RipGroove

Separate mouse sensitivity while aiming?

29 posts in this topic

Keep in mind all, we are the Squad community and this is the Squad forum - be civil to your fellows in your posts.

 

If in doubt, re-read your post before pressing the submit reply and ensure your speaking to each other appropriately.

You can bitch at each other via PM.

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22 minutes ago, FIXXXER said:

what you are doing with you screen is another thing,

the FOV ingame should be fixed, just as the graphics settings, mouse sensitivity etc.

the game should be way more hardcore than it is in it's current state.

 

i also absolutely do not think of SQUAD as a competitive shooter, i just do not want this to become another COD clone.

Whilst I pretty much agree with you, Squad is not finished, it's in development so things will change. 

Community feedback is needed of course to assist our dev's decisions.

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On 13/04/2017 at 7:26 AM, FIXXXER said:

unfortunately you are the one who does not understand a single thing,

scopes have higher sensitivity than let's say iron sights  and surprise surprise

i am refering to a god damn REAL LIFE situation.

wtf, Squad has nothing to do with real life. It is an arcade hardcore teamplay-oriented video game.

And in video games it works differently. You can start from reading about vectors in 3D space to understand how it works in video games:

http://mathinsight.org/vectors_cartesian_coordinates_2d_3d

And about FOV in video games:

https://en.wikipedia.org/wiki/Field_of_view_in_video_games

 

On 13/04/2017 at 7:26 AM, FIXXXER said:

it's this way in real life and it should be this way in a realistic game.

everything comes with pro's and con's, with a scope you can see further but

your aim is way more sensitive.

I don't care how it works in real life, it doesn't work like that in Squad. And Squad isn't a realistic game.

And it shouldn't be this way in a realistic game(which in its order has nothing to do with Squad, because Squad isn't one).

 

On 13/04/2017 at 7:26 AM, FIXXXER said:

move the rifle 1mm and you will miss by 1meter at certain ranges.

Again, it doesn't work like that. You can move your rifle by 1 meter and still hit the target. It's about vectors.

 

On 13/04/2017 at 7:26 AM, FIXXXER said:

having different sensitivities in the game will eleminate the con's and make it

There is no 'will'. It is already different. I explained how and why in the previous posts.

 

On 13/04/2017 at 7:26 AM, FIXXXER said:

in general making things realistic is the BEST way to balance a game, if it was for me personally i would restrict the moving sensitivity

by adding realistic physics that only allow as much movement as possible in real life.

Before you do that, you need to understand what is FOV and vectors. And how it works in video games.

 

On 13/04/2017 at 7:26 AM, FIXXXER said:

oh, btw FOV should be fixed for everybody! ;)

lol. Yeah? Tell us how you would fix FOV for few different configurations: 1280x960, 1280x1024, 1440x1080, 1920x1080, 2560x1080, 5760x1080. Make sure you at least read about FOV on Wikipedia before you answer.

All of these resolutions are possible in Squad and people play on these resolutions even right now.

Edited by Skul

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It's already implemented. AFAIK it was a thing for as long as Squad exists.

 

bEnableFOVScaling=True
FOVScale=0.011110

 

It changes mouse sensitivity depending on your current FOV(no zoom, IDS, 4x scope, etc.).

 

Don't know why they haven't added it to in-game options.


I still need to try this, I keep forgetting.


Sent from my iPhone using Tapatalk

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