Lucifer_USMC Posted November 17, 2014 (I dont know that someone opened this topic before if this topic already exists sorry about that and for my English.) As the title said realistic scopes could be amazing. Look at Insurgency or RO those games have awesome scopes very realistic and very f*cking cool. I want to see those scopes in SQUAD. Love you guys all keep it coming ) <3 Share this post Link to post Share on other sites
EA_SUCKS Posted November 17, 2014 as long as they dont implent magical zoom to non-scoped weapons I will be happy Share this post Link to post Share on other sites
Lucifer_USMC Posted November 17, 2014 Indeed and also sliding down the little hills could be awesome cause in PR:BF2 it's being pain in the ass. Share this post Link to post Share on other sites
Brisk Posted November 17, 2014 You're being a feature creep, Lucifer. Share this post Link to post Share on other sites
Lucifer_USMC Posted November 17, 2014 Sadly i know that. Share this post Link to post Share on other sites
EA_SUCKS Posted November 17, 2014 Indeed and also sliding down the little hills could be awesome cause in PR:BF2 it's being pain in the ass. jump like a little happy deer while pressing "S" and you won't hurt yourself... works all the time! edit: fixed sentence... oh my, was I drunk while typing this? Share this post Link to post Share on other sites
Spush Posted November 18, 2014 Render target is pretty harsh on performance, especially for the scale that Squad is trying to achieve. Share this post Link to post Share on other sites
ComedyInK Posted November 18, 2014 It would still be nice for it to be an option for users on higher end systems, or even something that may be possible down the line in the game's life. Share this post Link to post Share on other sites
unfrail Posted November 18, 2014 Render target is pretty harsh on performance, especially for the scale that Squad is trying to achieve.can you expound on this a little bit, in terms of not-dev? From what I understand, Insurgency2's method of dual rendering scopes and peripheral is pretty resource intensive, is that what you are referring to? Share this post Link to post Share on other sites
Morbo513 Posted November 18, 2014 This thread is very relevant http://forums.joinsquad.com/topic/191-how-is-zoom-going-to-be-handled/ Share this post Link to post Share on other sites
Allan Davidson Posted November 19, 2014 @Spush, ARMA 3 improved their PIP a lot, the impact on the performance is almost 0. Share this post Link to post Share on other sites
MoronicAcid Posted December 1, 2014 @Spush, ARMA 3 improved their PIP a lot, the impact on the performance is almost 0.ARMA 3 didn't implement scopes correctly. Share this post Link to post Share on other sites
Allan Davidson Posted December 2, 2014 I was not talking about scopes, I was talking about PiP in other implementations. Share this post Link to post Share on other sites
TheGent Posted December 3, 2014 I was not talking about scopes, I was talking about PiP in other implementations. The PiP used for mirrors and cams runs at a reduced framerate and lower resolutions. It would not work the same for scopes. Share this post Link to post Share on other sites
Drexciya Posted December 3, 2014 UE4 can have multiple cameras so I don't see a problem here. Share this post Link to post Share on other sites
=DRK= Reaper1526 Posted December 3, 2014 The PiP used for mirrors and cams runs at a reduced framerate and lower resolutions. It would not work the same for scopes.Pretty sure it doesn't work if you use SLI/Crossfire. But still. Share this post Link to post Share on other sites
Allan Davidson Posted December 3, 2014 The PiP used for mirrors and cams runs at a reduced framerate and lower resolutions. It would not work the same for scopes. Actually you can setup the PiP quality in the options menu, but even at max the impact is almost 0, so... Share this post Link to post Share on other sites
ComedyInK Posted December 3, 2014 This thread is very relevant http://forums.joinsquad.com/topic/191-how-is-zoom-going-to-be-handled/link not working Share this post Link to post Share on other sites
Allan Davidson Posted December 4, 2014 The new forum fixes screw up a lot of things, like short-breaks, BBcodes and links.http://forums.joinsquad.com/topic/191-how-is-zoom-going-to-be-handled/ Share this post Link to post Share on other sites
titsmcgee852 Posted December 7, 2014 Red Orchestra 2 achieves this without a massive frame-rate drop. It would be seriously disappointing not to see this in squad, at least for the people with machines that can handle it. Perhaps there can be an option for people with lower-end rigs to use the BF2:PR zoom system. Surely this system would all be client-side? Share this post Link to post Share on other sites
Khaos Posted December 21, 2014 Does Unreal4 support PiP/RTT on a scale like that? I'm pretty sure it does for vehicles but not necessarily for infantry however I'm sure it could be done. I agree that PiP/RTT should at least be attempted, it adds so much more immersion to the game like Ro2 or Insurgency. Share this post Link to post Share on other sites
Allan Davidson Posted December 21, 2014 Yes, already on discussion here.http://forums.joinsquad.com/topic/191-how-is-zoom-going-to-be-handled/ Share this post Link to post Share on other sites
Tom Eason Posted December 22, 2014 I was literally about to start a topic on this.This is a fan made video by an ARMA fan for what scopes we're going to be like, it would be silly to make the mistake that ArmA did, however it's understandable if it isn't doable.This is one of my top ten features Id like to see in Squad.Link to the video: Share this post Link to post Share on other sites
Allan Davidson Posted December 22, 2014 Noycee, remember me of Infiltration "3D" scope. Share this post Link to post Share on other sites
Mimic Posted December 22, 2014 as long as they dont implent magical zoom to non-scoped weapons I will be happy mate have you ever looked down ironsights before, when you look down the rear sight aperture aligned with a foresight your vision magnifies a bit. Trust me, I'm a member of the Army Cadet Force, I've done quite a bit shooting as a cadet myself training for my Lance corporal Share this post Link to post Share on other sites