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The_sack_of_potatoes

bigger maps

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We don't know what the future will bring. Ark has a 48km2 map, so anything seems possible with the UE4 engine.

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How many kms the map can be is unlimited. In UE4 you can just enlargen/shrink the LandscapeActor by an arbitary scaling factor. The tradeoff is that the bigger the landscape is, the lower the heightmap fidelity will be. Small maps will be beautiful, and huge maps will have less detail.

Maps in UE4 are not confined to powers-of-2 dimensions like 1km, 2km, 4km, 8km. They will probably be like 1.35km, 3.40km, 5.00km, 12.52km, etc.

There is nothing stopping a map-maker from making a 20km x 20km map if he wanted. But unless it was a vehicle-only map (every player gets to be a crewman or pilot) it would not be an entertaining map to play.

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The map has to be the correct size to the assets available.

You dont want a 9000000000km2 map like in ArmA where you spend the next 3 months trying to walk across it as an infantryman.

As the Devs have said, the Unreal Engine has the ability to dynamically make maps bigger depending on what assets are available ie. Jets as they require a very large map/area to fly on.

:)

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The map has to be the correct size to the assets available.

You dont want a 9000000000km2 map like in ArmA where you spend the next 3 months trying to walk across it as an infantryman.

 

 

That's why you have Transport Helicopters, C-130's, HUMVEE's, MRAPs, Urals etc etc. ARMA map sizes are fine for Arma ;) It's really not that bad

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Very large maps do not need. Then he lost all interest in running all day on a single map, running from one end of the map to another

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Larger maps would be cooler to see. Would make artillery and longer range stuff more relevant. Long walking distances are fixed with FOBs and transport i would guess :)

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I heard that the original plan was to make a 16km2 map and then they changed it to 8km2

 

Most likely, with more methods of easy transportation, the larger the map will be.

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The map has to be the correct size to the assets available.

You dont want a 9000000000km2 map like in ArmA where you spend the next 3 months trying to walk across it as an infantryman.

As the Devs have said, the Unreal Engine has the ability to dynamically make maps bigger depending on what assets are available ie. Jets as they require a very large map/area to fly on.

:)

lol i feels for u if u have attempted this.

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Can the largest map be 10 km2 maximum, instead of 8?

Actually, hate to disappoint you, but the standard maps size for now is 4km^2 so 2x2 km. I think they will expand on this in the future.

"We're going to preview our WIP Map Kohat, made by veteran mapper AFSoccer on our team, to show off the size we're aiming for on standard size maps, about 4km^2, 1.5 Square miles, to better explain the scope of our 'combined warfare' game design."

Source: https://www.kickstarter.com/projects/offworldindustries/squad/posts/1244100

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I imagine, for now, as there are no large vehicle assets, they will be limiting their map scope to small maps, as mentioned by SandSukka.

 

As larger assets come out (APC, more vehicles, perhaps helicopters), then they will have to adjust their map sizes accordingly. 

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The engine max size is something like 25km in one direction.  

 

There are many issues with this though.  After about 4km, we have depth buffer issues where things very close and very far start having zfighting issues.  Memory usage would go through the roof, and FPS would greatly suffer when those maps are populated.

 

Besides, even if they are that large, we'd need far more than 100 people to populate them.  

 

Frankly, super large maps just aren't viable or fun.  

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  • The engine max size is something like 25km in one direction.  

There are many issues with this though.  After about 4km, we have depth buffer issues where things very close and very far start having zfighting issues.  Memory usage would go through the roof, and FPS would greatly suffer when those maps are populated.

Besides, even if they are that large, we'd need far more than 100 people to populate them.  

Frankly, super large maps just aren't viable or fun.  

  • ok

is there any possibility to fix it?

no need more than 50 people

they dont need to be fun, its the mission that matters.

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How many kms the map can be is unlimited. In UE4 you can just enlargen/shrink the LandscapeActor by an arbitary scaling factor. The tradeoff is that the bigger the landscape is, the lower the heightmap fidelity will be. Small maps will be beautiful, and huge maps will have less detail.

Maps in UE4 are not confined to powers-of-2 dimensions like 1km, 2km, 4km, 8km. They will probably be like 1.35km, 3.40km, 5.00km, 12.52km, etc.

There is nothing stopping a map-maker from making a 20km x 20km map if he wanted. But unless it was a vehicle-only map (every player gets to be a crewman or pilot) it would not be an entertaining map to play.

True dat.

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On 07/06/2015 at 1:18 AM, Major_Cookie said:

Very large maps do not need. Then he lost all interest in running all day on a single map, running from one end of the map to another

new vehicles to be introduced to cover that up! Bigger map means bigger battle, not running around like BF.

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6 hours ago, Sandipan said:

what's the fun without bigger maps! It's a MilSim. 

 

Squad is not a MilSim. It's a tactical FPS with realistic aspects.

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