I've been searching for an answer to this question, but I haven't been able to find a definite answer.   Are there any plans to have dual rendered scope aiming implemented in Squad?   If "dual rendered aiming" doesn't mean anything to you, then the scope aiming in the Source Engine based FPS game Insurgency should serve as a good example.   Skipping through this video should explain what I'm on about:     I do realize that this would cause the performance of the game to take a hit, but it would be such an amazing addition to an already amazing game, especially as long ranged weapons reach a higher level of implementation and become available in greater variety.   I hope someone knows or if a discussion could be started on the topic.   Thank you all in advance