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Release: Alpha Version 8.8

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Read all about the newest release Here!

 

UPDATE 8.8 Hotfix  (25 November 2016)

 

We are now pushing a version Alpha 8.8 hotfix. Here are the changes:

 

  • fixed a bug int the anti-cheat plugin that prevented some players from joining servers
  • modified the BTR collision body to reduce it's jumping when colliding with objects

 

 

UPDATE 8.7 Hotfix  (11 November 2016)

 

We are now pushing a version Alpha 8.7 hotfix to ship our the new map Kokan. It is available for download now.


UPDATE 8.6 Hotfix  (10 November 2016)

 

We are now pushing a version Alpha 8.6 hotfix release. This is planned as the last hotfix before the free weekend begins! For those curious, the free weekend will begin at 6PM GMT Thursday. Here are the changes:

  • Enabled the "relative net updating" system in preparation for high server load over the free weekend. This allows for variable update rates per client / networked object so that networked objects that are farther away from people can be processed at a lower rate and thus lower cost on the server for little change in functionality.
  • Fix to prevent the steam integration in unreal engine from deleting the "steam_appid.txt" file, which has proved the cause of steam being unable to start attached to the game in a number of circumstances.
  • Cosmetic change to the way server counts work in the in-game server browser so that a server with 70 players and 72 slots, two of which are reserved, will now be shown as: 70 / 70 (+2) instead of the old 70 / 72 (2). This is to reduce confusion / frustration in newer players who are trying to join servers that are actually full when considering the reserved slots.


 

UPDATE 8.5 Hotfix  (9 November 2016)

 

We are now pushing a version Alpha 8.5 hotfix release, here is the only change:

  • Disabled a portion of the new EAC integration which was causing server crashing on round end.

 

 

UPDATE 8.4 Hotfix  (9 November 2016)

 

We are now pushing a version Alpha 8.4 hotfix release, here is the only change:

  • This fixes a bug in the anti cheat plugin causing server crashes

 

UPDATE 8.3 Hotfix  (8 November 2016)

 

We are now pushing a version Alpha 8.3 hotfix release. For those curious, we are pushing out smaller patches in quick succession in preparation for the free weekend at the end of the week. Here are the changes:

  • Fixed file integrity checks in EAC.
  • Fixed players getting disconnected from servers by EAC without an error message.
  • Fixed huge player models showing when watching someone switches seats in a BTR-80 far away.
  • Fixed an invisible collision mesh sometimes getting left behind after a player dies.

 

UPDATE 8.2 Hotfix  (8 November 2016)

 

We are now pushing a version Alpha 8.2 hotfix release, here are the changes:

  • Added a HUD indicator which shows the names of the players currently in your vehicle.
  • Added color coded indicators showing the status of your squad members. The statuses are: not spawned in / dead (white), spawned in and not bleeding (green), bleeding (yellow), incapacited / revivable (red).
  • Added new player first time help messages for fundamental events, including the first time: using the map, becoming a squad leader, becoming a medic, bleeding, using a vehicle, and using a supply truck.
  • Added the yellow spawning dot to all spawnable points to make the spawning interface more intuitive and consistent.
  • Made toggled crouch enabled by default for newly installed copies of Squad.
  • Made the jump key untoggle crouch when crouch toggling is enabled.
  • Increased round duration timer on 2k INS maps from one hour to 90 minutes and 4k INS maps from 90 minutes to two hours.
  • Changed squad leader marker distance indicator so it is less precise at longer distances.
  • Attempted fix for a server crash relating to vehicle claiming.
  • Attempted fix for a server crash relating to players being ejected from a vehicle.
  • Fixes to code for preventing players from clipping through walls.
  • Fix for the draw distance on several deployables so they don't disappear after 80-100 meters.
  • Fix for backblast rotation on RPGs and LAWs being in the incorrect direction.
  • Fix for NSV not having sounds on low quality in the third person.
  • Fix for giant player models appearing for a split second in certain cases where soldiers are entering or exiting vehicles.
  • Fix for soldier's 3p mesh being shown when driving vehicles on listen servers, EG starting up Jensen's range in local training mode.
  • Extended the logical scanning range of shoveling to improve it's reliability.
  • Fix for certain server functions not being called properly and causing log spam.
  • Fixes for the spawning mechanics of weapons caches.
  • Fix for incendiary grenades to allow for better interaction with weapons caches.
  • Disabled texture streaming on grass textures.
  • Replaced missing and broken statics on Yehorivka.

 


UPDATE 8.1 Hotfix  (4 November 2016)

 

We are now pushing a version Alpha 8.1 hotfix release, here are the changes:

  • Attempted fix for a rare memory related server side crash.
  • Fix for players being able to see through walls when prone.
  • Fix an issue where players would be given very large or very small scores.
  • Fix for reserve slots not functioning properly.
  • Fix for the EAC shield not showing up properly.
  • Fix for Ambient Occlusion not being able to be turned off.
  • Fix for healing sounds incorrectly overlapping each other until the sound fully completes.
  • Fix for empty servers incorrectly showing up as having poor health.
  • Fix for smoke trail effects not cleaning up properly in certain cases.
  • Fix for suppression effects being disabled on low quality settings.
  • Clean Razorwire has been reduced from 100 to 25 construction points.
  • Militia and Insurgent Heavy Machine Gun deployables are now limited to 2 unshielded and 2 shielded DShKs instead of unlimited shielded DShKs.
  • Reduced linear recoil pattern on HMMWV .50 and all emplaced weapons. They should be slightly more effective at long range engagements.
  • Fix for interior engine sounds not beeing affected by effects slider.
  • Fix for issue with KPVT 3p fire sounds dropping out.
  • Adjustment of sound muffling when incapacited.
  • Removed a UB32 technical from Chora INS.
  • Added ambient sounds to Yehorivka.
  • Updated Yehorivka AASv2 with the correct Militia Urals and removed guardrails from main roads.
  • Fix for Yehorivka AASv2 Logi Supply Point uncappable state once capped.
  • Fix for fences on Gorodok.
  • Extended the draw distance of trees on Fool's Road.
  • Fix for red and blue colored GP25s at various LODs.

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lol wtf this update just dropped out of nowhere like a 1000 pound bomb... 3 gig download and I thought it was coming out on like the 8th? xD

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Man that update list is huge, fun read and I love the emphasis on driver/logistics play by rewarding everyone involved. Hopping on now!

 

But needless to say, you guys killed it!

Edited by DoctorKamikaze

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20 minutes ago, WarEagle751 said:

This change log and recap is amazing! I can't wait to play it! Just too bad the Stryker didn't make it in Alpha 8.

Well, we get the CROW humvee instead which is basically a Stryker only with fewer seats.

Edited by Gorzu

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31 minutes ago, sturdypencil said:

I'm still  downloading. I run on a fx 6300 hoping for a better frame rate at least!!!

 

You HAVE to upgrade dude, that's a drastically sub-par 2012 CPU trying to run a 2016 game that's far from complete. You're trying to lug 3000 lbs of building materials across Alaska with a broken wheelbarrow. It ain't happening.

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