Chuc

Release: Alpha Version 7.7

801 posts in this topic

I ´ll wait till V8 is released and there is positive feedback from the community.

Its good that they try to hotfix the worst problems, but it doesn´t really fix this major issues.

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FPS is still low, but somewhat playable.  New issue for me, when i first start laying it's not so bad, but as I keep playing performance keeps getting worse and worse until I leave and every time i get an error related to memory.  This happens every time now.

 

Edited by zZBonesZz

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same error for me , several times , I can say one time at each two games..

I have deleted and re-loaded the squad game completely nothing change..

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1 hour ago, Kalbouneh said:

Givee me that V8 recappp i can see it already!!!

You mean Sept. Recap? ;)

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2 hours ago, Kalbouneh said:

Maybe both :) lol

Then it would be called Sept. Recap and V.8 Update. ^_^

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We are now pushing a version Alpha 7.7 hotfix release, here are the changes:

  • Fixed crashing in Squad's custom full auto sound and voip sound code relating to sound rendering in Unreal Engine 4.12 being asynchrounous now.
  • Fixed a crash related to gunshots not having an audio device under certain circumstances.
  • Fixed some issues with sound concurrency, causing certain gunshot sounds to cut out.
  • Fixed exploit relating to FOV.
  • Made a minor fix to deployable placement logic so you cannot place deployables on a roof from the ground. EDITED FOR CLARITY: You can still place deployables on a rooftop when you are standing on that rooftop.
  • Added code so server admins can view the framerate of their servers in the scoreboard.
  • Fixed distance delay on certain explosion sounds.
  • Fixed an issue where the camera changed to third person on exiting a vehicle in single player Jensen's Range.
  • Fixed issue where vehicles get bogus rotations after destruction (e.g., sideways vehicle wreck).
  • Fixed an issue where players lose mouse input in the main menu / map.
  • Updated the Ural wreck collision.

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Awesome! Most excited for the vehicles facing the right way when killed now. Awesome stuff! :)

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Never mind, solved when i deleted app data folder :/ forgot to do that,

Edited by grimshadow

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2 hours ago, Merlin said:

Added code so server admins can view the framerate of their servers in the scoreboard.

How ? 

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Cannot spawn on RP,

result with optics/marksmen varies, aim?

pretty serious issues

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5 hours ago, Merlin said:

Fixed issue where vehicles get bogus rotations after destruction (e.g., sideways vehicle wreck).

Didn't try 7.7 yet but this one is great!

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On Jensens range, I get a permanent circle of deployables on screen after leaving main base marker , and it stays on,

aim obscured and most annoying is that I cannot quit game or disconnect as all that is Active on screen is the circle,

did suicide but circle stays on during spawn

have to kill process.

Edited by Gleb

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