TempestMkV

Share of magazines and reload system

44 posts in this topic

Sure, ammo sharing would be nice etc. But i really did not have many moments, like 2-3 where i did not have any ammunition for my main rifle. I'm not rambo, i do not die that much, but i most of the time i use single fire, even in Close quarter. And most of the time where my magazines ran under 50% i had an ammo crate nearby.

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On 4/1/2017 at 10:22 PM, Fieldfare said:

I'd rather we not get sick spins or any other BF2 fantasy war tricks. Usually in the real army nobody tosses the mags away when spent, but rather trade it in the pouch for a fresh one. This is all besides the point though.

 

Ammo type is different for US and Russo forces. Sure both start with 5, but that's the end. 5,45x39mm for Russian modern weaponry and 5,56x45mm for US. From what I can tell, in theory you could fire the russo round from US chamber, but it'd result in a massive amount of jams if fired in succession so the ammo is not really gonna work out. Rapid fire firearms are not like a blunderbuss or a  12 gauge shotgun in which you can stick whatever in and it still shoots just fine.

 

Militia and the rest of the factions who use modernized russian weapon designs could swap ammo, but even then I think the feature would make poor sense should you be able to loot everything from the fallen... I can see spraying and praying as well as nadespam happening real fast. Thus, I for one would leave it out. Ammo exchange from teammates would be fine though. But no enemy looting.

Yeah all in all its complicated and there fore there is no need for that.This is a game you will die far more then you will need to swap mags or take them off a dead mate.

The only role i played where i went out off ammo was sniper when sniping my SVD went out fast so i needed to get my makarov out and go down closer and personal then i took out two guys and died my self.

 

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PR had a feature long time ago in which you could pick up enemy kits from dead bodies and use them, while i would personally love to see that in SQUAD it's probably not the direction the devs want to take.

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On the other hand thy could make not to take kits and therefore taking the role why not make it you can take weapons from a friendly dead soldier and an enemy,taking his RPG,AK,and so on.But having like one clip in it and one rocket.

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3 hours ago, MilosV said:

PR had a feature long time ago in which you could pick up enemy kits from dead bodies and use them, while i would personally love to see that in SQUAD it's probably not the direction the devs want to take.

That sure was a very long time ago. Even so while you're not allowed to keep other team's kits I can't count the number of times that I have temporarily stolen an enemy kit to use their bandage.

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On 4/8/2017 at 7:33 PM, Rybec said:

That sure was a very long time ago. Even so while you're not allowed to keep other team's kits I can't count the number of times that I have temporarily stolen an enemy kit to use their bandage.

Yeah that saved my life so many times i feel like i lost a limb whenever i get wounded in squad and medics are somewhere else like they usually are

Edited by MilosV

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The main topic was not  talking to pick up enemy kit weapons or ammo.
We should talk about the share of magazines and the possibility to mix your half magazines to fill out 1 full, because the game need it and is the right way to make this a realistic SQUAD game.

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What about resupply MG (like in RO) with an extra belt other squad members carry? Swap it for an AR mag if you let MG carry those.
But I concur, swapping mags (or smokes, frags, bandages for that matter) can come in handy and it's a nice feature in general, promotes teamwork (ideally...).
Accessing the inventory of downed players (be it friend or foe), like in Arma might not be the best idea. On the other hand accessing each others backpacks would be nice. Although at the moment players don't carry so much you need a pack for that, or there even being an inventory system facilitating that.
But in that eventuality, you could drop them to make an impromptu ammo cache, and pick them up later. Now if a weight system for loadout gets added.

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Once we have an improved inventory system, you never know, you might be able to swap out some of your standard loadout to carry extra ammo for your lmg or a rocket for your LAT guy. I'd like to see that sort of flexibility so you could build a squad focused on AT for example. 

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7 hours ago, Nimbus said:

What about resupply MG (like in RO) with an extra belt other squad members carry? Swap it for an AR mag if you let MG carry those.

See, I really like that.

I'm sure it would be super easy to make an inventory slot for holding a magazine and similar to bandaging someone else, you would lose the magazine and your friend would gain a magazine.

 

The part that's really cool about it is this works for automatic riflemen from every side so it would be a feature that everyone benefits from.

 

RPK automatic riflemen could get a standard sized 30 round from a rifleman on the Russian side

M249 automatic riflemen could get a stanag from literally everyone on the American team

Militia would be applicable most of the time unless they spawn with an American weapon

Insurgent would be applicable some of the time.

Edited by Rybec
Typo

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I like the idea because it promotes teamplay, which is what Squad focuses on. The easiest way to do this is simply RO-style, where each rifleman carries 1 extra MG belt and 1 extra rocket (since these are needed far, far more often than MG belts).

Another option is to phase out "Non-Scoped Rifleman" role completely (since non-scoped rifleman is the most boring kit) and replace it with "Ammo Bearer", with one MG ammo bearer and one AT ammo bearer per squad, each with two belts/rockets.

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I think sharing ammo is a good idea. I see someone mentioning ammo carriers, that's good. But in the case where you're just around your lone fellow soldier pinned down and about to be overrun it would be nice tho share mags (same caliber) 

 

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Sharing magazines between squadmates or platoon members is a standard tactic in pretty much any modern military.

 

Read the US Army's most recent ATP 3-21.8 Infantry Platoon and Squad manual from April 2016. You'll find that one of the last steps in almost every battle drill is "The squad consolidates and reorganizes by: [...] Redistributing and resupplying ammunition." The details are explained elsewhere, but basically the goal is to try and even out ammunition across the platoon, so fireteams share amongst themselves and squads give ammo to other squads depending on how much suppression vs. assaulting they did.

 

I know Squad is going for a middle ground between realism and fun/fast, but this is relatively easy to implement (though another animation would be needed I guess) and is an important part of real tactics. I would suggest just adding a radial menu that all players have for interact functions like this. "Pass magazine" would be a radial menu function that would play a ~5 second animation of your character reaching into his vest, pulling out a magazine and handing it to your buddy. It doesn't need to be very streamlined or fast in terms of UI/GUI, since you don't generally consolidate ammunition in a firefight except under extreme circumstances. There would also need to be a check to make sure you have the right magazine/ammo type (no AK74 riflemen giving mags to the AK47 rifleman, etc.).

 

I also agree that picking up enemy weapons/ammo is a no no. You don't do that unless you are fighting to the last man in a dire scenario. Too much battlefield confusion results (and it is too hard to balance from a gameplay perspective).

Edited by Crowmium

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On 4/17/2017 at 2:10 PM, Rybec said:

See, I really like that.

I'm sure it would be super easy to make an inventory slot for holding a magazine and similar to bandaging someone else, you would lose the magazine and your friend would gain a magazine.

 

The part that's really cool about it is this works for automatic riflemen from every side so it would be a feature that everyone benefits from.

 

RPK automatic riflemen could get a standard sized 30 round from a rifleman on the Russian side

M249 automatic riflemen could get a stanag from literally everyone on the American team

Militia would be applicable most of the time unless they spawn with an American weapon

Insurgent would be applicable some of the time.

 

 

This is what I was about to make a suggestion for until I found this thread. Is there any word from the devs on an ammo system? Its far far away but I'd still like to hear anything concrete.

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On 04/03/2017 at 1:16 PM, FIXXXER said:

the game focus is drifting away from realism more and more

 

Why exactly do you say that ?

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There could be a system where you can share ammo by pressing a number key to "equip" in your hand whatever magazine your weapon uses and you can go next to a player and if he has a weapon that accepts the same magazines you can click on him (like with a medic bag) and give him a magazine.

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10 hours ago, WorstNoobEVER said:

 

Why exactly do you say that ?

 

it's too much to talk about, let alone typing all of this...

 

imho the core gameplay is getting worse and worse, 

however, the problem is not only within the game but also the community/people

 

maybe it's me but when i started playing the game was unforgiving,

every firefight was really intense and mostly lethal.

 

playing tactically was a thing and actually rewarding!

 

now you can easily get away by playing like an idiot,

i've seen people doing the weirdest stuff and being sucessfull,

SQUAD feels more and more like one of these "battle royale" games than a

"serious military shooter".

 

my preferences play a big role in this of course but a very good example are the vehicles.

 

we are getting new vehicles in the next update, so we have like 20 diffeent versions of a

BTR where 99% of the people are not able to recognize the difference and sometimes even differentiate friend from foe.

 

also, instead of constantly adding new (buggy) stuff, fixing the overall vehicle controls should be at higher priority IMHO.

 

same goes for infantry gameplay which is still very raw and buggy. if it was for me i would not even add vehicles before the

infantry gameplay was perfect but, in SQUAD many things seem all over the place in terms of development, which is normal considering

people all over the world are working together on this. however it seems like there is not always a clear red line followed by the dev's.

 

if you do not know what i am referring to in terms of infantry gameplay, check out the game "ground branch"

 

 

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17 hours ago, FIXXXER said:

SQUAD feels more and more like one of these "battle royale" games than a

"serious military shooter".

 

R U serious ? Dude c'mon. It's the players you don't like, not the gameplay. Altho i can give you this :

 

17 hours ago, FIXXXER said:

we are getting new vehicles in the next update, so we have like 20 diffeent versions of a

BTR where 99% of the people are not able to recognize the difference and sometimes even differentiate friend from foe.

 

^ sure. me for example. And i don't see how it's transforming Squad into counter-strike.

 

You can have some things in gameplay you disagree with, but you can certainly not say this game is going casual or driving away from realism. ok, mortars should be fixed.

 

Unfortunately, i think the feeling you have is normal. More and more people are gonna know about Squad and buy it, and they'll never have played a milsim before so some rounds ends up like shit i give you that. If one can play like stupid and win, it means that the other team was worse, it's as simple as that. Maybe you're too good, think about that.

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well, many players are indeed very problematic and so is the gameplay to a certain degree.

IMHO many things do not work out as they should and i feel like the dev's kind of support this.

 

right now SQUAD feels like a GTA mod to me where people are doing all kinds of crazy stuff instead of playing the game

in a more serious way and i have a problem with that.

 

it's very hard to find a server where it's possible to play more seriously and even if i manage to find a good game

there is always a few people breaking the ranks and SQUAD seems very forgiving in this case.

 

i don't know but it's quite some time ago i had fun playing SQUAD, i think if the game would follow a more serious direction, many

of the "bad players" would jump off, but to me it feels like the dev's are trying to please these kind of players more and more.

 

in general SQUAD in it's very early stage felt insanely intense, there was no time for gibberish, you either had to fully concentrate

on the game or you would feel the consequences very quickly.

 

now everybody is running around acting like they were ****ing comedians telling lame jokes and spamming the squad channel with 

things completely unrelated to the game.

 

i sound like an old bitter crock i know...

 

 

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