Actually a really accurate shot.. the exact frame before the kill. Ill upload the before and after frame. which has me thinking.. shouldn't the game have a couple frames between the time i shoot and the time of impact.. Ya know frames where the bullet is traveling??

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45 minutes ago, shaneclipse97 said:

Actually a really accurate shot.. the exact frame before the kill. Ill upload the before and after frame. which has me thinking.. shouldn't the game have a couple frames between the time i shoot and the time of impact.. Ya know frames where the bullet is traveling??

 

To reduce network load, within certain distances (I don't know specifics, but probably around 100m) where it would take the bullet less time than your response time to the server for the bullet to travel, the game just uses hitscan.

 

Longer ranges use proper ballistic models (simulated of course, not 1:1 with real life)

Edited by Psyrus

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