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oxygencube

[Dev Tutorial Stream] Lighting Your Map

Beautiful. Once again, thanks for holding the stream! You guys are definitely showing other developers on how to involve their community, especially when you provide mod support, as always.

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Your beard is making me doubt my manhood.

Thanks for the video oxy, very intresting stuff.

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I noticed that he spent alot of time having to place the Sphere Reflection Capture Nodes in a grid all around the map (Not during the stream, but when working apparently). Would it be possible to write some piece of C++ code to do this automatically?

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Agreed with Desmo.

Gonna make the feeling of playing the same maps over and over go away. Excited.

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7 hours ago, Didgy said:

I noticed that he spent alot of time having to place the Sphere Reflection Capture Nodes in a grid all around the map (Not during the stream, but when working apparently). Would it be possible to write some piece of C++ code to do this automatically?

 

 

Yea, I could prob come up with something in BP. I actually just copy/paste a set from another map. In the end, I still have to adjust most of them by hand to get optimum placement/height. Really doesn't take long tbh, not worth the R/D time to create the tool imho.

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Oh man, thanks for the tut. I was like " yeah throw some lights in yeah looks good, I am done" Now I am like "..ehh ok delete all lights restart"

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Some good news about lighting in upcoming UE 4.16.

https://forums.unrealengine.com/showthread.php?142071

 

Epics has optimized DFAO, so it might return in squad in later releases.

 

If you dont know what DFAO is, here is the link.

 

Also I should say that lighting in open world games made on UE - is one of the major problems in my opinion.

The second problem (and the most important) is perfomance and the absence of primitive methods of optimizing ordinary things, such as the absence of shadow lods. Yes, you can do shadow lods using blueprins (prefabs), but from the engine like UE4 I personally expected something built-in inside mesh import pipleline, the same way such as ordinary lods import for example.

Also the overdraw budget is really low. 

Edited by FishMan

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