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Community content WIP thread!

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5 hours ago, 3DPhilipp said:

Early WiP Highpoly. Love this Gun <3.

sM5QtaJ.jpg
9aC03mW.jpg

 

I would love to see this in squad. Would driveby the shit out of noobs lol. 

 

Mac 10 + htc vive + squad = fap fap fap

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9 hours ago, Xx-RAGING-DEATH-xX said:

I can see it, it's coming JointOperations to Squad.HappyDays. 

 

Thankyou @LaughingJack

cheers mate.

oh yeah it's coming  ;) . . . prolly slowly, but we'll get there!

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Some WIP on my Nuristan Map (I started yesterday, so its in its very early stages). 

8pZ4MTc.png

 

mBlWlX9.png

 

uaFohB6.png

 

QOVcqBh.jpg

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Little Update on the Highpoly (had no time at the weekend :-/ )

7FNB51J.jpg

Xnx9hrE.jpg

pUKh7iY.jpg

Edited by 3DPhilipp

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3 hours ago, 3DPhilipp said:

Little Update on the Highpoly (had no time at the weekend :-/ )

7FNB51J.jpg

Xnx9hrE.jpg

pUKh7iY.jpg

Looking good Philipp ;)

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Only some minor stuff left for the Highpoly. I'm glad that the Lowpoly will be done in 30 minutes :D. 

x6481Kw.jpg

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1 hour ago, 3DPhilipp said:

Only some minor stuff left for the Highpoly. I'm glad that the Lowpoly will be done in 30 minutes :D. 

x6481Kw.jpg

What are you making this for? Will the suppressor be included? :D

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Just now, Blackout330 said:

What are you making this for? Will the suppressor be included? :D

 

Just for fun. Maybe for my Portfoio.
Hmmm a Suppressor. Maybe :D Never thought about this :D .

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some WIP on that pacific jungle map that I´ve been workin on.


Its gettin real spooky now.. without the recording device I get a framerate somewhere between 66 and 88. Along the coast even more.
 

 

 

please keep in mind that this is just a WorkInProgress. If anyone cares, I could dedicate a topic about this map anytime soon. There are a few REQs that I have, for wich some modelers might be able to help me out ? :wink:

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5 hours ago, Major Trouble said:

That's looking superb Marv. Loving the lighting. Dark enough to be spooky but light enough that no one needs NVGs.

 

thats exactly what I was going for. Those who adjust their gamma are seriously gonna be wimps :)

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I´ve been tryin something out... a program called FUSE...

Quality wise "FUSE "seems to be "OK" , with a limited (yet free) amount of content. The whole thing is free on steam, so heres how far I got:

anp_sol_prvams7w.jpganp_off_prv4asui.jpg

Edited by Marv

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On 20.08.2016 at 10:05 PM, Marv said:

I´ve been tryin something out... a program called FUSE...

Quality wise "FUSE "seems to be "OK" , with a limited (yet free) amount of content. The whole thing is free on steam, so heres how far I got:

anp_sol_prvams7w.jpganp_off_prv4asui.jpg

02.jpg

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Highpoly in the Left. Baked lowpoly on the right (with normal map only atm). Tri Count with Silencer is around ~11K. 
rrJ0wmJ.jpg
Time to bake more maps and give it some colour :) .

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On 2016/8/20 at 8:23 AM, Marv said:

some WIP on that pacific jungle map that I´ve been workin on.


Its gettin real spooky now.. without the recording device I get a framerate somewhere between 66 and 88. Along the coast even more.
 

 

 

please keep in mind that this is just a WorkInProgress. If anyone cares, I could dedicate a topic about this map anytime soon. There are a few REQs that I have, for wich some modelers might be able to help me out ? :wink:

Damn, this looks great! Hope boats make it into the game.

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On 8/24/2016 at 2:02 AM, Marv said:

a simple retexture..

 

ru_army_2009_01s8uye.jpg

need to break the camo at the uniform seams, and then it will look a load better

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