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6 hours ago, TznSiekiera said:

You don't want it go play Arma etc... This topic should be taken into consideration by the devs.

Let the author joins the poll to the topic, we'll see what the players want.

 

This topic has been taken into consideration by the devs! And has been beaten to death by both sides.

 

I do play Arma and many other games. Ranks unlocks etc. are the gaming equivalent to participation trophies. :P

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I've played over 1,000 hours of Squad. I can't wait to see what kind of stat/rank system the team can implement. It gives that extra bit of incentive to keep coming back.The gameplay is the biggest incentive obviously, but when you've played as many hours as myself and some of the early CPA (close pre-alpha) players, I think a stat/rank system is nice to have if done smartly. Having now played Squad for over a year, I can't wait to see what the next year brings.

 

And to some of you in this thread hoping the community stays small like PR so you know who the good players are without a system, that is not the goal of Squad. Squad is a commercial project and has been from the start. OWI will make the game they want to play and will try to reach the biggest audience they can. 

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The game is basically PR 2.0. I don't remember PR having Ranks or needing them to become a fantastic game. It really is a subjective matter. What will a rank badge actually bring or mean to you Des? Is it a sign of we are more privileged? People know we are backers and founders by the weapon skins. A Possible Founder icon would be more suitable. After all many of use paid 5x more than the current purchase price for Squad.

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14 minutes ago, DesmoLocke said:

I've played over 1,000 hours of Squad. I can't wait to see what kind of stat/rank system the team can implement. It gives that extra bit of incentive to keep coming back.The gameplay is the biggest incentive obviously, but when you've played as many hours as myself and some of the early CPA (close pre-alpha) players, I think a stat/rank system is nice to have if done smartly. Having now played Squad for over a year, I can't wait to see what the next year brings.

 

And to some of you in this thread hoping the community stays small like PR so you know who the good players are without a system, that is not the goal of Squad. Squad is a commercial project and has been from the start. OWI will make the game they want to play and will try to reach the biggest audience they can. 

 

Not earlier than after fixing of majority of issues causing crashes and disconnects. I don't even want to think what my statistics would be looking like for this moment.

Edited by ZiGreen

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7 minutes ago, Para said:

What will a rank badge actually bring or mean to you Des?

 

Stats. Am I getting better? How was my aim for that round? How many revives did I perform? Did my squad perform well comparatively? What was my W/L ratio for completed rounds over a given time period?

 

Ranks, skins, etc mean nothing to me. I'd like statistical feedback.

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17 minutes ago, DesmoLocke said:

And to some of you in this thread hoping the community stays small like PR so you know who the good players are without a system, that is not the goal of Squad. Squad is a commercial project and has been from the start. OWI will make the game they want to play and will try to reach the biggest audience they can. 

 

I hope this game gets huge!!! At this state it's better than most AAA releases today.

 

 

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I don't have much time for gaming and I'm sharing it between several games. If play time is used to rank for exemple I may be liking squad a lot, I'll never achieve any significant rank.

The squad score at the end of the round is the only thing I look. 

The downside of ranks is most mainstream players will want some sort of reward on top of the rank (skins, optics etc...) it will battlefield the game real fast. Goodies is what keeps ppl going not the extra chevron. In my humble opinion anyways. 

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On 8/3/2016 at 7:04 PM, Snake_ said:

There are ranks... Squad lead... and then his men.

Hahahahahahahahahahahaha

 

Well said

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On 8/3/2016 at 6:04 PM, Snake_ said:

There are ranks... Squad lead... and then his men.

 

To be fair, there is the Squad leader, there will be fire team leaders, and then the commander role, and then the men. So lots of ranks, right there. :P

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8 minutes ago, chaz69 said:

Has anyone contacted XLRstats.  They are the bees knees.

Dat slogan:

Quote

Play for stats and drive more players to your server!

 

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Turning games into commitment grinds is one of worst things the AAA shooter industry has done.

 

I'm not against rankings per-se, but I do not like the idea of it locking people out of certain roles. If people wanted to do that in their own clan that is great, but for people that just want to jump in and play a great game its a negative impact in my opinion. Just play any AAA game with ranks as a new player and watch high ranks quit before a match when they get paired with you, or get kicked for trying a new class because you obviously aren't good enough for it despite simply hoping to learn it. Its such a gross environment to create an open and helpful gaming community IMO.

 

Its not a bad idea OP, I just don't like the idea of it becoming an exclusivity club.

Edited by Foist

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People please understand once thing for all -> NON-COSMETIC RANKS, NON-UNLOCKABLE RANKS, PURELY STATISTICS. And probably purely based on time spent in-game only so not like someone that got more headshots gets a higher rank quicker than others.

Even doesn't need to be ranks like private/sergeant etc, I'd even love if there were shown in the most simple possible way like conscript/green/regular/veteran/crack/elite or different colours for each level so it is distinguishable for players to tell if they're good and no longer facing bad squad leaders ever again.

Edited by Friesen

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If the gods truly are among us, if you believe in justice and the power of good over evil, if you truly want to walk the line of purity, with passion and creed. no.

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Just give me the title "Sergeant of the master sergeants most important person of extreme sergeants to the max" and I will most likely  be satisfied.

Edited by Heradon

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9 hours ago, DesmoLocke said:

I've played over 1,000 hours of Squad. I can't wait to see what kind of stat/rank system the team can implement. It gives that extra bit of incentive to keep coming back.The gameplay is the biggest incentive obviously, but when you've played as many hours as myself and some of the early CPA (close pre-alpha) players, I think a stat/rank system is nice to have if done smartly. Having now played Squad for over a year, I can't wait to see what the next year brings.

 

And to some of you in this thread hoping the community stays small like PR so you know who the good players are without a system, that is not the goal of Squad. Squad is a commercial project and has been from the start. OWI will make the game they want to play and will try to reach the biggest audience they can. 

Might have wrote my last post wrong, but this is what i mean. After a while, it would feel great to work towards something as a individual and as a group

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I think rank, achievements, xp & stats and reputation are all things the squad devs should consider if they want to grow the game beyond niche. Being able to recognize players as "good players" assumes an extremely small community - reliance upon that should be the exception, not the rule.

 

A well thought out rank system, where rank is gained - mostly - through time played, can be used:

- to onboard new players into the game

- to inform veterans that folks in their squad may have very little experience

- to limit inexperienced players from screwing up the game for more experienced players

- to enable a command hierarchy within a team or squad

 

A well thought reputation score, where reputation is granted by fellow gamers, can be used:

- to let players know a player is a dickhead

- to let players know a player is well respected

- to enforce some self moderation on behaviour

 

A well thought achievement system, where achievements are a sort of "medal" for accomplishments, can be used:

- to encourage players to keep playing for more achievements

- to reward gameplay styles the game designers want to encourage (for example "zero death rounds" as an achievement)

 

A well thought out statistics system, where stats can be any number of game play statistics or amalgamated scores, can be used to:

- indicate a players efficacy

- to reward gameplay styles the game designers want to encourage

 

Combining these together can create a compelling system, an example concept using US Army Ranks

Private E1 - start here, can only play as rifleman or medic, cannot drive vehicles, cannot lead a squad

Private E2 - 30 minutes gameplay OR take (future) offline tutorial, can rifleman classes, can drive basic vehicles, cannot lead a squad

PFC - 90 minutes of gameplay - can take support classes except extremely limited classes (Heavy AT or Sniper as examples), cannot lead a squad

Corporal - 180 minutes - can take all classes, can get specialist kits (pilot, tanker), can be made 2iC in a squad

Sergeant - 360 minutes - must accept this promotion manually, can lead a squad

--- the idea being that I may *never* want to lead a squad, so I stay as a Corporal but I can still gain XP and Reputation scores, so I could be a highly experienced, well respected Corporal, but never expected to lead a squad (either by players or the system handing SL when the SL disconnects or quits)

 

... different Sgt ranks would combine xp, achievements and reputation score, meaning that you need a positive reputation score and some set of achievements to eventually get promoted to Sgt Major

 

... Officer ranks such as 2nd Lt, Lt and Captain would also be voluntarily accepted, and could be "team commanders" in the event such a role was to exist. These could combine achievements like "250 victories as squad leader + high reputation score + 50 zero death rounds + 500 gameplay hours + a kill with every class in the game" to become Captain.

 

The reputation score is relatively easy to come up with mechanics and algorithms for. This would be a reflection on you as seen by other squad members. Needing to keep a positive reputation score in order to progress through the higher ranks would, ideally, enforce non dickhead behaviour.

 

I genuinely believe a well thought out systems that incorporates these types of elements would greatly aid Squad.

 

Cheers,

eggman

 

 

Edited by eggman

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When I join a game, I look at the squad score to see who's doing a great job and if there's room I join the high scoring ones, more often than not the SL is good. 

If the top scoring squads are full, even with a ranking system you'd be joining a squad with a rookie SL anyway. 

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1 hour ago, eggman said:

...

 

Cheers,

eggman

 

 

+1

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1 hour ago, Bidartarra said:

When I join a game, I look at the squad score to see who's doing a great job and if there's room I join the high scoring ones, more often than not the SL is good. 

If the top scoring squads are full, even with a ranking system you'd be joining a squad with a rookie SL anyway. 

 

Most ruined rounds are predetermined from the first squad's actions. From then on if the squads in the beginning don't do well then usually the whole team through the entire game is screwed. Besides many times a squad with a good score doesn't really show if the SL is good, some other players might've gained score through destroying vehicles, or simply by being in a capture zone and that does not tell if the squad is good. You only see the squads score midway through the map or way towards nearly the end how good they're are, this is where is too late. And the reputation system is exactly that - it is just like players score but you see BEFORE the round begins, as it would be a sort of accumulation of their reputation from the games in the past. So it is showing players reputation/stats BEFORE the round happens so as to prevent to be ruined round after round.

Edited by Friesen

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In that case I can be a great LAT gunner with good reputation thanks to lots of vehicle kills and look like a good SL when actually I have 0 knowledge of SLing 

 

Its up to the dev to implement that system but I hope it won't completely bar people from SLing because of not enough hours in the games and what not. In the end experienced SL will see their rep increase and less experienced SL will see players not wanting to join their squads bc of rep and thus never getting that SL xp . 

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