Fresh install of the latest build has been fine (within reason, alpha etc.) for a few days, now i'm constantly experiencing crashes after about 20 seconds loaded into a map with the following error:     System specs: i5 3570k, 8GB Ram, R9 390 8GB gfx, 2560 x 1440 res - up to date drivers etc. this is repeated running the game on ultra and high.   Quick google and the error message is a UE4 error rather than windows, so found this old thread: The VRAM pools had not been set up as stated in that post so i inserted those into my defaultscalability.ini which has not solved the problem. This is the log file output from the last crash: [2016.12.29-15.02.13:083][788]LogHAL:NoLogging: [2016.12.29-15.02.16:560][ 25]LogScript:Warning: Script call stack: Function /Game/UI/UMG/Map/SQ_RoleList.SQ_RoleList_C:Construct Function /Game/UI/UMG/Map/SQ_RoleList.SQ_RoleList_C:ExecuteUbergraph_SQ_RoleList [2016.12.29-15.02.16:863][ 27]LogD3D11RHI:Error: Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at d:\g\pipelines\owi-squad-release-a-8\U\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434 with error E_OUTOFMEMORY, Size=2560x1440x1 Format=DXGI_FORMAT_R16G16B16A16_FLOAT(0x0000000A), NumMips=1, Flags=D3D11_BIND_RENDER_TARGET D3D11_BIND_SHADER_RESOURCE [2016.12.29-15.02.36:471][ 27]LogWindows: FPlatformMisc::RequestExit(1) [2016.12.29-15.02.36:471][ 27]Log file closed, 12/29/16 15:02:36 I've reached the limits of my technical understanding/ability, so wondering if anyone has any bright ideas?   Ta