zyco187

When they putting in aircraft

40 posts in this topic

sup guys ive been gone from pc for a while now and I was wanting to know if the devs have said anything about when they plan to introduce helicopters and jets?

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first you need a runway for that boy, and maps at least x5 times larger than the current largest to even consider adding a helicopter for means of transportation

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here's a teaser video for all you flight nuts! ;)

 

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18 hours ago, Mike_sqhq said:

first you need a runway for that boy, and maps at least x5 times larger than the current largest to even consider adding a helicopter for means of transportation


While I understand where you are coming from with large terrain and air strips being necessary to achieve fixed wing aircrafts being implemented. I also think there is another way to make it work. For the maps like Yehorivka or Kohat, the CAS and Air Superiority Jets could already work. Yehorivka already got the strip on the south side of the map. Next concern is map size in comparison to jet speed. To prevent that jet covering the whole map in 1 minute, the speed of the jet could be slowed down, just like in PR. It works perfectly.

Or, just like in new titles you see nowdays (Rising Storm 2 Vietnam, or War Thunder). They got playable infantry/tank area with classic flag capture system, and the airstrips are outside of that area. So, the pilots esentialy take off with their jets and helis from the airstrip thats located outside of the play area, and then coming in, in the AO/playable area like mentioned. In this way, we could make it work even for the smaller maps like Chora for example.

In my opinion jets are a must for the final version of Squad. As advertised on kickstarter, they should follow up on it. Real combined arms warfare 50v50 should not exclude fixed wing aircrafts. It also brings the value higher and depth of the game.

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Can't wait to bring back the good ol days on project reality flying trans heuy blasting veitnam music haha

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oh I hope they never put in aircraft..  transport chopper fine.. but this is a squad game at its core. Rather than put in a10 or whatever that are user controlled have it as an off map artillery style... called in once per round so it doesnt get spammed.

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3 hours ago, embecmom said:

oh I hope they never put in aircraft..  transport chopper fine.. but this is a squad game at its core. Rather than put in a10 or whatever that are user controlled have it as an off map artillery style... called in once per round so it doesnt get spammed.

1/50 players flying an A10 would not take the focus off of Squad play at all. It enables the possibility of CAS and ground troops coordinating air strikes together. Once MBTs come in CAS can keep them in check. 

 

 

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20 hours ago, Flat896 said:

1/50 players flying an A10 would not take the focus off of Squad play at all. It enables the possibility of CAS and ground troops coordinating air strikes together. Once MBTs come in CAS can keep them in check. 

 

 

personally hate the idea of jets.. transport choppers ok   .. already we see too many people just spamming the vehicles and rushing them into contact without a care for tickets .. we will end up like ARMA .. people just take the choppers and jets to smash about the skies and actually leaving the players standing at base .. 50 plus server its sometimes hard enough to get all kits up and active so if you are losing a player as a pilot then you are another short... connecting it to the squad perhaps.. i.e you have one pilot or anti tank specialist... but cant have both.

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10 hours ago, embecmom said:

personally hate the idea of jets.. transport choppers ok   .. already we see too many people just spamming the vehicles and rushing them into contact without a care for tickets .. we will end up like ARMA .. people just take the choppers and jets to smash about the skies and actually leaving the players standing at base .. 50 plus server its sometimes hard enough to get all kits up and active so if you are losing a player as a pilot then you are another short... connecting it to the squad perhaps.. i.e you have one pilot or anti tank specialist... but cant have both.

Seriously, check out Project Reality. Vehicles are actually used properly. Once we have some way to organize vehicles (asset squads or some other solution) things should be fine. 

 

In PR we have multiple dedicated pilots who fly transport all game, and enjoy it. Whenever you need a ride there's someone who can come get you within 60 seconds. 

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On 3/18/2017 at 3:24 PM, farna said:

Also read this earlier in the week.

Someone is working on a Helicopter mod.

http://joinsquad.com/readArticle?articleId=150

 

I really, REALLY want trans-heli in the game now! xD

 

Hopefully the helicopters come sooner if they can perfect this.

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Not looking forward to all the Squad names being "CAS only" "Transport Crew" "Pilots"...and then just one squad of normal players lol

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1 hour ago, Ditchy69 said:

Not looking forward to all the Squad names being "CAS only" "Transport Crew" "Pilots"...and then just one squad of normal players lol

What wrong with that? 

2 CAS

3 Trans

2-4 MBT

6 APC

Still leaves 35 infantry across at least 4 infantry squads, assuming we have 50v50 by the time helis launch. 

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Posted (edited)

CAS would be OP , if 1 team has godlike pilot and gunner they can destroy everything on the map unless you put an OP MAA and stingers with realistic range , but thten again even helicopters like the AH64 or the havoc have huge range and this is coming from somone who was basicly sitting in helicopter 24/24 in BF2 and BF3

Edited by venax

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Hate it or not, we pledged kickstarter for combined arm warfare, jets included. Its a must, both CAS and air superiority jets. Look what V9 did to the game with new types of vehicles. Flipping awesome. Its shaping up to really be combined arms warfare as advertised.

It would not be overpowered, you clearly never ever played PR. 

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1 hour ago, Flat896 said:

What wrong with that? 

2 CAS

3 Trans

2-4 MBT

6 APC

Still leaves 35 infantry across at least 4 infantry squads, assuming we have 50v50 by the time helis launch. 

Sorry, to clarify - it wasn't against people naming their squads for the role they intend to play,   I merely meant it as everybody will want to fly. 

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Posted (edited)

2 hours ago, Ditchy69 said:

Sorry, to clarify - it wasn't against people naming their squads for the role they intend to play,   I merely meant it as everybody will want to fly. 

I'm sure that won't be too much of an issue. Squad locking is confirmed, so I'm sure a "first_____ squad stays" system will be endorsed by admins sooner or later. 

 

https://www.reddit.com/r/joinsquad/comments/4wze8g/ability_to_lock_squads/

 

EDIT:

 

I'm hoping the devs can create a proper system for vehicle squads, better than PR's makeshift one. PR's generally worked fine, but it is too dependant on admins and etiquette. 

Edited by Flat896

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Posted (edited)

On 3/18/2017 at 11:18 AM, zyco187 said:

sup guys ive been gone from pc for a while now and I was wanting to know if the devs have said anything about when they plan to introduce helicopters and jets?

 

When they are good and ready. If Unreal Engine can handle it. But yeah, that is what I am waiting for. Got me a $20K HOTAS Cockpit ready to go... but it will probably be quite some time.

Edited by SlumLord

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4 hours ago, Rainmaker said:

Hate it or not, we pledged kickstarter for combined arm warfare, jets included. Its a must, both CAS and air superiority jets. Look what V9 did to the game with new types of vehicles. Flipping awesome. Its shaping up to really be combined arms warfare as advertised.

It would not be overpowered, you clearly never ever played PR. 

Completely agree, it's what we signed up for and what was promised. And i still recommend people to play PR to keep it alive and learn how squad will one day be, or similar at least

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11 hours ago, Flat896 said:

I'm sure that won't be too much of an issue. Squad locking is confirmed, so I'm sure a "first_____ squad stays" system will be endorsed by admins sooner or later. 

 

https://www.reddit.com/r/joinsquad/comments/4wze8g/ability_to_lock_squads/

 

EDIT:

 

I'm hoping the devs can create a proper system for vehicle squads, better than PR's makeshift one. PR's generally worked fine, but it is too dependant on admins and etiquette. 

what made or brake a server was active admins.  this is starting to be true for squad servers. depending on admins is ok. im a dedicated transport pilot in PR. the main reason why i like PR is the people respect each other. i think they respect each other because of the admins. you asset steal then you getting kicked. you do it a few times and your done. that respect will carry over to squad as PR player come over which sets the tone. then its the admins that reinforce.

 

"but they will just go to another server"

yes they will. and if they mess up there also then you are now banned from multiple servers.

for TAW we are already talking about the possible implementation of asset squads.

if we add that to our rules then the admins will enforce.

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On 23/03/2017 at 0:50 AM, Rainmaker said:

Hate it or not, we pledged kickstarter for combined arm warfare, jets included. Its a must, both CAS and air superiority jets. Look what V9 did to the game with new types of vehicles. Flipping awesome. Its shaping up to really be combined arms warfare as advertised.

It would not be overpowered, you clearly never ever played PR. 

disagree with you on this... its not a must.. I think it would take away from the feel of the game introducing jets into it and also screws up the mechanics of creating a squad given access to the weapons is dependent on the no. in your squad.. it would need to be handled very carefully imo.. and if they did go down this route then ensure that Jets cost half the whole ticket value for the match and do not respawn in a round to avoid constant plane/bomb spamming.  V9 helped the game in some ways as it was not a walking simulator any more but BTR was overpowered without any real counter.  The rocket techie is a waste and the rpg techie is a one shot then die vehicle.  (of course on public servers they are not used correctly)... to have any air support at the moment would require anti aircraft in both vehicle and shoulder deployable or it will op the game in favour of the jets... first and foremost its a squad game and imo should concentrate on its core .

 

 

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7 hours ago, embecmom said:

disagree with you on this... its not a must.. I think it would take away from the feel of the game introducing jets into it and also screws up the mechanics of creating a squad given access to the weapons is dependent on the no. in your squad.. it would need to be handled very carefully imo.. and if they did go down this route then ensure that Jets cost half the whole ticket value for the match and do not respawn in a round to avoid constant plane/bomb spamming.  V9 helped the game in some ways as it was not a walking simulator any more but BTR was overpowered without any real counter.  The rocket techie is a waste and the rpg techie is a one shot then die vehicle.  (of course on public servers they are not used correctly)... to have any air support at the moment would require anti aircraft in both vehicle and shoulder deployable or it will op the game in favour of the jets... first and foremost its a squad game and imo should concentrate on its core .

 

 

https://www.kickstarter.com/projects/offworldindustries/squad/posts/1272444

Please, just check out PR like I said. 

 

  • A jet requires 1/50 people, so it has next to no effect on amount of infantry.
  • Jets will not be OP, because there will be a large variety of ground-air weapon systems. (AA emplacemnts at FOBs, AA vehicles, AA specialist kit). Air vehicles will not be added to the game without proper counters measures
  • They will probably have 20-30 minute respawn times, and cost a large amount of tickets.
  • Any attacks that the jet carries out will be because an infantry squad has lazed a target and verbally comminiticated with the jet. 

You may not like it, but this game is only going be become more and more vehicle focused. A LOT of people bought into the game because it promised a combined arms experience with the things listed in that kickstarter link at the top of my post. You can't expect it to stay as an infantry shooter, because it was not created to be solely an infantry shooter. It is only 95% infantry right now because the game is not even close to done. 

 

Why oppose air vehicles anyways? It's not like every round will suddenly include them. There will still be infantry only maps, and many maps that will be too small for any type of air vehicle. Right now, Gorodok is even too small for air vehicles. I suspect we'll see them around the time we get that 8x8km map. 6x6km would be perfect IMO. 

 

 

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17 hours ago, Flat896 said:

https://www.kickstarter.com/projects/offworldindustries/squad/posts/1272444

Please, just check out PR like I said. 

 

  • A jet requires 1/50 people, so it has next to no effect on amount of infantry.
  • Jets will not be OP, because there will be a large variety of ground-air weapon systems. (AA emplacemnts at FOBs, AA vehicles, AA specialist kit). Air vehicles will not be added to the game without proper counters measures
  • They will probably have 20-30 minute respawn times, and cost a large amount of tickets.
  • Any attacks that the jet carries out will be because an infantry squad has lazed a target and verbally comminiticated with the jet. 

You may not like it, but this game is only going be become more and more vehicle focused. A LOT of people bought into the game because it promised a combined arms experience with the things listed in that kickstarter link at the top of my post. You can't expect it to stay as an infantry shooter, because it was not created to be solely an infantry shooter. It is only 95% infantry right now because the game is not even close to done. 

 

Why oppose air vehicles anyways? It's not like every round will suddenly include them. There will still be infantry only maps, and many maps that will be too small for any type of air vehicle. Right now, Gorodok is even too small for air vehicles. I suspect we'll see them around the time we get that 8x8km map. 6x6km would be perfect IMO. 

 

 

tks for info..still think planes are not a must have though.. I have played original Battlefield.. and Arma so understand it and tried it..... Im not opposed to aircraft as such... as I said helicopters in general could be used on these maps ( its not going to be 1 of 50 ... its 1 of a squad.. plus you will need a member in the squad to have AA or drive an AA vehicle or end up with a AA and anti tank.. but anti tank cannot take out many of the vehicles unless its heavy ... so you begin to struggle on asset decisions ... this is leading the game more towards having separate units for air and vehicles plus support...which might be interesting if you get anti tank.. anti air .. support .. assault squads..but you could end up with Arma... a confused mess with people just jumping into vehicles / planes and not into squads so they can just smash about... this is my big concern, right now there is a lot of great communication.. team play.. with the SL able to authorise a vehicle it reduces the chances of people just taking vehicles...   so if you get planes and someone can just jump in it without authorisation from an SL it could end up chaos...

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