Every since I started playing, I've always tried to think of a ranking system; that didn't make it just another FPS multiplayer "CoD" copy cat/rip off. Some had to do with only lvling up when you win a game, while losing a game would either do nothing; or you'd be penalized and face the possibility of being demoted (similar to how ranked matches work in MOBAS). The only problem with this is some times, you'll join a game and it'll be close to being over and would make joining each server a bit risky. A good offset for this would be not counting those matches, but there are times when you'll join an almost full server, and when the game is over; everyone disconnects, which in return makes that server baron and boring. Obviously this could be possible further down the line, but who knows.

 

Aside from that one, I recently just came up with one that isn't a ranking system, but a "Rating System". This is great for every class, but mainly SL (Squad Leaders). There are many times where I'll get into a game, and I'll recognize SL from a game I had played with days, if not a full week ago; and know he is a good leader. There have even been times where I've been recognized (some good and some bad). What if there was a way, where at the end of each match (unless you were only in the game for 10 minutes or less) everyone gets the opportunity to rate their SQUAD members and ONLY THEIR SQUAD members, on either a scale of 1-10 or even custom titles (that pass a profanity filter) i.e: Great SL, Horrible Medic, Troll, Follows Orders, Team Player, Crap Mic, ext., While SL can rate other SL. Then once a title is made (Green being good ones, red being bad ones) it appears next to there name when scrolled over it in the player menu or at the end of a match. At which point, if there is a title there that a player likes and agrees with, the can give it a +1. If they don't, they can give it a -1, good or bad. For example, if you had a great SL and you see someone gave him the title "Great SL" you can +1 that, but then you see "Bad SL" or "Bad Mic" and you didn't see any of those to be true, you can give them a -1. If a negative title gets enough -1s, it will be removed. This would be great for any player/class. Good Medic, Great Scout, Team Player, No Mic, Lone Wolf, CoD Player (lawl). Adding something like this makes it so we have a ranking system with out any type of XP. Players can maintain a their "Rank" in being a good medic, SL, or just a good player in general. And if a player has a negative (red) title they want to get rid of, the have know exactly what to focus on. Whether its buying a new mic or simply realizing THIS ISN'T FREAKING CoD!! There's a lot of room for trolling, but I feel like a majority of the community takes this game pretty serious and it wouldn't be taken advantage of. 

 

Please give me your feedback on what your thoughts on these ranking/rating systems and even some ranking systems that you've thought of. 

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I personally dont understand why people need any sort of ranking or rating system in a game like this.
 

I play this game for the fun and intense experience it provides and so do the majority of the players, once you involve ranks and ratings you'll end up with players just looking to rank up or get their rating higher by play in their own little squad and +1 each other just so their rating is higher.

 

With you idea there are so many holes, whats stopping me from being in a squad for 25mins then my mates join the server i start a new squad and we all play the rest of the game out, which squad rates me?

 

What happens if you are playing really well and getting along with everyone and the SL's mate joins but cant fit in the squad so he kicks you out of the squad or asks you to leave it to make room for him and you have to go else where and join another, does the the new squad rate?

 

Anyways like a said above any sort of ranking or rating system that can be seen in the server will cause issues, there is plans for a basic stats section but none of the stats will be visible in a round.

 

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Rating systems are the worst addition to a tactical  shooter. OP just made the point, you get to know the good SLs just by playing alongside them, they don't need to be rated.

 

No ratings system ever please.

Edited by lightspeed

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I can understand both points. I play for the fun and overall experience as well, but what's wrong with wanting a little progression in the game? 

 

And nothing is stopping you from waiting until your friends join your server and leaving a SQUAD to join them. The only SQUAD that can rank you is the one you're in. And if you switch SQUADS even though you; and the SQUAD you're in is doing great, then that's on you for switching. 

 

If you're getting along with your SQUAD mates, that usual means your getting along with your SL. If his mates join, he'll probably just leave and make a new SQUAD. 

 

This system definitely has holes in it, but it's nothing that can't be fixed with trial and error. 

 

Is a ranking/rating system absolutely necessary, no; not at all. This game is great the way it is, however. Progression is never a bad thing, unless it's like CoD.  

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I liked the content of this relevant post by @eggman:

 

 

Edited by Psyrus

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Maybe a rating system that only you have, so you have a reminder of whom you don't want to play with. But then again your never see any chance of improvement from players. 

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Welcome on board bro.

Honestly you step in nest of vasp with this topic. 

But I think you already realized. 

 

So have a fun and see you at field

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12 hours ago, Tartantyco said:

All the answers lie here:

 

 

I love the ideas in this!! Very similar to mine, and a lot more complex!

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Occasionally when I SL, I wish I could recommend squad members for medals or some such.  Even if it was only server specific.  Calling people out at the end of a match is great, but I'd like every SL thereafter to know those members performed above and beyond, and wouldn't mind writing reports, or better yet replay Squad Recorder :) 

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Why not have real military ranks and you get them based on how long you've played, how many many matches you've won and if you've been part of a squad that was the top squad, the game doesn't tell you how far you are from ranking up but eventually you get a higher rank. This could also help people identify how good others are and if you're in the hands of a good squad leader, medic or other roles. 

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I'd like lots of end of round stats but nothing persistent which is built into the game.

Allow the end of round stats to be grabbed by a web service that can be accessed if people want them. This takes pressure off devs and gives lots of options to independent web/database folk. The best stats site will become the most popular.

 

This gives persistence if people want it without effecting gameplay.  

 

 

 

 

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16 hours ago, Darthy said:

Why not have real military ranks and you get them based on how long you've played, how many many matches you've won and if you've been part of a squad that was the top squad, the game doesn't tell you how far you are from ranking up but eventually you get a higher rank. This could also help people identify how good others are and if you're in the hands of a good squad leader, medic or other roles. 

 

Because a ranking system doesn't do any of the things people think it does.

 

Knowing the time they spent ingame tells you absolutely nothing about other players in Squad. You may have 300-400 hours played and still be a terrible squad leader (I serve as a living proof, with almost 500 hours played I still have ways to go), you may have won a 1000 matches but it's extremely difficult if not impossible to accurately determine how much an individual player out of 30-50 player team contributed to each victory, also how exactly could you determine which squad was the best squad? The point system in its current state is extremely flawed and having the most points doesn't really mean anything.

 

Addition of a ranking system would only give more ammo to the egotistical "I'm a higher rank, so I don't really have to listen to you" douches, while providing no information about the actual skill level of players. Being a good player in Squad has more to do with personal qualities than with hours played, and you can't quantify those with a ranking system.

 

If you desperately need a progression system, you may use the MultiSquid's Squad Ranking™

  1. Learn the basics of the game
  2. Learn the ropes of squad leading
  3. Become a respected player within the community
  4. Get into a clan
  5. Become a respected squad leader within your clan
  6. Win one of the community events with your clanmates
  7. Become an officer or a person of authority within your clan
  8. Contine winning the community events, become a widely recognized squad leader (top rank, super master diamond global general or whatever)
Edited by MultiSquid

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you can't rank a player from a game, unless he has got like a million matches down... he will only be responsible for 1/50th of his own score, due to his teammates. This is a big problem in games like overwatch and counterstrike even where you only play 6/5 v 6/5.

I think its best to leave the rankings to the clan matches. Just play the game to have fun!

I wouldnt mind a "history stats" at all like "i have killed 25 BTR's in all my playing time" and stuff like that, but actual progression/rank system... i don't like the idea really, and if stuff like achievements are implemented people will start doing crazy stuff to get those achievements instead of playing to win.

Keep it raw, reminds me of the time before CoD4 came out that started this whole progression/rank up trend in FPS. Back when you would play a game just to have fun, and not to prove anything to people browsing your profile or seeing your new skins.

Edited by Shovely Joe

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