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osheamat

Squad Leader Functionality and Other Topics

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Hello,

This is a follow up to a previous post some time back on a similar topic.  

I am an active squad leader who plays on the German and less so, the UK servers.  My squad is always named NEWBROS WELCOME(EN).  If you need help, seek me out.  This is a bit wordy, most of it brainstormed during fraternization class today.  I would appreciate developer or active SL's (who care about the role) feedback on these points. These are my opinions and observations playing the game since closed alpha.  

 

Server Selection:
-Please add server filters

Spawn/Rally/FOB:
-I dislike that I am punished for attempting to put down a rally that just so happens to be close to an enemy.  I feel that this is unfair, most of the time.  I understand the idea of rally radar and all but man, if try to put one down before hitting a flag, 200-300m out and there happens to be a dude out there, I gain a significant penalty.  I dont see a clean way of doing this and keep everyone happy though, at least not yet with infantry only fights.

-FOBs... I love em. I love to sneak em in the woods or behind points in the defense.  I hate building them on flags.  I hate when I am defending fortress and an enemy SL and two dudes can sneak past, get into the bunker and build a FOB to spawn the whole team in on then sit there building... that is also unfair and "unrealistic"... SURE we failed to cover all the approaches but why do they not get the same penalty as a SL attempting to put a rally down?  Perhaps FOBs should have a "enemy presence check" before placement... something like 200-300 M?  Kind of how you cant place one 400M from another friendly FOB?  It was utterly disgusting that so many enemy players spawned in while we still held most of the battlements. The rest of the enemy team was stuck on train station until this magic fob appeared.

-Being able to sneak a FOB behind enemy lines is awesome and currently a valid tactic (rallies too).  I hope this changes.  IMO we should not be able to "spawn" 3 squads across the map if they did not sneak/infiltrate or earn their way there through maneuvering through enemy contact. The current system adds a layer of unpredictability...its OK if it stays just seems like whack a mole to me.  You cant keep two squads on rear area security to prevent enemy fob placement the whole game, you know?

MAP:
-When using the map key, not the spawn menu key(enter) I would LOVE to see a list of my squad with their associated kit.  Just like PR but smaller. I use the map key ALOT as I am always checking what is going on and dropping intel.

-Please add a more incremental zoom to the map.  Time and time again I am zooming in to get just the right frame set but the current increments appear to start small then go way too far in too abruptly.  Can we do it via 10% or 15% increases?

-On some maps I still find the position that the map claims I am in does NOT correspond to my avatars actual location.  I will have to grab a screenshot as proof.

-Please add a MAP SCALE to each map. What is a grid square or key pad in meters.  Make this a standard legend on the map.  Both the map key and the spawn menu map.

-Can we add some type of SIMPLE topographical layer to the map?  I would LOVE to make a maneuver plan based on terrain and line of sight analysis.

-Can we please get an option to DELETE our own SL markers on the map? ( I think this was a confirmed feature "soon")

-I have difficulty placing icons on the map when my cursor is near other icons or players, even when zoomed in.  I find the spot where the enemy is on the map, I right click and find the marker I want however during this time a friendly player comes near where my cursor is... it cancels the action and I cant override it.  I am forced to zoom all the way in and try again.Please fix this.  My ability to interact with the map should not be hindered in any way by a player running about. Try it yourself. 

-It gets hella confusing when the numerous map markers start getting used.  SLs either out of ignorance or griefing spam the map with useless crap.  Only a few SLs actually place the RED OPFOR intel markers on the map. I have to spend a lot of time on squad radio telling my guys which green swoard marker is mine.  Can we get the GREEN move, observe, attack, and defend markers numbered to the SL who placed them? Perhaps ONLY have those icons visible to that SL, his squad, and OTHER SLs BUT KEEP RED intel markers visible to all?

-Besides SL to SL coaching, how can we get other SLs to understand and use the right click system in the map?  Every game I find myself on SL chat trying to encourage guys to drop markers on enemy intel.  I dont mind, its just hard to fight ignorance. 

Squad/SL functions/Other:
-Squad radio, when combined with a busy SL to SL radio net, gets confusing.  Can we get something like a priority speaker OR priority receive option... as in I can select I want SL to SL net to cancel out Squad radio and vice versa?

-I notice when traversing the spawn menu and regular map screen that my ability to transmit on any radio net is cut off and does not start up again.  I find when giving orders or intel when using the map at times...whole sets of orders lost to the void of my computer room.  Nothing should break my ability to transmit besides hitting escape.

-Can we get a squad welcome message ability?  I try to run a efficient squad, I have some basic rules.  I would prefer to NOT have to repeat them every time via squad radio or squad type chat when I have new arrivals

-Can we get a ground truth image on the loading screen or the kit selection AND in the firing range on what EVERY weapons' ZERO is at?  Especially because we cant tweak sights on the AT systems or the UBGLs yet.  Same thing for optics, while in the firing range it would be cool to have a help tip pop up explaining the optic and how to use it at what distance.  Learning to engage targets with the ACOG correctly on my M4 was the most fun I had so far in the Army on a range.  This will negate A LOT of misinformation.

-Lone wolfs...sore subject I know but I had to contain my anger with one guy who openly refused to join a squad despite there being open slots and in his language...he mocked me and others encouraging him to join.  He spent the rest of the match abusing team chat trying to order squads around.  The only useful thing he did was occasionally give a key pad location of enemy.  I know this is mostly a server/admin side thing but damn, he is taking a slot in the server that could have been filled with a non mouth breather who goes against the grain of what this game is about!

I end with this, SLs and potential SLs:  Dont waste your rally, don't be afraid to fight on the flanks of flags, we dont need 4 squads sprinting to the shiny object (flag), dont be afraid to take the path less traveled to the next objective area, try not to put FOBs on flags all the time, please provide intel updates on the map(use the right icon) and via SL to SL chat (G key!), put the primary language of your squad somewhere in its name.   Play nice and have fun.

Edited by osheamat

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Well... mostly I just want to say... bro it's alpha, they will fix it.

You can't force people to play the game the way you want them to... admins can admin their servers with their rulesets.

indeed the map system could be improved pretty much with topographical lay-over, better legend/key administration and a distance measurement, It probably will be improved on...

Sure it's annoying to be reset on your rally point, but it can't be that hard to secure a perimeter of 50 meters around your chosen spawnpoint - it encourages SL to place it a little further away from combat, and i like that.

ninja-FOBs... i have not seen those in my 80 - some hours of playing, but sure maybe you shouldn't be able to drop an FOB in a non-friendly capzone or within a 100 meters (or similar, not 300 though - that would be insane!?)

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17 hours ago, osheamat said:

-I have difficulty placing icons on the map when my cursor is near other icons or players, even when zoomed in.  I find the spot where the enemy is on the map, I right click and find the marker I want however during this time a friendly player comes near where my cursor is... it cancels the action and I cant override it.  I am forced to zoom all the way in and try again.Please fix this.  My ability to interact with the map should not be hindered in any way by a player running about. Try it yourself.

This should be fixed next patch. :)

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