Zeno965

Modding Helpdesk

60 posts in this topic

Hi @Drecks:  iv'e not used splines for water, but what happens if you disable collisions entirely for your water? the only thing i can imagine needing collision with the water is boats etc.

 

your bottom screenie looks like it's working properly - or am i missing something?

 

can you copy-paste the spline from the Gorodok map?

 

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Disabling collision will not show the water material when shot at it. You will see it like you shoot at dirt. I finally solved all by using another watermesh.
Now I use the Waterplane_Logar_Slow and it works fine. When I used Waterplane_muddy I had problems.

I did not copy paste it from Gorodok. It won't work.


 

 

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Dreks; in your spline mesh, make sure collisions are enabled on lod0, but set the collision profile to water

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Thats all solved see earlier post.

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Hi, i'm currently creating a custom map and everytime i try to test it by pressing the "play" button it just takes me to the squad main menu. It also comes up with this error message after. Any ideas? 

QfQbLuT.png

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Go to any position in your map and

Press rmb and pick "Play from here"

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25 minutes ago, Drecks said:

Go to any position in your map and

Press rmb and pick "Play from here"

It still takes me straight to the main menu. It loads into the map for a split second, then goes to main menu. Same error messages appear. 

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yeh this happened to me a couple of times. buggerit but i can't remember how to fix it tho, sorry.

wouldn't worry too much about the errors - guessing they have nothing to do with Your Play issue, just collision issues with the M4.

 

i usually move the camera near to the ground and Play from Camera position.

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13 hours ago, Waitums said:

Hi, i'm currently creating a custom map and everytime i try to test it by pressing the "play" button it just takes me to the squad main menu. It also comes up with this error message after. Any ideas? 

QfQbLuT.png

on the screenshot EntryMap is active. Make active your map.

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3 hours ago, Jack-Jack said:

on the screenshot EntryMap is active. Make active your map.

Yep that fixed it! thankyou very much :)

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