Jump to content
Sloan

Help poviding feedback from an entire community?

Recommended Posts

Can someone involved in development PM me to discuss a batch of feedback from PRTA and ensure it goes in the appropriate places for the DEVs to use it? I've so far been unable to find may people to approach and had no responses.

Edited by Sloan

Share this post


Link to post
Share on other sites

You're in the right place right now, bud. Devs read the feedback in this subforum on a daily basis. 

Share this post


Link to post
Share on other sites

I got a bunch of things from both players and admins, including information from people who are not very active pertaining to the reasons behind their current lack of interest.

 

A general theme of lack of content has emerged:

  • Every single feature from Squad is amazing, but the amount of features is just absurd low for now.
  • Tired of constantly playing the same, that's why I'm just waiting for the new update.
  • Development seems to have slowed right down. They don't seem to have a proper Project Manager.

Balance issues have been brought up:

  • The biggest problem is the balance between maps and factions - you join up a game, and you know you are gonna have a tough time if you are either the militia, or insurgents.
  • Specific example: win ratio on logar as us has been at least 65-75% for the us.
  • Often you cant spawn as Ins as you can only spawn on caches... but sometimes there are no caches.

Some outstanding bugs contribute to low player numbers:

  • Ins is just too buggy to play. Right now I just left the server because a cache again spawned on an Ins resupply (map: kokan; location not reported). The resupply car is now bugged and can not be used. This happens a lot.
  • Bug: if you destroy a car on its spawn it doesn't disappear before the next spawns which then leads to then never ending cycle of that car blowing up.
  • Vehicles get stuck far too often, not consistent with behaviour during testing.

Admins want improved tools:

  • Most requested admin function: ability to warn players.
  • Want easier administration workflow for base-rape (could extend to spawn camping, too).

 

 

The most significant actions that we'd recommend based on this information are:

  • Add more variety - add community maps, add different layers in new parts of old maps, use different factions, &c. Get creative. Additional variety does not always require code changes, it can often be done by just moving some flags around in the editor.
  • Fix balance quickly when issues are detected. Don't wait for new features to include alongside balance fixes. This should deal with variety to some extent, too.
  • Improve/extend admin commands/tools: adding a warn command is an easy first step. Behaviour issues are a minor issue currently, but we want tools in place before they become more significant.

 

@Odin

What feedback can I give to my community members and admins?

Are some of these things already prioritised for the next release or two?

Are there any organisational changes (more emphasis on including community maps/fixing balance issues/project management tweaks) that would help mitigate some of these issues that I could tell people about?

Share this post


Link to post
Share on other sites

ps.

@Odin

I have a poll about the most popular games within PRTA running and early results indicate that Squad is #2 (behind PRBF2), with more than 50% of people interested in playing it. The potential is there, but the issues listed above are holding us back.

Share this post


Link to post
Share on other sites

@Sloan You are just going to have to be patient. The implication that we don't have a project manager simply because you aren't aware of who it is, is rather silly, don't you think? There are more features around the corner, but for the time being we are working on underlying core game mechanics which enable us to create more features that are requested.  There are many bugs and we are fixing more and more of them with each and every release cycle. The entire core of software and game development is one in which as new content is released so are new bugs, and as I said we are patching more of them every release. All of the issues you have listed, we are already aware of and will be corrected at some point in the future.  As far as admin tools are concerned, the admin tools will all receive some love, but probably not until closer to the actual release (ETA currently unknown on that).

Squad is shaping up nicely in preparation for the upcoming a9 release and even more so in future releases. The best thing that I can currently tell you and your community is to be patient. More content, more features, more fun is just around the corner. Until then, keep watching our monthly recaps for ideas of what some of the new and upcoming features are. We hope to see more of you and your community around here.

Share this post


Link to post
Share on other sites
On 25/02/2017 at 5:05 PM, Odin said:

The implication that we don't have a project manager simply because you aren't aware of who it is, is rather silly, don't you think?

That's feedback directly from one of my community members. There may be others who are also under the impression that this is the case but chose not to mention it, or it could be an isolated opinion. I don't have sufficient data to make a informed call there so I have just passed it on to you. You could probably go some way towards addressing any similar concerns that may be present among the wider community by sharing future plans before they are implemented - even just the 'must do' items for the next release in order to avoid having to disappoint anyone by having to drop some things from the list if/when others take longer than expected. A semi-redacted public roadmap for the next version could also work, with items made readable (with some media where appropriate) as issues are completed. Either approach would demonstrate a concrete plan of action with clear progress (as a count down) towards the next release and address the point that was raised. Reporting the proportion of open issues in each update that you post here would also work, and would be a small change which should be easy to implement.

On 25/02/2017 at 5:05 PM, Odin said:

There are more features around the corner, but for the time being we are working on underlying core game mechanics which enable us to create more features that are requested.

Do those changes address the insurgency game mode in particular? This was a source of many issues that people asked me to pass on to you, and I'm sure people would find that information useful.

Share this post


Link to post
Share on other sites
1 hour ago, Sloan said:

That's feedback directly from one of my community members. There may be others who are also under the impression that this is the case but chose not to mention it, or it could be an isolated opinion. I don't have sufficient data to make a informed call there so I have just passed it on to you. You could probably go some way towards addressing any similar concerns that may be present among the wider community by sharing future plans before they are implemented - even just the 'must do' items for the next release in order to avoid having to disappoint anyone by having to drop some things from the list if/when others take longer than expected. A semi-redacted public roadmap for the next version could also work, with items made readable (with some media where appropriate) as issues are completed. Either approach would demonstrate a concrete plan of action with clear progress (as a count down) towards the next release and address the point that was raised. Reporting the proportion of open issues in each update that you post here would also work, and would be a small change which should be easy to implement.

Do those changes address the insurgency game mode in particular? This was a source of many issues that people asked me to pass on to you, and I'm sure people would find that information useful.

 

 

It is not my place to release any information about any upcoming features for any release. You will just have to wait for those through official channels; same as everyone else. 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×