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YuriIsLoveYuriIsLife

APC Fire Support Tactics?

Today I tried to do how it's done in PR and create an APC squad, it was better than I thought but it still didn't go particularly well. What are some do's and don'ts when commanding an APC squad, driving, and gunning APC's?

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Haven't played with it yet but I suppose coördination with other squads is paramount. Let the infantry move up while you stay in the back. Move forward when they tell you it's clear to do so, or when they need fire support. When providing fire support, stay as far back as you can and let your guns do the work for you while trying to hide as much of your vehicle as possible. Letting the friendly infantry be your screen is probably the best way to survive.

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Posted (edited)

I have been creating mechanized infantry squads, as we don't really have heavy enough assets for dedicated armor squads. I have been squadleading from the drivers seat, and having infantry push up to deal with rpgs, while supporting their advance with the apc from a distance. So far this has been somewhat successful.

Edited by Engagedrook8

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20 hours ago, YuriIsLoveYuriIsLife said:

What are some do's and don'ts when commanding an APC squad, driving, and gunning APC's?

Assuming you're working with infantry (since you should)...

 

Towns/compounds are a no-go zone, always.

You can skirt around the edges as long as you're extremely cautious but the streets are off limits. There are far too many places you can be shot from with a LAT or HAT kit and you'll spend so long looking for where it came from that you're going to be dead before you find him.

 

Speed is just as important as keeping your distance when fighting. You're the safest way to get a squad where they need to go. Speeding up to a point, dropping everyone off in one or two seconds and then speeding back to a safe distance is ideal. As soon as your engine is audible enemy AT kits are going to want to kill you as soon as they see you so you minimize how big of a window they get.

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1 hour ago, Rybec said:

Assuming you're working with infantry (since you should)...

 

Towns/compounds are a no-go zone, always.

You can skirt around the edges as long as you're extremely cautious but the streets are off limits. There are far too many places you can be shot from with a LAT or HAT kit and you'll spend so long looking for where it came from that you're going to be dead before you find him.

 

Speed is just as important as keeping your distance when fighting. You're the safest way to get a squad where they need to go. Speeding up to a point, dropping everyone off in one or two seconds and then speeding back to a safe distance is ideal. As soon as your engine is audible enemy AT kits are going to want to kill you as soon as they see you so you minimize how big of a window they get.

 

Most helpful reply yet. Thanks.

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using hull down methods on over watch points work great for me.

 

hull down means hiding the body of a tank or apc while letting the turret or gun stay exposed. this allows the gun to fire but minimizes the area a enemy may hit.

 

so if you have a APC squad then as SL your number one function is comms. talk to your squad and other SLs. your your map and ask for grid cord from other SLs.

once you have a target you can look at the map and tell your apcs where to go to fire.

 

if you in a apc then your number one goal is to not blow up. that costs a large amount of tickets if you are using any of the new heavy IFVs.

use road in friendly territory, use hills for cover and to get a fire angle. as rybec said dont go in dense building areas. if you must then use speed and dont stop till your out.

 

the transportation of troops is one of the most helpful things you can do. when driving a squad just remember, you DO NOT have to stop to let them out.

then can deploy at full speed and not take damage. they will be stuck for a moment as they act like you just ran them over but if you just slow down and have them jump then your good.

 

i hope my experience helps.

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Play with FFO - they run the best vehicle squads and Wolfpack like none other.  You'll learn a lot from watching them.

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agree with others .. dont take vehicles into towns or if you are then get squad either side of the street in advance  and couple beside it .. slow movement and clearing.. vehicles are support weapons not attack ....

 

keep them at a distance from all engagement and use them to supress and move.. remaining static just means they are easier to track down and kill.

 

try to keep hull down as mentioned ...

 

dont let one vehicle go alone... its just a recipe for disaster ...

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if a big gun starts shooting your vehicle, start driving away but plan for a pee break :P

 

30mm russian vehicle seemed to kill our freshly repaired US APC in somewhere between 6 and 8 hits (booom noises). We were stationary shooting over our squads heads and it started firing from about 150m away, we were dead before we even spotted it even though it was around 45° off to our right.

 

Scary.

Although the push to take a fob on the flag succeeded with little other ticket loss. We took the flag once the fob was down.

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