SandSukka

Rising Storm 2: Vietnam!!!!

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Tripwire just announced a sequel to Rising Storm, this time in Vietnam. Not sure if the engine has been changed. Doesn't look like it. It also seems that Tripwire is publishing it but Anti-Matter games is developing. Not sure what that's about.

Honestly I was hoping for a WWII shooter with a modernized engine, but I'm just happy to see these guys doing well and continuing to come out with great games.

Trailer:

http://youtu.be/yBYMluk3R4s

http://www.tripwireinteractive.com/news/rising-storm-2-vietnam-officially-announced!.aspx

 

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The sequel to PC Gamer's 2013 multiplayer game of the year.
 
For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles and man-portable grenade launchers.
 
Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam war.
 
RS2:Vietnam Features 
 
ASYMMETRICAL WARFARE
 
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UNITED STATES
The United States Armed Forces, with state-of-the-art weapons, powerful air support, and napalm sought to destroy the threat of Communism in Vietnam.
 
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NORTH VIETNAM
North Vietnamese forces used stealth, traps, improvised weaponry, coupled with the ability to move with ease through their home front made them a force to be reckoned with.
 
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CONVENTIONAL VS GUERRILLA FORCES
 
Each of the armies in Rising Storm 2: Vietnam uses different tactics and abilities to gain victory over their enemy. The US Armed Forces use the era's most powerful weapons and conventional military tactics, and can call in gunships, napalm, and recon aircraft to pinpoint and destroy the North Vietnamese forces.
 
The NVA and Viet Cong, conversely, make use of improvised weapons, traps, ambushes and guerrilla warfare to outwit and outmanoeuvre the enemy, and can make use of the enhanced logistics provided by the Ho Chi Minh trail
 
DETAIL & AUTHENTICITY
 
HISTORICAL DETAILS
 
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Period-accurate weapons, uniforms, gear and maps make RS2: Vietnam an accurate, true-to-life representation of the Vietnam War. Careful research and attention to detail has gone into every location, weapon, sound and army depicted in the game.
 
WEAPON BALLISITICS
 
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In a game where every shot counts, realistic ballistic modelling is vital. Range the enemy, dial in your sights and fire! All weapons are fine-tuned to their real-life counterparts, so whether you're using a shotgun, a sniper rifle or a grenade launcher you will experience a true-to-life, authentic first-person shooter.
 
DETAILED CHARACTERS
 
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Every soldier has a role on the battlefield, with different weapons, gear and uniforms researched for historical accuracy. Combining these roles tactically and making use of traps, smoke and loadouts can give your team the advantage in controlling the flow of battle.
 
WEAPON HANDLING
 
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Weapons handling has been updated to include recoil-induced sight misalignment, to accurately depict the automatic weapons of the era. Weapons also have features such as collapsible stocks, multiple fire modes and detachable bayonets, allowing for a variety of playstyles.
 
JUNGLE
 
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The lush jungles of Vietnam were a prime opportunity for ambushes, hidden VC camps and deadly traps, laid in the thick undergrowth. Watch your step!
 
RURAL
 
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Rice paddies and farmland made for a beautiful backdrop against which many of Vietnam's bloodiest battles were fought. Open fields make for long lines of sight, so be prepared to pop some smoke.
 
URBAN
 
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The towns and cities of Vietnam often played host to intense urban firefights, and building-to-building CQB through the homes and businesses of the native Vietnamese.
 
SQUADS & COMMAND
 
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CREATE SQUADS WITH FRIENDS
Want to co-ordinate with comrades you know and trust? RS2's new Squad System allows players to create, name and lock custom squads. Doing so is easy, and allows for varied and intimate team-play, with friends or strangers.
 
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SQUAD BENEFITS
Playing in a squad provides a host of benefits, including dedicated squad text and VOIP chat, and score bonuses for specific actions. Defending your Squad Leader, working together to capture objectives and assisting your team all yield significant points.
 
NEW GAMETYPES
 
TERRITORY
 
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A classic game mode, returning from previous instalments of the Red Orchestra and Rising Storm franchises, Territories sees combatants fighting to capture objectives in an effort the dominate the battlefield.
 
SKIRMISH
 
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A brand new game mode, designed for smaller, 8 v 8 battles. In Skirmish you must constantly capture objectives to increase the time in your spawn window. Once that window closes, the fight becomes a tense single-life mode to be the last man standing.
 
UNANNOUNCED MODE
 
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An unannounced mode, coming soon!
 
LARGE-SCALE BATTLES
 
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LARGE & REALISTIC LEVELS
Experience Vietnam in huge levels, based on real-world battles and real locations. Fight through historically recreated city streets and rural rice fields, with huge engagement distances to cover and support for dynamic battles and intense firefights.
 
 
UP TO 64 PLAYER SERVERS
Fight in all-out war in 32-a-side conflicts with support for multiple squads and rewarding team-play. Play on maps designed to support fighting on multiple fronts, and use the new squad system and commander abilities to defeat the enemy!
 
SDK & STEAM WORKSHOP
 
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UNREAL ENGINE 3 SDK
RS2: Vietnam comes bundled with its own SDK, which should look familiar to anyone familiar with the Unreal Engine 3 workflow. A tried-and-tested editor, used by the developers when actually creating RS2 comes with the game completely free!
 
 
IMPROVED MOD SUPPORT
Improved back-end systems, such as engine-based mantling and bipod deployment make creating custom maps a significantly more user-friendly experience compared to RO2/RS1. Create your own battles, armies and content with ease!
 
 
STEAM WORKSHOP
Create your own content and host it on Steam Workshop for other players to easily download. RS2 comes with full Steam Workshop support, making finding and installing mods, custom maps and other content simple and easy.

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I have been waiting for this since the In Country Team started. 
So THIS is what they meant when they wanted to go independent!

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Wait... what? You're confusing me now. 
This has to be what they meant when they're going independent.
The mod has become dlc now, right? Independent?

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Wait... what? You're confusing me now.

This has to be what they meant when they're going independent.

The mod has become dlc now, right? Independent?

Haha. From what I've read In Country, developed by Pop Smoke Games, is planning or was planning to create their own standalone game using UE4 engine. My guess is Tripwire had something to do with that. From what little gathered, In Country may have died. Today's announcement about Rising Storm 2 was probably the last nail in the coffin.

Should be a great game tho!

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Wait... what? You're confusing me now.

This has to be what they meant when they're going independent.

The mod has become dlc now, right? Independent?

The team developing this is Anti Matter Games, the people behind Rising Storm. This game appears to be on the same engine (UE3.5). Meanwhile, PopSmoke games is working on InCountry Vietnam, which became a standalone UE4 game after being slated as a free mod for Red Orchestra 2 for quite a while.

Sadly I believe PopSmoke games has nothing to do with this game and this will be end to their project. It will be incredibly hard to compete with Tripwire even with UE4. Also there haven't be any real content/news from the team since thier standalone announcement. Last we heard they are busy porting over assets.

PopSmoke games took a big risk by abandoning Red Orchestra and going standalone. As of now unfortunately it appears to have not paid off at all. Basically Tripwire screwed over Popsmoke games after PopSmoke stopped working with them.

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Hello SandSukka

 

Tripwire just announced a sequel to Rising Storm, this time in Vietnam. Not sure if the engine has been changed. Doesn't look like it. It also seems that Tripwire is publishing it but Anti-Matter games is developing. Not sure what that's about.

Honestly I was hoping for a WWII shooter with a modernized engine, but I'm just happy to see these guys doing well and continuing to come out with great games.

Trailer:
http://youtu.be/yBYMluk3R4s

http://www.tripwireinteractive.com/news/rising-storm-2-vietnam-officially-announced!.aspx

 

Why do you want Rising Storm 2 to taking place in WWII when Rising Storm 1/Red Orchestra 2 already did?

I don't understand why people don't like variety. Im absolute happy with vietnam scenario because compared to WWII it has zero modern gaming titles.

 

Popsmokes In Country game, I don't think it's still alive. I've created a user in their forums long ago and still haven't been activated.

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Cannot wait for this. Massive fan of Tripwires Red Orchestra/Rising Storm series. Still one of the few games I regularly play.

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Hello SandSukka

Why do you want Rising Storm 2 to taking place in WWII when Rising Storm 1/Red Orchestra 2 already did?

I don't understand why people don't like variety. Im absolute happy with vietnam scenario because compared to WWII it has zero modern gaming titles.

Popsmokes In Country game, I don't think it's still alive. I've created a user in their forums long ago and still haven't been activated.

I don't know. I am just intrigued by the European front in WWII. I don't really even play Rising Storm that much because it's the Pacific theater and in the jungle. I enjoy the bombed out urban environment.

I agree, variety is good but I still would love to see Tripwire make another WWII shooter with better graphics.

Don't get me wrong, I will still buy and enjoy Rising Storm 2. I hope they fix some of the broken game mechanics tho

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So I went on In Country Vienam's website and saw this posted 2 hours ago from their Facebook page : 

 

We know this will come up a lot so we will just say that Pop Smoke is not involved with the Rising Storm Vietnam sequel; there is no In Country Vietnam content at work and to our knowledge we don't share any developers.

We are separate projects.

We've been quiet over the last 4 months as we lay the groundwork for In Country on UE4 and we hope you'll like what you see when we are ready to reveal. " 

 

 

Interesting to say the least. 

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Squad and RS Vietnam = 2015 and 2016 will be great years gaming wise :)

I hope they will move to UE4 though

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Very interesting announcement to say the least! I'll be honest, as a big fan of WW2 shooters (it started with Day of Defeat 1.3b...), i was really hoping for some western front version of Rising Storm or Red Orchestra (the WF mod just doesn't do it for me sadly). This should very well suffice. Hopefully they have iterated even further on UE 3/3.5 to make things pop a bit more....really wish this was on some newer technology though :P

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Very interesting announcement to say the least! I'll be honest, as a big fan of WW2 shooters (it started with Day of Defeat 1.3b...), i was really hoping for some western front version of Rising Storm or Red Orchestra (the WF mod just doesn't do it for me sadly). This should very well suffice. Hopefully they have iterated even further on UE 3/3.5 to make things pop a bit more....really wish this was on some newer technology though :P

Oh there's a western front mod? Not very good huh?

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Eh, it's way too early to see what this game will be like, primarily from a gameplay standpoint. Especially since it appears they are sticking with UE3, it'll likely be like RS, which I honestly felt was dull. Linear Rambo maps, now with semis & full autos for everyone on both sides.

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Eh, it's way too early to see what this game will be like, primarily from a gameplay standpoint. Especially since it appears they are sticking with UE3, it'll likely be like RS, which I honestly felt was dull. Linear Rambo maps, now with semis & full autos for everyone on both sides.

I'm pretty disappointed that this games appears to be still on UE3. Just laziness in my opinion. Not sure how much new features they can add considering the version of the engine they are using is fairly limited. I also bet that the helicopters aren't piloted by players (commander air strikes). Hopefully for this game the devs learned their lesson about vehicle interiors and are able to make more content. I hope they can push the graphics too because this would have been a great looking game in 2013 but not in 2016.

I wonder what is next for PopSmoke. If they still keep at it the one good thing about this announcement is that it will push them to reveal more content and information about their game. I'm still not even sure what direction the game is going in. If In country has pilotable helicopters and larger maps than rising storm 2 that can give them an advantage.

My concern for PopSmoke is that they have been developing their game for years with little progress to show. They worked on it as a mod for about 4 years and now almost another year as a standalone. I still believe that if PopSmoke can deliver they will have the better game.

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I'm pretty disappointed that this games appears to be still on UE3. Just laziness in my opinion. Not sure how much new features they can add considering the version of the engine they are using is fairly limited. I also bet that the helicopters aren't piloted by players (commander air strikes). Hopefully for this game the devs learned their lesson about vehicle interiors and are able to make more content. I hope they can push the graphics too because this would have been a great looking game in 2013 but not in 2016.

I agree. It does seem rather lazy. I mean they changed the graphics on killing floor 2. Why not Rising Storm 2.

My hope is that this is just to tide of over for awhile while they secretly work on RO3 Western Front on the UE4 engine

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