Chuc

January 2017 Monthly Recap

225 posts in this topic

I just paraphrased kory from reddit who stated on a couple occasions that it's still 3 weeks out. however this was most likely meant as a joke since two weeks ago it was three weeks and a couple of days ago it was still 3 weeks. it's just always gonna be 3 weeks until it's here:)

Edited by sgt_froug

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So are the new animations coming in V9?

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29 minutes ago, adazrambo said:

So are the new animations coming in V9?

 

No, V10.

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16.1MB update?... So the new update today?

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7 minutes ago, Dundish said:

16.1MB update?... So the new update today?

You answered yourself, 16.1MB of the real deal - Enjoy!

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7 hours ago, Dundish said:

16.1MB update?... So the new update today?

Got that same update on a few other of my games as well.

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Posted (edited)

8 hours ago, SgtHerhi said:

You answered yourself, 16.1MB of the real deal - Enjoy!

Nope... OFC I was thinking of a preparing update = 16.1MB before the BIG one! O.o

Edited by Dundish

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44 minutes ago, Major Trouble said:

Anyone seen this yet? 

 

There's a brdm wreck around 16 and a barely visible Stryker at the very end.

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1 hour ago, embecmom said:

sigh.. hope this does not become ARMA......

 

???

could I ask an explanation ?

 

1 hour ago, Major Trouble said:

Anyone seen this yet? 

 

 

Here a leaked clip with ultra max setting (SPOILER)

 

Spoiler

 

giphy.gif

 

giphy.gif

 

 

 



 

 

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2 hours ago, Major Trouble said:

Anyone seen this yet? 

 

 

Omfg!!. The lean on the Bikes....Can we've animation on some "Knee Scratching" xD

Get on ya Bikes & VavaVoom.....

 

e30bd2c85b64a43e10e43d28a087b10c.jpg

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I Noticed a new slider in the audio options after the last small update.
SL volume.... But may be I'm wrong and i doesn't saw this before?

Gesendet von meinem C6603 mit Tapatalk

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Posted (edited)

[REDACTED]

Edited by R3dundantC
Wrong thread

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On 01/02/2017 at 7:33 PM, Arcapse said:

British Army looking nice! xD

Oh yes they do, look amazing just cant wait for them! :D

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On 03/03/2017 at 10:39 AM, eagon89 said:

 

???

could I ask an explanation ?

 

 

Here a leaked clip with ultra max setting (SPOILER)

 

  Reveal hidden contents

 

giphy.gif

 

giphy.gif

 

 

 



 

 

Arma started out as a great milsim.. but changed to bring in elements to move it towards a life sim instead...  they added all sorts of vehicles that served little purpose (gokarts ???) ... most of the servers now do not really serve milsim in anyway or if they do there is very much a lack of co-ordination...  so whilst a motor bike is an interesting addition and may allow for IED / anti tank mines placed quickly in choke points.. all you will have is people asking to get one and racing them or the wrong person taking them if they are free for use especially if they spawn quickly.... just dont want this to end up adding vehicles that wont add relevance to the game .. (i.e planes) and it ends up feeling like Arma or Battlefield...

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3 hours ago, embecmom said:

Arma started out as a great milsim.. but changed to bring in elements to move it towards a life sim instead

Yes... I see that most of the server are used for "Arma real life" or something like that... sad.

Luckily I have played a lot on Arma 2 and Operation Arrowhead, where the community was different (not perfect, but different).

 

3 hours ago, embecmom said:

they added all sorts of vehicles that served little purpose (gokarts ???)

I considering Arma 3 as a money bait for make a better version of VBS 3... you know, the real simulator.

And I give them money for alpha... I'm a stupid stupid stupid dreamer.

Most of the problem in Arma 3 could be solved by using a good engine with a good optimization, even the 64bit run bad on top PC.

 

3 hours ago, embecmom said:

just dont want this to end up adding vehicles that wont add relevance to the game .. (i.e planes) and it ends up feeling like Arma or Battlefield...

In my opinion, is not realistic to compare Squad to... any other game, is a like a "new IP" with a mixed features and idea coming from different games; It takes big maps with a lot of players and vehicle and tactical fight from BF2, shooting elements from Insurgency, performance and fundamentalist fan from Arma series ¬¬

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5 hours ago, Spinelli said:

No feb monthly recap?

 

This is it for the most part.

 

 

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On 08/03/2017 at 4:55 PM, eagon89 said:

Yes... I see that most of the server are used for "Arma real life" or something like that... sad.

Luckily I have played a lot on Arma 2 and Operation Arrowhead, where the community was different (not perfect, but different).

 

I considering Arma 3 as a money bait for make a better version of VBS 3... you know, the real simulator.

And I give them money for alpha... I'm a stupid stupid stupid dreamer.

Most of the problem in Arma 3 could be solved by using a good engine with a good optimization, even the 64bit run bad on top PC.

 

In my opinion, is not realistic to compare Squad to... any other game, is a like a "new IP" with a mixed features and idea coming from different games; It takes big maps with a lot of players and vehicle and tactical fight from BF2, shooting elements from Insurgency, performance and fundamentalist fan from Arma series ¬¬

Love insurgency, its actually more brutal than Squad.. 1 shot kills... I just hope they keep it focused on ground, squad based elements .. not suggesting its moved or is moving away from that but perhaps in a race for cash a shift to attract more ARMA and battlefield players would not surprise... of course adding motor bikes does not mean thats whats happening....

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9 hours ago, embecmom said:

Love insurgency, its actually more brutal than Squad.. 1 shot kills...

Yes and no, at some point after different updates it become less "team base" game.

Moreover they recently start working on a game for both consoles and PC so... I don't know what will happen in the future.

 

9 hours ago, embecmom said:

I just hope they keep it focused on ground, squad based elements

 

I didn't play much time recently, especially after the add of 80 players server with a embarrassing performance.

But thanks for a lot of player now the new way of PvP game online is:

 

"make a good computer" or "overclock"

for a game that still use 1 core, like '90 years

 

"60 fps is not really necessary"

actually the better would be 100/120 frames so you can use the refresh rate of the monitor (even the CRT monitor have 60hz refresh rate)

The only CPU that can make run squad with this requirements is the 7700K.

In my opinion, actually the game is still in alpha so we have to wait at least the beta to see real optimization.

 

I don't think that the maker will change the base element of the game; that kind of thing is more in the hand of the community.

 

11 hours ago, embecmom said:

of course adding motor bikes does not mean thats whats happening....

 

Give them a motorbike for scout/ambush job (like in arma 2/OA) and they will steal the motorbike for... I don't know, try to jump over a hill ?

I remember when in Arma operation arrowhead domination by Xeno one person take the chinook (the only chopper who can grab the Stryker mobile spawn) and use it for flying on the top of a mountain and sniping everything.

 

9 hours ago, embecmom said:

not suggesting its moved or is moving away from that but perhaps in a race for cash a shift to attract more ARMA and battlefield players would not surprise

 

I think that this is a game made "from gamer for gamer", and in this case the gamer who make the game want a classic old style game based on squad gameplay.

About race for cash... I think that the better way to get cash is launch a game on consoles with a very big amount of potential player.

Moreover, If they want more money they only have to ask in my opinion, this is a quite big community and I think that a lot of people would be glad to add money for complete the project/game/dream... including me.

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7 hours ago, eagon89 said:

Yes and no, at some point after different updates it become less "team base" game.

Moreover they recently start working on a game for both consoles and PC so... I don't know what will happen in the future.

 

 

I didn't play much time recently, especially after the add of 80 players server with a embarrassing performance.

But thanks for a lot of player now the new way of PvP game online is:

 

"make a good computer" or "overclock"

for a game that still use 1 core, like '90 years

 

"60 fps is not really necessary"

actually the better would be 100/120 frames so you can use the refresh rate of the monitor (even the CRT monitor have 60hz refresh rate)

The only CPU that can make run squad with this requirements is the 7700K.

In my opinion, actually the game is still in alpha so we have to wait at least the beta to see real optimization.


60 fps is good enough for a game like this, if you're expecting 100 fps or more then you'll gonna have to wait a long time.
I am running it between 35-60 fps depending on the map with a i5-3570K
 

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Posted (edited)

22 hours ago, Quacken said:

60 fps is good enough for a game like this,

 

Depend on the mood, when I really want to play this kind of game yes... otherwise no; just a question of mood.

Moreover remember that is not even 60 steady, yesterday on 3 people server I shoot to a tree... drop from 120 to 75/80 for a few second; so I guess that when I do this on a full server I will reach 20 fps... good during an intensive firefight on a mobile phone game.

As in the game, the important is to reach the objective... and we will never reach it if part of the team start to say "30 fps is acceptable" like I recently read around on the forums, this kind of comments is the reason that a lot of game run bad on all PC.

 

22 hours ago, Quacken said:


if you're expecting 100 fps or more then you'll gonna have to wait a long time.
 

 

Actually only the 7700k can give this range, there is something around the forum but I don't find the link, I remember something like 75 to 100 fps on a full 80 player server.

Happy to wait, as I said before even to the beta.

 

I repeat, is a game "from gamer for gamer" and if they need money they have only to ask, or if they need time they only have to release the game later.

The only thing I don't need is a fast paced mix between arma 3 (that is more slow than Squad and 60 rock solid could be acceptable) and a generic shooter full of people happy to have a 1000/2000 $ PC and play at "smooth" 50 FPS on a 100 hz monitor, in 2017/2018, using 1/2 core of a CPU... I like old thing but I have a limit.

This decision is in the hand of the community, a good tactical FPS, or a tactical FPS for consoles, where is better to set a 30 FPS cap.

 

Unfortunately, is a small team, with limited amount of money (don't know how much they have now in the budget but surely they're not a big company like EA or Ubisoft or any other, so no money to waste), with an engine under build (recently UE4 received an update), and they put a very very very incredible high goals (100 player in the same server, simulated Newtonian physics, with vehicle and maybe choppers and planes).

Personally... I like this, big goals, small team (compared to other company); but even if i like the project I would not become a super fanboy who accept a barely performance in exchange to a shiny chopper who can be personalized with a new fancy patch

 

Luckily for us, developers know what play a game is (multiplayer PvP, not single player or co-op, big difference) so I give them my trust.

 

22 hours ago, Quacken said:

I am running it between 35-60 fps depending on the map with a i5-3570K

 

Welcome to the club, normally 45-65 on full 80 people server (depending on the map and the situation) on a 5820K.

If I can, I prefer to play on a 50 players server where i can reach a good performance.

The focus on optimization will be for the beta and, to be honest, I don't think that the actual PC's could run the game at the final release because it will contain a lot of things and it will need a new good PC based on the best components.

Edited by eagon89

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