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Peerun

Bullets - Speed

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Peerun   

It'd be really cool, if the damage done by a bullet would depend on the speed of the bullet, ie a difference in getting hit from 50 vs 500 metres. Etc.
 

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Peerun   

I was thinking more along the lines of 

Fastest - Good damage
Slower - More damage
Slowest - Least damage

I might be applying this info completely wrong, so correct me if that's the case.
 

More energy = more damage?

It's easy to conclude from this that a bullet needs to have as much energy as possible to do the maximum amount of damage but, unfortunately, it's not quite that simple. A rifle bullet has many times the velocity and kinetic energy of a handgun bullet, so much so that it will typically enter one side of a target, whiz straight through, and fly out the other side. If a bullet leaves the target at high speed, it's taking valuable energy with it. So what we really want from a bullet is that it deposits as much energy as possible inside the target, either stopping entirely without exiting or leaving with the minimum possible velocity. There are various ways to achieve this.

Source: 

http://www.explainthatstuff.com/bullets.html

Edited by Peerun

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Gews   
On 1/26/2017 at 7:37 AM, Peerun said:

I might be applying this info completely wrong, so correct me if that's the case.

 

 

You are.

 

Ideal performance makes the most of the bullet's energy. As the article says, "if a bullet leaves the target at high speed, it's taking valuable energy with it"That doesn't imply the same bullet will cause more damage when it's moving slow enough to remain in the target.


If you were after deer you would want a bullet that uses the majority of its energy through expansion, cavitation, etc, and exits the other side with modest velocity. Exit because exit wound = better blood trail (although you may not need it, nice to have). If you were after, say, coyote, maybe you want to save the pelt and use a lighter bullet that 'blows up' inside the animal in an attempt to avoid an exit wound. But in both cases you want, first and foremost, appropriate penetration, and second, to use all or most of the energy because this usually means a larger wound. Bullets are also not always designed for one scenario, so a general purpose hunting bullet would need to have enough penetration to cover many different shots, eg, not just broadside behind the shoulder.

 

Typically, the higher the speed of impact, the greater the projectile's deformation, so a higher speed will usually mean more damage. If you push a bullet at speeds higher than it was designed for it may deform too much to penetrate adequately, or if the bullet has little or no deformation in the first place there may be little advantage to the higher speed, depending on the shot taken, tissue vs bone, etc.

Nosler E-Tip

E-Tip+Lead+Free+Bullet+Mushroom+Effect?f

 

Anyways, in Squad it only makes sense higher speed = more damage.

 

 

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Peerun   

Aha, I was under the impression that a slower bullet, will not go straight through a target, but may instead be affected by the tissue to the extent where the bullet's path may change dramatically from the straight line that it'd otherwise punch through.

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TheFSM   

Related to this. Is body armor really modeled in Squad? Or is it similar to how Insurgency was where body armor simply added a "health buff" to the chest of a target? If its correctly modeled you need a balance of enough kinetic energy to punch through, but low enough energy for that bullet to cause damage on the inside and not simply punch a clean hole through.

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Gews   
6 hours ago, TheFSM said:

Related to this. Is body armor really modeled in Squad? Or is it similar to how Insurgency was where body armor simply added a "health buff" to the chest of a target? If its correctly modeled you need a balance of enough kinetic energy to punch through, but low enough energy for that bullet to cause damage on the inside and not simply punch a clean hole through.

 

Uh, that's not how it works.

 

 

Insurgency now has a system for 'penetration-based armor', but it's only live on co-op and competitive. No body armor in Squad, they have multipliers for different body parts but AFAIK this doesn't take into account armor.
 

ary0nh01u9kx.jpg
 

 

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