bilsantu Posted May 4, 2016 1 hour ago, BTR said: It is hard to pinpoint what isn't right on vehicles I am not familiar with. I have a feeling it is the wheels that are slightly off at the moment, but I wouldn't be able to tell how exactly. I was thinking about wheels too! Share this post Link to post Share on other sites
AJKI11A Posted May 4, 2016 Thanks for the updates and more importantly the HONESTY transparency in development goes a long way for me Share this post Link to post Share on other sites
CVGridley Posted May 4, 2016 13 minutes ago, bilsantu said: I was thinking about wheels too! here's a real one: http://vignette2.wikia.nocookie.net/avp/images/0/07/LAND_Stryker_ICV_lg.jpg/revision/latest?cb=20141222092454 Share this post Link to post Share on other sites
Aleon Posted May 4, 2016 Lovely update as usual. Although I'm slightly worried about the structural integrity of the Fools Road tunnels with the ventilation shaft sticking trough the concrete roof support structure. Share this post Link to post Share on other sites
Royal8800 Posted May 4, 2016 Devs, great job! I am eager to see the M240 too ! Share this post Link to post Share on other sites
Shenk Posted May 4, 2016 (edited) Some questions... Are we being given an option whether to deploy HMG's on tripods or without them? I was given the impression that we might after seeing the photos on display Is the new animation system coming in v6 or is it still a long way off in terms of development? Which of the new features presented in this recap and past ones are we getting in v6? Can any dev elaborate? Really loved the monthly recap, best one so far. Edited May 4, 2016 by Shenk Share this post Link to post Share on other sites
Ratboyslim Posted May 4, 2016 3 hours ago, carmikaze said: Depends on what CPU you have, AMD CPUs can't handle some of the sound stuff, that's why they produce low fps. I have a Intel I7-4700MQ processor. I dont have AMD Share this post Link to post Share on other sites
Disco Posted May 4, 2016 21 minutes ago, Aleon said: Lovely update as usual. Although I'm slightly worried about the structural integrity of the Fools Road tunnels with the ventilation shaft sticking trough the concrete roof support structure. Yeah, since that support beam is clamped at its ends, it will be pretty stressed there where you put vent hole (where you diminished cross section area of that beam). Structural engineer that would do that would be fired very soon Its small detail and most people wouldn't notice but it gives "artificial feel" for that room. Maybe in future try to put them below structural elements because its the way done irl. Excellent recap! Really looking forward to all this stuff! Thanks for all effort, Devs! Share this post Link to post Share on other sites
Motherdear Posted May 4, 2016 1 hour ago, Dubs said: 50 cal attention to detail is nice, barrel movement, smoking barrel from over heating(even though we have no over heating system :[ ) So are you saying that the overheating system that brune has implemented this month is not working ? Kappa Share this post Link to post Share on other sites
FalkoN Posted May 4, 2016 50 cal attention to detail is nice, barrel movement, smoking barrel from over heating(even though we have no over heating system :[ ), ammo chain moving with the gun when it pivots, ammo chain breaking and bouncing off surroundings, sparks from ejection port, Has a nice beefy sound to it, which will sound even more epic with the new reverb/echo coming! New content models look nice and the collision for shrubs, grass etc looks good. Over all, nice update. As a tester I can confirm that there is an overheating system in place with effects, just not displayed in the video. Share this post Link to post Share on other sites
Dubs Posted May 4, 2016 12 minutes ago, Motherdear said: So are you saying that the overheating system that brune has implemented this month is not working ? Kappa So over heating in 6.0? Share this post Link to post Share on other sites
WarEagle751 Posted May 4, 2016 3 minutes ago, Dubs said: So over heating in 6.0? Most likely. I don't think they will give us a non-finished 50 cal. They're going to give all the nice animations, sounds, and effects for it so we can literally drool when firing it. We won't be disappointed! Share this post Link to post Share on other sites
Gorzu Posted May 4, 2016 9 minutes ago, Dubs said: So over heating in 6.0? Its in the builds we are play-testing for 6.0, so yes A week ago the overheating was actually too much IMO, but in the latest test we had this saturday it was good Edit: Also, someone asked if it will have ADS/ironsights. Yes, it already has that too Share this post Link to post Share on other sites
Dubs Posted May 4, 2016 2 minutes ago, Gorzu said: Its in the builds we are play-testing for 6.0, so yes A week ago the overheating was actually too much IMO, but in the latest test we had this saturday it was good Mmm I can't wait. Nothing like a red hot barrel to let you know, you put in work! Share this post Link to post Share on other sites
LookAss Posted May 4, 2016 Pe per performance improvements?? M4 + Acog crazy recoil solved??? Enviado desde mi GT-I9500 mediante Tapatalk Share this post Link to post Share on other sites
IrOnTaXi Posted May 4, 2016 1 hour ago, Aleon said: Lovely update as usual. Although I'm slightly worried about the structural integrity of the Fools Road tunnels with the ventilation shaft sticking trough the concrete roof support structure. Aesthetic bulklheads. We just cored right through them.. i kicked the wall after seems all good Share this post Link to post Share on other sites
Mellanbror Posted May 4, 2016 1 hour ago, Aleon said: Lovely update as usual. Although I'm slightly worried about the structural integrity of the Fools Road tunnels with the ventilation shaft sticking trough the concrete roof support structure. 46 minutes ago, Disco said: Yeah, since that support beam is clamped at its ends, it will be pretty stressed there where you put vent hole (where you diminished cross section area of that beam). Structural engineer that would do that would be fired very soon Its small detail and most people wouldn't notice but it gives "artificial feel" for that room. Maybe in future try to put them below structural elements because its the way done irl. Excellent recap! Really looking forward to all this stuff! Thanks for all effort, Devs! You could get an approval for this, but just having an engineer look at it and doing the math would cost more than simply go down, passed and up again. Looking at pipes makes me happy. The bottom one doesnt have return conduit, so not heating. Im thinking its industrial water, material and dimension (swe std) would be all wrong for tapwater if just for Hilltop. Conclusion: Think we will have a tunnel from hilltop to mining. Share this post Link to post Share on other sites
BrossParavoss Posted May 4, 2016 I find north-eastern Village very beutiful, but rare compound at First Light Op. Would be great to remove it from first Milita Objective or change spawn point at this Map like evening maps Logar and Kohat. Share this post Link to post Share on other sites
WarFox89 Posted May 4, 2016 BTW, no mention regarding new US soldier models progress in the April's month recap. Can we get some info about it ? Share this post Link to post Share on other sites
Knallpulver1 Posted May 4, 2016 Fcking awesome!!!!!!!!! Share this post Link to post Share on other sites
Xx-RAGING-DEATH-xX Posted May 4, 2016 These gives me the Chills...Did I say you're awesome DEV'S. Share this post Link to post Share on other sites
NotBrad Posted May 4, 2016 2 minutes ago, Xx-RAGING-DEATH-xX said: These gives me the Chills...Did I say you're awesome DEV'S. It's player made using the mapping kit... Share this post Link to post Share on other sites
Xx-RAGING-DEATH-xX Posted May 4, 2016 6 minutes ago, NotBrad said: It's player made using the mapping kit... Indeed,should've said...You're awesome modders & DEV's. Share this post Link to post Share on other sites
I_hate_usernames Posted May 4, 2016 Mmmhmm yes... That's DHsK is looking sexy as hell! Can't wait to... Fire off a few rounds on that! Share this post Link to post Share on other sites