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OakleyHidef

Normandy Map

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On 5/25/2016 at 7:38 PM, OakleyHidef said:

No momentous progress to report on but progressing slowly on the map nonetheless

 Untitled-1.png

Nice !! Keep up the good work !

Edited by Shaft

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great job oakley.. you definitely have the aptitude for mapping. 

 

Keep it up.. cant wait to see more

 

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Hot damn, the video is a great way to show off the work you've done. You're going to be making a Normandy map like none before it. Good stuff!

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On 27/04/2016 at 6:21 AM, OakleyHidef said:

UPDATE


some early morning fog shows off nicely the new cliffs of Normandy and vegetation i've been working with :D

 aBl15zp.jpg

 

Oh mate,this looks mint. Can't wait to see more. *coughs* are we going  to get grappling hooks!?. ;)

 

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6 hours ago, Xx-RAGING-DEATH-xX said:

 

Oh mate,this looks mint. Can't wait to see more. *coughs* are we going  to get grappling hooks!?. ;)

 

If not officially then 100% by mod.

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Stunning map, Oakley! With your work and R0tzbua's it's certain that Fallen Heroes is gonna be an epic mod...Can't wait! 
Keep up the good work! ^_^

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1 minute ago, OakleyHidef said:

...

Great work! Looks like pictures from some AAA title :)

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On 26 April 2016 at 4:05 PM, OakleyHidef said:

As a way to teach myself UE4 and learn how to use the SDK I have decided to create a map modeled of Normandy. Growing up, I went to Normandy to visit family every summer and its inconic landscapes are engrained in my mind's eye. I hope to model the shape of the map after an area by Calais called Point Gris Nez or "Point Grey Nose"  

 

 

JsiGXCb.jpg

 

The area offers a nice variety of rural farmland, dramatic cliffsides not unlike dover and small towns.  I will be taking liberties with the map's authenticity and drawing from inspiration all over northern France. Here are some locations I hope to convey in the map. 

1: Point Du Hoc

pointe-du-hoc-today.jpg?w=584&h=438

0556354d0ff8241173bb3a7564334c85.jpg

The natural beauty of the coastal cliffs pockmarked with WW2 craters is quite stunning. Add in some old bunkers and you have yourself a fun time. 

 

2:Patchworked Fields

http://media.gettyimages.com/photos/an-aerial-view-of-fields-bordered-by-bocage-near-the-city-of-in-picture-id495449615

Inland there will be rural countryside and patchworked fields that lead to larger towns.

3: Hedgerow Paths

Ridgeway-Watlington.jpg

 

I want a big theme for the rural part of the map to be decisions between "Hey do we book it across this open field with little cover or do we take this claustrophobic path between neighboring fields thats an ambush waiting to happen?" I love the battle scenes in Normandy and Northern France depicted in Band of Brothers and Saving Private ryan as well so you can bet those will have influences as well on some map areas :D

 

 

 

Early Tests have been promising as I learn how to use the unreal engine. Ive built some test environments to see if I could make an area look convincingly like Normandy with the current SDK assets.

 

I made a barn from the eastern european parts: http://imgur.com/a/vbsor

And built a western European house and small village scene

 8jaRtiC.jpg

Early tests on cliffsides were pretty cool!

 fuPZOon.jpg

And I did some experimenting with patchwork fields.

 eyJ1cmwiOiJodHRwOi8vaS5pbWd1ci5jb20vTTBM.

 

I still have alot to learn but it certainly seems possible to make the map of my dreams with the current assets coupled with some more from EPIC that I need to look more into (notice their flowers I began using in the last picture that really add to the scene IMO). I still have alot to learn about the engine and making maps but I plan to keep this thread updated with regular updates on my progress so if anyone's interested in a map like i've described above, you know where to check in ;) 

 

Going forwards I hope to learn alot more about materials so that I can make wet materials to recreate a nice looking normandy beach like as shown here in the UE4 game "Our Ghosts of War" and make my own terrain materials more suited for my needs as currently Ive been using the Fools Road one which is lacking in some necessary materials like sand. 

 HighresScreenshot00010.jpg

I also hope to expand this set of western European modural parts so that I can quickly and easily construct houses that fit the locale. 

WWbI2He.jpg

 

 

 

Set up a kick starter Brother and link it here so you can work on this full time! We would support you!!

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