that useful as a gun platform. Once they stop and have a line of fire, they usually die quickly. 

Share this post


Link to post
Share on other sites
El Pube   
11 hours ago, Bigsmokeee said:

i dont even know if they planned to but its definitely what helped PR be what it was if you lost a kit you lost that for 5 minutes (or what ever timers were set to how important that kit was) means people wont rambo out in the middle of a field just to take a stryker out they will wait for the right opportunity and well if they lose the kit noone can use it giving a reason not sort of like chess holding a rook  instead of a pawn in chess is allways a better option.

You forgot that in PR you can go back and recover the HAT kit , or friendly  troop can grab it from your dead body and use it. In SQUAD this is not the case.

Maybe pay a cost in ticket for the lost of this specialist kit ?

Share this post


Link to post
Share on other sites
8 hours ago, El Pube said:

You forgot that in PR you can go back and recover the HAT kit , or friendly  troop can grab it from your dead body and use it. In SQUAD this is not the case.

Maybe pay a cost in ticket for the lost of this specialist kit ?


while that is true if you couldn't recover it or died trying..it was lost it for X amount of time.

Edited by Bigsmokeee

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×