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Krypton56

Repair vehicles/recovery vehicles

Good or bad idea haha?  

55 members have voted

  1. 1. This type of vehicle ?

    • Good idea
      43
    • Bad idea
      12


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Hi Guys

 

What about vehicles that can go repair or recover stuck vehicles. Maybe if it was to to a vehicle wreck it can claim back tickets or take the wreck back to base to get the vehicle to re-spawn early? This could be a really cool addition or not haha what's people think?

 

Or it could just clear the wrecks of vehicles.

- clear or recover wrecks

- recover stuck vehicles (winch system maybe or crane) this would solve the vehicles getting stuck such as over turned

- return abandoned vehicles to main base?

 

Create a new type of squad role maybe a crew of 2 one to drive another to attack winch or be on a small gun on the roof

 

https://www.bing.com/images/search?q=M88+Hercules&view=detailv2&&id=D6E3EB8D58A1F51F6155459D6FD04EE20207C44E&selectedIndex=2&ccid=lVFCYlzB&simid=608026808838720943&thid=OIP.M955142625cc124f922d3c7f452c357eeH0&ajaxhist=0

 

So this is the British Hercules m88 recovery tank

 

 

 

 

This is the USA one

Edited by Krypton56

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Idea itself is good.

 

But I think Squad is complex more than enough. Too many tools(Like in Battlefield with 8 types of different useless drones) isn't a good thing, too.

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I think it's much to specialised a role for Squad to be perfectly honest. Now if you could tow other vehicles with a cable like War Thunder tanks to get them unstuck I think that would be good. Towing wrecks might be good as well to move them from being a road block but recovering them to base or repair station to allow a faster spawn maybe not so much.

 

Edit: Sorry I voted bad idea. Although I like elements of the idea the overall addition of a special recovery vehicle mechanic I don't think we need.

Edited by Major Trouble

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23 hours ago, WarFox89 said:

I like it. I doubt it's gonna happen.

 

Never know :P

18 hours ago, KulaGGin said:

Idea itself is good.

 

But I think Squad is complex more than enough. Too many tools(Like in Battlefield with 8 types of different useless drones) isn't a good thing, too.

 

I'm opposite I think squad needs to be more complex battlefield isn't a complex game at all its really simple (basically COD with vehicles). This is why I play squad in the first place because its not as complex as something like arma but not to childish run and gun like battlefield. I think its somewhere in between with where the devs are going with the game hopefully in the middle ground between arma and battlefield.  and something like this would be in the middle in my opinion.

15 hours ago, Major Trouble said:

I think it's much to specialised a role for Squad to be perfectly honest. Now if you could tow other vehicles with a cable like War Thunder tanks to get them unstuck I think that would be good. Towing wrecks might be good as well to move them from being a road block but recovering them to base or repair station to allow a faster spawn maybe not so much.

 

Edit: Sorry I voted bad idea. Although I like elements of the idea the overall addition of a special recovery vehicle mechanic I don't think we need.

 

The towing the wreaks is the main point for getting stuck or glitched vehicles out. the other ideas where to make it a more usefull role such as clearing wrecks could get tickets back or taking the wreck back to base theses are all ideas to make the role more interesting. but the main reason was for removing stuck vehicles or wrecks in the way.

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48 minutes ago, Krypton56 said:

The towing the wreaks is the main point for getting stuck or glitched vehicles out. the other ideas where to make it a more usefull role such as clearing wrecks could get tickets back or taking the wreck back to base theses are all ideas to make the role more interesting. but the main reason was for removing stuck vehicles or wrecks in the way.

 

You can do that with the vehicles we have if you have a tow cable.

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What you could do to avoid unnecessay development time on this is to have logistics trucks perform mobile repair functions. It would require supplies on the truck that would be spent repairing the vehicle. The resource cost would have to be higher than repairing at repair stations, say3-5x, and would not allow complete repairs. No specialized crews or vehicles to add, just the mobile repair function.

Edited by Tartantyco

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29 minutes ago, Tartantyco said:

What you could do to avoid unnecessay development time on this is to have logistics trucks perform mobile repair functions. It would require supplies on the truck that would be spent repairing the vehicle. The resource cost would have to be higher than repairing at repair stations, say3-5x, and would not allow complete repairs. No specialized crews or vehicles to add, just the mobile repair function.

This sounds kinda perfect to me.

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1 hour ago, Krypton56 said:

battlefield isn't a complex game at all its really simple (basically COD with vehicles).

When I said complex I meant game with over9000 useless items like in Battlefield. All you need to win in Battlefield is Jets, Helis, Tanks, engineers on tanks and medics in infantry. You don't need(and you shouldn't) to use more than 50% of tools in battlefield to win. And even more, if you want to win you shouldn't use some specific items because there are other items which are a lot more useful... Classes like sniper, support with all tools are useless because engineers and medics are a lot more useful and OP. I'm talking about items like bipods, different types of UAVs, repair wallies. Check this one:

BF4_EOD_Bot.png

 

I mean, REALLY? I personally stopped playing battlefield because it became 'world of unlocks and useless tools'

 

1 hour ago, Krypton56 said:

This is why I play squad in the first place because its not as complex as something like arma but not to childish run and gun like battlefield.

I think you confuse complex structure of the game with hardcoreness.

 

Here's comparison:

CSGO: simple, casual, forgiving, tactical, softcore.

Battlefield: complex, casual, forgiving, run'n'gun, softcore.
Squad: plain, serious, unforgiving, tactical, hardcore.

Arma: complex, serious, unforgiving, tactical, hardcore.

 

Battlefield is a childish casual run'n'gun shooter with over9000 tools(jets, helis, UAVs, repair wallies, static UAVs, other repair tools, 50 rifles per class, 50 sights per rifle, a lot of grenades per class etc), most of which are useless because there are other a lot more OP tools and there are no reasons to use any other tools instead of the most OP ones...

 

Squad is direct opposite of that: mature serious tactical oriented hardcore shooter where pretty much every item is useful: shovel, bandages, grenades, rallies, FOBs. What I like a lot in Squad is that there is no items like repair wallies(it doesn't matter if that rally is small and with remote control or if it's big and you have to be inside that vehicle) or UAVs.

 

Battlefield is a lot more complex game than Squad with over9000 tools, items and vehicles. That's one of the reasons why I stopped playing Battlefield and I pretty much hate it nowadays.

 

I think the best solution would be to make logistics vehicles to be able to repair other vehicles with points if there are no enemies around like the other guy suggested.

Edited by KulaGGin

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3 hours ago, Major Trouble said:

 

You can do that with the vehicles we have if you have a tow cable.

 

Yeah I mean its all good io mean the main issue was the vehicles getting stuck/overturned so anything that's solving this while adding realism to the game I thinks cool :) I mean I just thought it be cool to have a specific vehicle as then its not so chaotic. But this is obviously a long time down the line so yeah just adding some kind of winch to basic vehicles would be good :)

 

2 hours ago, KulaGGin said:

I think you confuse complex structure of the game with hardcoreness.

 

Here's comparison:

CSGO: simple, casual, forgiving, tactical, softcore.

Battlefield: complex, casual, forgiving, run'n'gun, softcore.
Squad: plain, serious, unforgiving, tactical, hardcore.

Arma: complex, serious, unforgiving, tactical, hardcore.

 

Battlefield is a childish casual run'n'gun shooter with over9000 tools(jets, helis, UAVs, repair wallies, static UAVs, other repair tools, 50 rifles per class, 50 sights per rifle, a lot of grenades per class etc), most of which are useless because there are other a lot more OP tools and there are no reasons to use any other tools instead of the most OP ones...

 

Squad is direct opposite of that: mature serious tactical oriented hardcore shooter where pretty much every item is useful: shovel, bandages, grenades, rallies, FOBs. What I like a lot in Squad is that there is no items like repair wallies(it doesn't matter if that rally is small and with remote control or if it's big and you have to be inside that vehicle) or UAVs.

 

Battlefield is a lot more complex game than Squad with over9000 tools, items and vehicles. That's one of the reasons why I stopped playing Battlefield and I pretty much hate it nowadays.

 

I think the best solution would be to make logistics vehicles to be able to repair other vehicles with points if there are no enemies around like the other guy suggested.

Edited 53 minutes ago by KulaGGin

 

Cool story Bro !!

 

3 hours ago, Tartantyco said:

What you could do to avoid unnecessay development time on this is to have logistics trucks perform mobile repair functions. It would require supplies on the truck that would be spent repairing the vehicle. The resource cost would have to be higher than repairing at repair stations, say3-5x, and would not allow complete repairs. No specialized crews or vehicles to add, just the mobile repair function.

 

Yeah completely agree I think if this vehicle was implement it could be a kinda jack of all trades support vehicle. maybe can drop a crate and have the repair crate like you said whilest being able to rescue vehicles also :) But I do think this is a good way to solve the wreck issue as the devs said something about shovelling them to remove but I don't think that would be good as if this beast came in haha :)

 

Edited by Krypton56

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Stay focused people. Discuss the OP.

 

I imagine a system will be implemented to remove wrecks. Right now they are non-removable road blocks. A simple implementation until a more complex system is worked in, is to have the ability to remove them with shovels. Gamey yes, but it could be added as a stop gap for now.

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3 minutes ago, DesmoLocke said:

A simple implementation until a more complex system is worked in, is to have the ability to remove them with shovels. Gamey yes

Just as digging up/down ammo crates and everything else. I actually like this shovel system, it forces players to be static for some time. And mobility is one of the most important things in all FPS games.

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As I was reminded by my friend Zulu there is also the possibility of mine clearing too as an idea theses thing are beasts on the battlefield :) they also can have mine clearing stuff attached to the front.

 

 

 

 

 

 

 

 

And they also can deploy bridgesn

 

 

 

oh and another video of the m88 Hercules ;)

 

 

 

Edited by Krypton56

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Should be like it was in PR, just put all of that in the logi truck, no need for a seperate vehicle, as for wrecks, I say let them stay, cover is good for everyone.

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18 hours ago, xtali said:

Should be like it was in PR, just put all of that in the logi truck, no need for a seperate vehicle, as for wrecks, I say let them stay, cover is good for everyone.

 

Yeah but it ads some more realism plus the wrecks are a nuesence and there needs to be a system in place for them. and these vehicles a damb cool :)

Edited by Krypton56

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waste of time, IMO. good idea for an offroad recovery simulator tho.

 

> you want to "remove" a wreck from the Gamestate then stachel that thang off the map (satchel or other planted HE), ie: if a "wreck" is exploded by a player set charge, then it could dissappear, not too difficult to achieve i think.

 

> you want to recover stuck (i presume bogged, i mean, what else . . . ?) vehicles then you first need a system for them to get stuck/bogged. ie: add yet more complexity to a game already struggling in some places.

 

> you keep rolling your vehicle or getting stuck (not bogged, coz no bogging system in game), thats your problem, learn to drive

 

you could add it to the game, along with all the extra overheads associated, and still virtually no-one would use it.

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the idea is not to get em wrecked in the first place :P.. take a hit retreat to repair station at FOB/main then  go again... makes more sense if/when they add kit/vehical spawn timers so their isnt a constant barrage of RPGS raining down at you.

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11 hours ago, LaughingJack said:

waste of time, IMO. good idea for an offroad recovery simulator tho.

 

> you want to "remove" a wreck from the Gamestate then stachel that thang off the map (satchel or other planted HE), ie: if a "wreck" is exploded by a player set charge, then it could dissappear, not too difficult to achieve i think.

 

> you want to recover stuck (i presume bogged, i mean, what else . . . ?) vehicles then you first need a system for them to get stuck/bogged. ie: add yet more complexity to a game already struggling in some places.

 

> you keep rolling your vehicle or getting stuck (not bogged, coz no bogging system in game), thats your problem, learn to drive

 

you could add it to the game, along with all the extra overheads associated, and still virtually no-one would use it.

 

 

>You should start you own post off with your own idea :)

 

> The game isn't complex if you think it is maybe you should play cod or battlefield

 

> This happens accidents happen this is just a cool feature that gives players a second chance. especially as a flipped vehicle can also bug out as it wont respawn.

 

>That's why it would be used as it would be keeping the momentum of the team going rather then getting bogged down by stuck vehicles, wrecks in the way, and other suggestions that could be emplaced to make the role even more useful.

 

8 hours ago, Bigsmokeee said:

the idea is not to get em wrecked in the first place :P.. take a hit retreat to repair station at FOB/main then  go again... makes more sense if/when they add kit/vehical spawn timers so their isnt a constant barrage of RPGS raining down at you.

 

 

It was an idea as to an extra way that it could help the game meaning you have to work as a team and that if a vehicle goes down you  need to secure the area so that the recovery vehicle can come in and grab the vehicle but as I said this was a side idea the main one is the removal of wrecks and helping out of stuck vehicles. :) but I see where your coming from and what you would have to remember is that how long it would take to get back to base would still be a pretty long time. so this idea may not have been so good I don't know its just ideas to make the role more useful.

Edited by Krypton56

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had another idea Maybe they could return unclaimed vehicles left around the map back to base? just a thought whats people think?

 

 

Or if a different damage system was implemented that immobilized vehicles this could then rescue them and take them back to a repair station?

Edited by Krypton56

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7 hours ago, Krypton56 said:

 

 

1 >You should start you own post off with your own idea :)

 

2 > The game isn't complex if you think it is maybe you should play cod or battlefield

 

3 > This happens accidents happen this is just a cool feature that gives players a second chance. especially as a flipped vehicle can also bug out as it wont respawn.

 

4 >That's why it would be used as it would be keeping the momentum of the team going rather then getting bogged down by stuck vehicles, wrecks in the way, and other suggestions that could be emplaced to make the role even more useful.

 

 

5 > It was an idea as to an extra way that it could help the game meaning you have to work as a team and that if a vehicle goes down you  need to secure the area so that the recovery vehicle can come in and grab the vehicle but as I said this was a side idea the main one is the removal of wrecks and helping out of stuck vehicles. :) but I see where your coming from and what you would have to remember is that how long it would take to get back to base would still be a pretty long time. so this idea may not have been so good I don't know its just ideas to make the role more useful.

 

 

1. i'm commenting on your idea, which i don't think is silly btw, just don't agree it would be a worthy addition in this particular game, so why make yet another thread (threads are for Discussion)

 

2. you mistook my meaning: i meant complexity of the Code(ing) of the game not the Playing of the game. ;)

 

3. yes indeed, however why don't we address the issue of flipped vehicle bugging-out, instead of creating a whole new system that needs to be added to the game that will put an even higher Overhead burden on it.

 

4. momentum might actually suffer as you would then have to call on or the towies or go back to main to collect the recovery(tow) vehicle - bogging your squad and team down in a situation that need not exist. "removing" vehicles (not just pushing them out the way - which would also be easy to impliment), as iv'e stated, could be done via HE charges or similar.

 

5. i understand but i just think this sort of system(idea) would suit longer campaign type games, like in ArmA (ie: MilSim).

 

 

" had another idea Maybe they could return unclaimed vehicles left around the map back to base? just a thought whats people think? " < this idea is better and should be rewarded for recoveries - but again, taking peeps away from the objectives of the game like this should not overly harm or alter the way the game plays out.

 

i'm getting into making things for a JointOperations GameplayMOD for Squad and would cosider it to be an "arcade(y)" type Mod. Maybe some of your ideas here could be incorporated into a "HardCore" or Campaign" version of Squad. . . .

 

:)

 

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Only way I would see it in game is if it's spawned on main, and vehicle squads (tanks, apc) would use it when they lose their vehicle to reduce it's respawn time by bringing the wreck of the vehicle back to main or to recover some of the lost tickets. Through that would take way too much coordination, especially if the wreck is in a city with hostiles. You would need infantry to secure it and then send the vehicle in, but no infantry squad would want to safeguard a vehicle wreck whilst the vehicle is coming to recover it and some tickets.

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On August 16, 2016 at 5:16 PM, xtali said:

 as for wrecks, I say let them stay, cover is good for everyone.

Cover is not the only thing that results from a destroyed vehicle that cannot be moved. I have seen several times friendly destroyed vehicles blocking the exit from a spawn near the start of a round. There needs to be an alternative around this, as there would be IRL.

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18 hours ago, Catindabox said:

Cover is not the only thing that results from a destroyed vehicle that cannot be moved. I have seen several times friendly destroyed vehicles blocking the exit from a spawn near the start of a round. There needs to be an alternative around this, as there would be IRL.

 

On ‎16‎/‎08‎/‎2016 at 10:16 PM, xtali said:

Should be like it was in PR, just put all of that in the logi truck, no need for a seperate vehicle, as for wrecks, I say let them stay, cover is good for everyone.

 

 

Wrecks can also be a nuisance as there easy ways to jump into a secure fob such as if its next to a fence that you cant usally jump over it makes the fob pretty useless as its another entry point that will go undefended  I found this especially on the new map as it has so many fences 

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