Zylfrax791

Gameplay Restrictions

Several servers now are imposing gameplay restrictions based on the amount of people on their server. Typically they specify something like it must be 15 vs. 15 before the "real game" starts and also you must fight over a specific objective like Palace or Mosque and not mess with the enemy FOB. The excuse typically given is that it somehow increases the player count and populates the server. My question is the official Gamer Server Administration Guidelines fails to mention anything about the imposition of these "extra" rules so I'm wondering if we could get an official decision on this and have it added to the guidelines please?

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Server admins are free to do as they please in regards to building their servers, fostering community attitudes, and attempting to populate their servers. I see no issue at all with making smaller "game modes" like this for smaller groups of people to play.

We won't however be adding every single minute detail as an addition to the server guidelines. As long as the servers are staying within the guidelines we have laid out, they are free to remain mostly autonomous. The development team does not need to intervene and cover every small detail of the server management.

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10 hours ago, Zylfrax791 said:

Several servers now are imposing gameplay restrictions based on the amount of people on their server. Typically they specify something like it must be 15 vs. 15 before the "real game" starts and also you must fight over a specific objective like Palace or Mosque and not mess with the enemy FOB. The excuse typically given is that it somehow increases the player count and populates the server. My question is the official Gamer Server Administration Guidelines fails to mention anything about the imposition of these "extra" rules so I'm wondering if we could get an official decision on this and have it added to the guidelines please?

We use that always,as it helps people stay on the server,by keeping fobs up and fighting only over one objective. Thats until 18vs18 or 20vs20. 

NO usage of IFV vehicles also. THis way you promote fighting and less downed time,that keeps those players on server until it others join

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On 2/25/2017 at 9:48 PM, Odin said:

Server admins are free to do as they please in regards to building their servers, fostering community attitudes, and attempting to populate their servers. I see no issue at all with making smaller "game modes" like this for smaller groups of people to play.

We won't however be adding every single minute detail as an addition to the server guidelines. As long as the servers are staying within the guidelines we have laid out, they are free to remain mostly autonomous. The development team does not need to intervene and cover every small detail of the server management.

Logically then if you don't add exclusions for a single minute detail in the server guidelines then said activity is well within the parameters of gameplay and fully permitted in my mind short of glitching then right? For example, setting up a roadblock on the bridge by the American main on Fools Road or one at the bottom of the steep hill by Russian main in Kohat Toi and dropping two more repair stations and shooting rocket artillery from Insurgent main should be considered part of the gameplay right because you guys designed the game to permit that right? I mean this game rewards people for being creative and thinking up new strategies so players should be allowed to come up with tactics on their own and not be restricted by server rules. My feeling are any gameplay not restricted by internal mechanisms inside the game should be permitted gameplay regardless of arbitrary rules imposed by servers. Don't want people using vehicles below 15 per team then restrict it inside the game then. Don't want people shooting rockets from Insurgent main then restrict that internally. The OWI official position should be that servers can't restrict gameplay other than banning & kicking for TK's & asset destruction.

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15 minutes ago, Zylfrax791 said:

 The OWI official position should be that servers can't restrict gameplay other than banning & kicking for TK's & asset destruction.

 

And why are you trying to dictate what our official position should be? Unless these servers are drastically modifying the game then we aren't going to intervene. They are allowed to create events and engage the community in ways that they see fit. Especially in cases like this where it is a small group trying to pop a server just messing around until they get enough together to really start a large scale game. If you don't like that, change to a different server? We aren't going to step in over every little minute change that a server admin makes in an attempt to make things interesting or exciting. 


And as you know the server guidelines change/evolve as the game changes. There will be changes coming soon concerning several things, but nothing that will directly impact server admins trying to actively keep the game fun and interesting on a server. 

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On 2/26/2017 at 5:40 AM, Zylfrax791 said:

Several servers now are imposing gameplay restrictions based on the amount of people on their server. Typically they specify something like it must be 15 vs. 15 before the "real game" starts and also you must fight over a specific objective like Palace or Mosque and not mess with the enemy FOB. The excuse typically given is that it somehow increases the player count and populates the server. My question is the official Gamer Server Administration Guidelines fails to mention anything about the imposition of these "extra" rules so I'm wondering if we could get an official decision on this and have it added to the guidelines please?

Just out of curiosity, would you really enjoy playing on a low population server without these rules? Do you really enjoy digging that FOB out so much more rather than being in active combat? I mean, the thinking simply is from many server admins that while the server is low populated they want to keep people active and fighting as much as possible. Because it really isn't very exciting to hunt for FOBs or Rally Points or objectives if they aren't defended because there aren't enough players on the server. Really now. Think about it. 

Do you enjoy more... Holding right click on an inanimate object for a minute and capturing flags that don't have anyone on them = running around an area without enemies to WIN the match quickly? 

Or do you enjoy having a small, continuous firefight? Really now. Think about it. 

If you do choose the option 1 I applaud you. But I'm sorry good sir that'd put you in the minority as to how people want to spend their time in a game. 

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Logically then if you don't add exclusions for a single minute detail in the server guidelines then said activity is well within the parameters of gameplay and fully permitted in my mind short of glitching then right? For example, setting up a roadblock on the bridge by the American main on Fools Road or one at the bottom of the steep hill by Russian main in Kohat Toi and dropping two more repair stations and shooting rocket artillery from Insurgent main should be considered part of the gameplay right because you guys designed the game to permit that right? I mean this game rewards people for being creative and thinking up new strategies so players should be allowed to come up with tactics on their own and not be restricted by server rules. My feeling are any gameplay not restricted by internal mechanisms inside the game should be permitted gameplay regardless of arbitrary rules imposed by servers. Don't want people using vehicles below 15 per team then restrict it inside the game then. Don't want people shooting rockets from Insurgent main then restrict that internally. The OWI official position should be that servers can't restrict gameplay other than banning & kicking for TK's & asset destruction.



Your logic and argument defeats itself. You say it is bad to set up "arbitrary rules" that limit what the limitations of the game and engine currently permit, basically saying, "if it can be done, it should be done", yet you arbitrarily limit the use of "glitches"? That is a highly inconsistent and self defeating argument.

By your own definition glitches aren't glitches because the devs haven't stopped them. By your own reasoning, team killing for the sake of team killing is permissible simply because the devs haven't turned off friendly fire. By your own reasoning, because the devs haven't blocked third party communications like TeamSpeak, ghosting is fully acceptable. By your own reasoning, destroying friendly vehicles for whatever reason one could conjure is acceptable because the devs haven't stopped it.

Also, you asked for "an official decision on this" in your original post. Odin has given a decision on this, and it doesn't get much more official than Odin. Yet you argue.

All of what you have had to say is very absurd and irrational.



Sent from my iPhone using Tapatalk

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50 minutes ago, asta85 said:

 


Your logic and argument defeats itself. You say it is bad to set up "arbitrary rules" that limit what the limitations of the game and engine currently permit, basically saying, "if it can be done, it should be done", yet you arbitrarily limit the use of "glitches"? That is a highly inconsistent and self defeating argument.


By your own definition glitches aren't glitches because the devs haven't stopped them. By your own reasoning, team killing for the sake of team killing is permissible simply because the devs haven't turned off friendly fire. By your own reasoning, because the devs haven't blocked third party communications like TeamSpeak, ghosting is fully acceptable. By your own reasoning, destroying friendly vehicles for whatever reason one could conjure is acceptable because the devs haven't stopped it.

Also, you asked for "an official decision on this" in your original post. Odin has given a decision on this, and it doesn't get much more official than Odin. Yet you argue.

All of what you have had to say is very absurd and irrational.



Sent from my iPhone using Tapatalk

 

1. "Glitches" by definition are mistakes that get fixed in updates when brought to the devs attention. I can think of numerous ones. Go read each patch notes if you need validation of that.

 

2. Your inference where you compare/contrast my point and try to apply it to intentional TK's is inherently illogical. Even 5 year olds playing SpongeBob realize intentionally killing friendlies in a video game is wrong. Nevermind the fact that when you do it in Squad you get a warning message in caps with an exclamation point. So logically the game itself is programmed to warn you and most likely in a future patch there could be ramifications like a 5 minute time out period. The same would go for intentional asset destruction.

 

3. You do bring up a valid point regarding 3rd party communication apps because this is where the majority of clan pubstomp metagaming is occurring however there is no practical way to ever stop that from within the game itself.

 

4. "Arguing" lmfao... This game is a work in progress and the forum is here to discuss the game. I'm polite and don't use profanity or degrade people so I'm just voicing my opinion. And face it, it's just a video game so if servers want to stifle fun gameplay with all kinds of arbitrary rules then there's always another server to go to. 

 

 

 

 

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I really don't understand what you don't like about this... Would you rather be constantly running all over the entire map until the server empties out completely? Because unless it's an INF map, that's really the only other option here. You're not going to populate a server if all you're doing is running around trying to find enemies. People will just leave and find another server where they might actually see an enemy at some stage.

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I would REALLY  like to see YOU populate the server to 80 people with only few people, the whole map and every objective capable and no fobs.

 

What a LOL.

 

You got to understand when people enter the game and they see 10 people on opposing side the only thing keeping them in is. An active fob, a rally, a good SL and an objective where tight fight happens.

 

While I agree that is not where squad shines. Squad should be played out to its max on the whole map with endless solutions and decisions. But the previous is needed to populate the server/prevent people from leaving.

 

If you didn't like that you should definitely avoid servers that forbid rushing flags and pushing the enemy to main base. They can be as ridiculous as almost not allowing you to play together with your mates and using rally points.

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Mosque FOB Wars FTW

Big shout to all the seeders out there - Servers are dead without you...

B|

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On 4/20/2017 at 4:40 PM, Rainmaker said:

I would REALLY  like to see YOU populate the server to 80 people with only few people, the whole map and every objective capable and no fobs.

 

What a LOL.

 

You got to understand when people enter the game and they see 10 people on opposing side the only thing keeping them in is. An active fob, a rally, a good SL and an objective where tight fight happens.

 

While I agree that is not where squad shines. Squad should be played out to its max on the whole map with endless solutions and decisions. But the previous is needed to populate the server/prevent people from leaving.

 

If you didn't like that you should definitely avoid servers that forbid rushing flags and pushing the enemy to main base. They can be as ridiculous as almost not allowing you to play together with your mates and using rally points.

Interesting. A few nights ago I was on the 2fjg Al Basra only server and my team (Americans) played the entire round without a single FOB and won. I was really quite surprised as the server was completely full. I think the idea of trying to populate a particular server is a myth. People just naturally gravitate towards a familiar name like Thunderdome, Legacy or 2fjg.

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1 hour ago, Zylfrax791 said:

People just naturally gravitate towards a familiar name like Thunderdome, Legacy or 2fjg.

 

How do you think those names became "familiar"?

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