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Zeno965

The Wrench - December 2016 Edition

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On 17.01.2017 at 2:11 AM, YuriIsLoveYuriIsLife said:

02_tropical_01.jpg

 

I can already see the brutal ambushing.

 

the forest in squad looks like a crap after this

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1 hour ago, FlyManRU said:

 

the forest in squad looks like a crap after this

 

You got this wrong, they might look like crap if you place them side by side, but they look pretty good compare to the scale they are representing. In the Jungle scene you might have 100 vegitation object culled (means that they are being drawn), while on say, Yehorivka, you have as much as 70 000+ vegitation objects culled (like when you stand in the middle of the map). This means that its impossible to have that level of fidelity on the scale the Squad is rolling with. But ofc its possible to have maps like Marv's, in Squad also, but not with the drawdistance currently in most maps.

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We need more static and vehicles , this maps may be not bad but not playable without big number of vehicles

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On 18-1-2017 at 11:42 AM, Zeno965 said:

 

You got this wrong, they might look like crap if you place them side by side, but they look pretty good compare to the scale they are representing. In the Jungle scene you might have 100 vegitation object culled (means that they are being drawn), while on say, Yehorivka, you have as much as 70 000+ vegitation objects culled (like when you stand in the middle of the map). This means that its impossible to have that level of fidelity on the scale the Squad is rolling with. But ofc its possible to have maps like Marv's, in Squad also, but not with the drawdistance currently in most maps.

 

This.....

Its easy to say this looks crap and this not. 

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