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Madunit

Game crashing on start up.

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Hi all.

 

My game is crashing on start up...

 

This is error i am currently getting.

 

Fatal error: [File:D:\build_411\Engine\Source\Runtime\Windows\D3D11RHI\Private\Windows\WindowsD3D11Device.cpp] [Line: 416] 
The Direct3D 11 device that was being used has been removed (Error: -2005270522 'HUNG').  Please restart the game.

 

PC specs are:

 

CPU - i7 2600k @3.4gb

GPU - Gigabyte Geforce GTX960
RAM - 8gb

OS - Windows 7

 

Log file


LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
LogConsoleManager:Warning: Console object named 'D3D12.EnableMultiEngine' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
LogConsoleManager:Warning: Console object named 'D3D12.CommandListBatchingMode' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
LogLoad: CommandLine (Starting): "Squad\Binaries\Win64\squad.exe" -dx11
LogLoad: CommandLine (After RemoveExeName): -dx11
LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null.
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-159017558) SRandInit(-159017557).
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogInit: Version: 4.11.2-2934540+++UE4+Release-4.11
LogInit: API Version: 2927265
LogInit: Compiled (64-bit): May 21 2016 14:29:26
LogInit: Compiled with Visual C++: 19.00.23506.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.11
LogInit: Command line: -dx11
LogInit: Base directory: F:/Steam/steamapps/common/Squad/Squad/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with WinSSL
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.36
LogSquadVoiceInputWASAPI:Warning: Stream Latency 58050 (882)
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.05.30-13.01.37:375][  0]LogConsoleManager:Display: Setting the console variable 'r.EarlyZPass' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
[2016.05.30-13.01.37:375][  0]LogConsoleManager:Display: Setting the console variable 'r.EarlyZPassMovable' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
[2016.05.30-13.01.37:375][  0]LogConsoleManager:Display: Setting the console variable 'r.DBuffer' with 'SetByProjectSetting' was ignored as it is lower priority than the previous 'SetBySystemSettingsIni'
[2016.05.30-13.01.37:385][  0]LogConsoleManager:Warning: Setting the console variable 'r.DefaultFeature.AutoExposure' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'
[2016.05.30-13.01.37:385][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2016.05.30-13.01.37:385][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2016.05.30-13.01.37:390][  0]LogInit: Computer: ADAM-PC
[2016.05.30-13.01.37:390][  0]LogInit: User: Adam
[2016.05.30-13.01.37:390][  0]LogInit: CPU Page size=65536, Cores=4
[2016.05.30-13.01.37:390][  0]LogInit: High frequency timer resolution =3.312822 MHz
[2016.05.30-13.01.37:390][  0]LogMemory: Memory total: Physical=8.0GB (8GB approx)
[2016.05.30-13.01.37:390][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2016.05.30-13.01.37:390][  0]LogMemory: Process Physical Memory: 112.23 MB used, 112.23 MB peak
[2016.05.30-13.01.37:390][  0]LogMemory: Process Virtual Memory: 120.93 MB used, 120.93 MB peak
[2016.05.30-13.01.37:390][  0]LogMemory: Physical Memory: 2714.83 MB used, 8175.43 MB total
[2016.05.30-13.01.37:390][  0]LogMemory: Virtual Memory: 386.87 MB used, 8388608.00 MB total
[2016.05.30-13.01.37:436][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2016.05.30-13.01.37:512][  0]LogD3D11RHI: D3D11 adapters:
[2016.05.30-13.01.37:536][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 960' (Feature Level 11_0)
[2016.05.30-13.01.37:536][  0]LogD3D11RHI:       4010MB of dedicated video memory, 0MB of dedicated system memory, and 3831MB of shared system memory, 1 output

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Posted (edited)

Ive got the same Error in midgame after 1 or 2 hours of gaming has anything worked out for you to fix it?

I post my Crashlog also maybe someone can tell me whats the problem

i see not fatal error or something...

 

Log file open, 05/14/18 17:25:20
LogConsoleManager:Warning: Console object named 't.MaxFPS' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject)
LogLoad: CommandLine (Starting): "Squad\Binaries\Win64\squad.exe"
LogLoad: CommandLine (After RemoveExeName):
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-715426728) SRandInit(-715426728).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogOnline:Display: STEAM: Loading Steam SDK 1.39
LogSquadVoiceInputWASAPI:Warning: Stream Latency 0 (970)
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.16-CL-3514769
LogInit: Engine Version: 4.16.3-3514769+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16
LogInit: Net CL: 3452394
LogInit: Compiled (64-bit): Apr 28 2018 03:08:54
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line:
LogInit: Base directory: C:/SteamLibrary/steamapps/common/Squad/Squad/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: Event Driven Loader: false, Async Loading Thread: false
LogInit: Object subsystem initialized
[2018.05.14-15.25.21:191][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.05.14-15.25.21:191][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
[2018.05.14-15.25.21:195][  0]LogInit: Computer: DESKTOP-TJQH5T9
[2018.05.14-15.25.21:195][  0]LogInit: User: olive
[2018.05.14-15.25.21:195][  0]LogInit: CPU Page size=4096, Cores=4
[2018.05.14-15.25.21:195][  0]LogInit: High frequency timer resolution =3.465368 MHz
[2018.05.14-15.25.21:195][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2018.05.14-15.25.21:195][  0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.05.14-15.25.21:195][  0]LogMemory: Process Physical Memory: 258.89 MB used, 258.89 MB peak
[2018.05.14-15.25.21:195][  0]LogMemory: Process Virtual Memory: 192.68 MB used, 192.68 MB peak
[2018.05.14-15.25.21:195][  0]LogMemory: Physical Memory: 2744.62 MB used,  13579.65 MB free, 16324.27 MB total
[2018.05.14-15.25.21:195][  0]LogMemory: Virtual Memory: 606.29 MB used,  13579.65 MB free, 134217728.00 MB total
[2018.05.14-15.25.21:691][  0]LogInit: Overriding language with engine culture configuration option (en-US).
[2018.05.14-15.25.21:691][  0]LogInit: Overriding locale with engine culture configuration option (en-US).
[2018.05.14-15.25.21:996][  0]LogD3D11RHI: D3D11 adapters:
[2018.05.14-15.25.22:428][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
[2018.05.14-15.25.22:428][  0]LogD3D11RHI:       8079/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2018.05.14-15.25.22:504][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2018.05.14-15.25.22:504][  0]LogD3D11RHI:       0/0/8162 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2018.05.14-15.25.22:504][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2018.05.14-15.25.22:509][  0]LogD3D11RHI: Creating new Direct3DDevice
[2018.05.14-15.25.22:510][  0]LogD3D11RHI:     GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
[2018.05.14-15.25.22:510][  0]LogWindows: EnumDisplayDevices:
[2018.05.14-15.25.22:510][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
[2018.05.14-15.25.22:510][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2018.05.14-15.25.22:510][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2018.05.14-15.25.22:510][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2018.05.14-15.25.22:510][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2018.05.14-15.25.22:510][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1080
[2018.05.14-15.25.22:510][  0]LogD3D11RHI:   Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2018.05.14-15.25.22:510][  0]LogD3D11RHI:      Driver Date: Unknown
[2018.05.14-15.25.22:510][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2018.05.14-15.25.22:868][  0]LogD3D11RHI: Async texture creation enabled
[2018.05.14-15.25.22:918][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2018.05.14-15.25.22:930][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2018.05.14-15.25.22:930][  0]LogSlate: Using Freetype 2.6.0
[2018.05.14-15.25.22:933][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.05.14-15.25.22:933][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2018.05.14-15.25.23:280][  0]LogAssetRegistry: FAssetRegistry took 0.2212 seconds to start up
[2018.05.14-15.25.23:294][  0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.014253 seconds
[2018.05.14-15.25.23:294][  0]LogPakFile: New pak file ../../../Engine/Content/Paks/Engine.pak added to pak precacher.
[2018.05.14-15.25.23:318][  0]LogInit: Selected Device Profile: [WindowsNoEditor]
[2018.05.14-15.25.23:325][  0]LogContentStreaming: Texture pool size is 1000.00 MB
[2018.05.14-15.25.23:354][  0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/UI.pak added to pak precacher.
[2018.05.14-15.25.23:360][  0]LogNetVersion: Squad , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2778304731)
[2018.05.14-15.25.23:361][  0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Audio.pak added to pak precacher.
[2018.05.14-15.25.23:370][  0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/CoreState.pak added to pak precacher.
[2018.05.14-15.25.23:392][  0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Art.pak added to pak precacher.

 

 

Edited by CrazyMF19911

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