Jump to content
r3volution

Better Rifle for Militia Medic?

Question time?  

43 members have voted

  1. 1. Which would be your preferred weapon for the Militia Medic class?

    • AMD-65 (Insurgent medic)
      8
    • AKMS (skeleton stock AKM)
      8
    • AKS-74 (skeleton stock AK-74)
      5
    • AKS-74U (current medic weapon)
      20


Recommended Posts

As a consistent player of the medic class in SQUAD I keep wondering, does the Militia faction's medic really deserve to get stuck with the AKS-74U? It feels a bit unfair given that for every other faction the medic is granted access to a full strength assault rifle (albeit generally one without optics - except US which is fine).

 

Does anyone else feel like me in that it would be a lot more fun to play as the medic for Militia if the class was given, say the AMD-65, the same weapon used by the insurgent medic? Or do you prefer the AKS-74U? If so why?

 

What are the thoughts?

Edited by r3volution
Edited to change poll question/answers

Share this post


Link to post
Share on other sites

I've never felt at a disadvantage with the AKS-74U since I'm not really focusing on shooting people at long range as a medic. When I do need to shoot an enemy it's usually at close range, and for that the 74U is fine.

Share this post


Link to post
Share on other sites

I don't think it ever hurts to have an option. The AKS-74U is a situational weapon and is most definitely better than the standard AKM or AK-74 in some situations, but it would be nice to choose the more-universal firearm that is the AK-74 or AKMS if that's your prerogative. 

Share this post


Link to post
Share on other sites
8 minutes ago, Blackout330 said:

If you are going to do a poll, add the AKS-74U to it.

 

It's not like that gun sucks, it has great CQB abilities.

 

I made my post under the assumption that the choice would be an alternate kit weapon. 

Share this post


Link to post
Share on other sites

It's a really solid weapon to be honest and for me, is better than AKM. And from what I've gathered, the muzzle velocity is the only downside of AKS-74U when compared with AK-74 and I don't even know if they modeled it in the game.

Share this post


Link to post
Share on other sites

Aks-74u ftw. Love it. If your medic'ing and need your weapon you're usually up close. The short barrel offers you a much shorter side profile which gives you an edge in those situations. I've not had to many problems making medium/long range kills with it either.

 

To have a poll and not include it isn't really fair. That's like not being able to vote for a politician who's in power and already getting the job done. Why would you want to vote for an alternative. No vote from me sorry, didn't like any of the candidates more.

Share this post


Link to post
Share on other sites
52 minutes ago, Blackout330 said:

If you are going to do a poll, add the AKS-74U to it.

 

It's not like that gun sucks, it has great CQB abilities.

 

Was more a poll on the weapon alternatives for militia medic, hence the title of the question. I know there's definitely plenty out there who like the AKSU. I'd just rather see that weapon used in a more appropriate class (e.g some kind of Assault Rifleman type option ala the PPSH raider in Insurgents). It feels like for the medic to be in line with the other factions a weapon with slightly more range would be appropriate. :)

Share this post


Link to post
Share on other sites
59 minutes ago, r3volution said:

 

Was more a poll on the weapon alternatives for militia medic, hence the title of the question. I know there's definitely plenty out there who like the AKSU. I'd just rather see that weapon used in a more appropriate class (e.g some kind of Assault Rifleman type option ala the PPSH raider in Insurgents). It feels like for the medic to be in line with the other factions a weapon with slightly more range would be appropriate. :)

But a poll like this gives rise to bias.

It doesn't paint the full picture, because it only displays data from those who want a new gun. Say a majority of the poll dudes want an AKS-74, it still may mask the fact that even more people still want the AKS-74U simply because the option isn't there.

 

Just add the poll for reliability's sake.

1 hour ago, VarenykySupreme said:

 

I made my post under the assumption that the choice would be an alternate kit weapon. 

Yea I know, I was just addressing OP's polling issues.

Edited by Blackout330

Share this post


Link to post
Share on other sites

The poll is not to assess whether or not people want the gun changed as that's largely a matter within OWI's court and not something I wanted to use the poll to determine. I'm more interested in seeing if it was changed what people would want it changed to, hence my polling options reflecting that.

Share this post


Link to post
Share on other sites
17 minutes ago, r3volution said:

The poll is not to assess whether or not people want the gun changed as that's largely a matter within OWI's court and not something I wanted to use the poll to determine. I'm more interested in seeing if it was changed what people would want it changed to, hence my polling options reflecting that.

 

You need to include all the guns then and not just cherry pick. The devs, i believe, made their choice on balance and how they would like to see people play the medic role but you've made yours on personal preferance it would seem.

 

Asymmetry in warfare happens all the time. It's up to the soldier to play to his strengths.

Share this post


Link to post
Share on other sites

OK I've changed the question so it includes the AKSU. Hope that makes everyone happy. As for arguments about asymmetry that's fine, but within a window of equivalency.  The medic role is still supposed the same on the battlefield no matter which team, and the weapon should reflect this IMO. If every other faction has a weapon at least equivalent to the basic rifleman class then why cripple the militia medic at range relative to his compatriots when there's plenty of other weapons that would suit better. If the AKSU was for a specialist class like raider then there's no issue having a weapon that limits engagement range.

Share this post


Link to post
Share on other sites
13 minutes ago, r3volution said:

OK I've changed the question so it includes the AKSU. Hope that makes everyone happy. As for arguments about asymmetry that's fine, but within a window of equivalency.  The medic role is still supposed the same on the battlefield no matter which team, and the weapon should reflect this IMO. If every other faction has a weapon at least equivalent to the basic rifleman class then why cripple the militia medic at range relative to his compatriots when there's plenty of other weapons that would suit better. If the AKSU was for a specialist class like raider then there's no issue having a weapon that limits engagement range.

 

The AKSU is not the current weapon, nor is it a weapon that exists. The current weapon is the AKS-74U. The AKS-74U might cripple the range of the medic, but it makes them damn near the most effective player in close quarters due to the high fire rate of the weapon. Trust me when I say I dislike the AKS-74U as well, but there are situations in which it can be quite useful. 

Share this post


Link to post
Share on other sites
11 minutes ago, r3volution said:

OK I've changed the question so it includes the AKSU. Hope that makes everyone happy. As for arguments about asymmetry that's fine, but within a window of equivalency.  The medic role is still supposed the same on the battlefield no matter which team, and the weapon should reflect this IMO. If every other faction has a weapon at least equivalent to the basic rifleman class then why cripple the militia medic at range relative to his compatriots when there's plenty of other weapons that would suit better. If the AKSU was for a specialist class like raider then there's no issue having a weapon that limits engagement range.

 

Not true. We have differences across the LAT roles for different factions so why should the medic class be any different. Evaluate, adapt, overcome. If the game was so far imbalanced I'd agree with you but it doesn't seem that way either to many others, myself included. 

Share this post


Link to post
Share on other sites

I'd like to see multiple weapon options per kit/role, especially on non-conventional factions like the insurgents and militia.

 

SKS for alt medic for example would be great.

Share this post


Link to post
Share on other sites

I don't mind the AKS-74U, as a medic I'm normally to busy keeping the guys with better guns alive!

Share this post


Link to post
Share on other sites

orginanaly it seemed like the whole goal was to make medic underpowered on purpose so he was encouraged to heal not fight. however thats not consistent with all factions as its a standard ak (like rifleman) for russians and USA has a standard redot site. however i think when kit customization comes medic might get some variation in how you want to play him. which might even mean an alternate weapon or 2.:ph34r:

 

honestly for right now it hink its fine i really enjoy the ak74u i have no issue with it i don't feel its underpowered enough to matter your not suppose to be mainline infantry anyways you are support role. ;) (even if you have a big rifle) besides i like its irons better than ak's! :D 

Edited by WiFiDi

Share this post


Link to post
Share on other sites

US medics get a RDS now,

 

How is it in the interest of balance if the insurgent's medic class is stuck with the worse gun?

 

The US medic is now just a Rifleman.v2

Share this post


Link to post
Share on other sites
39 minutes ago, Rarecheddar said:

US medics get a RDS now,

 

How is it in the interest of balance if the insurgent's medic class is stuck with the worse gun?

 

The US medic is now just a Rifleman.v2

 

Realism? it's not like the insurgent's have a plethora of weaponry.

 

Better weapons go to combat troops. 

 

And balance in PR and Squad is more about game modes, and terrain then a totally balanced fire power system. (IMHO) 

Edited by peps1

Share this post


Link to post
Share on other sites

Like in reality, nobody can fully develop potential of the guns. AK-74 has an advantage over AKS-74U only on distances which are unreachable for most of the players. In other words, players will suck equally both with AK-74 and AKS-74U.

Share this post


Link to post
Share on other sites
5 minutes ago, peps1 said:

 

Realism? it's not like the insurgent's have a plethora of weaponry.

 

Better weapons go to combat troops. 

 

And balance in PR and Squad is more about game modes, and terrain then a totally balanced fire power system. (IMHO) 

 

So you're saying that developers should sacrifice balance for realism?

 

When it can easily (and still significantly realistically) be implemented?

Share this post


Link to post
Share on other sites
Just now, Rarecheddar said:

 

So you're saying that developers should sacrifice balance for realism?

 

When it can easily (and still significantly realistically) be implemented?

 

No, I'm saying there will always be a compromise between balance and realism, when we have other game modes in place like hunting weapons caches, what weapon the medics have is much more insignificant, over team tactics.....I not sure many people here are after another team death match game where all sides have equal firepower.  

Share this post


Link to post
Share on other sites
1 minute ago, peps1 said:

 

No, I'm saying there will always be a compromise between balance and realism, when we have other game modes in place like hunting weapons caches, what weapon the medics have is much more insignificant, over team tactics.....I not sure many people here are after another team death match game where all sides have equal firepower.  

 

This is an instance of realism that can easily be changed in order to balance the game.

 

When squad came out, if medics had the same gun as riflemen, would you have cared? No.

 

Stop advocating for sacrificing of balance for a stupidly tiny amount of realism.

Share this post


Link to post
Share on other sites
Just now, Rarecheddar said:

Stop advocating for sacrificing of balance for a stupidly tiny amount of realism.

 

Calm down buttercup, I'm advocating for the same decisions the developers have made, and by the looks of this poll, the majority of the player base. 

 

You are in the minority here, and it seems to have really upset you, please don't take it out on me! 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×