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Trachu

IDEA: Taking Enemy As a Prisoner System - Detailed Description.

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So I thought that it would be great idea if there would be a possibility of taking an enemy as a prisoner.

It would work this way that both factions would benefit from both being a war prisoner and taking someone as a war prisoner but I will explain how it would work later.
 

 

INTRODUCTION:


We all know that there are situations in this game where often you find yourself being literally behind the enemy's back. I thought that it would add more realism to the game and it would be great improvement that would attract more players to the game as well as make the game itself more interesting, great, joyful and will bring way much more fun to the players if we would add more options to the game and introduce the hostage system.



HOW IT WOULD ACTUALLY WORK:

Following my proposal if will you find yourself in a situation in which you spot an enemy soldier while being behind his back and he won't be able to see you, you will be able to press <talk button> not the <radio talk button> and then you could literally speak to the enemy trough your microphone while being behind him so he will be able to hear you clearly. You will be able to eventually tell him to freeze or not to move or else he will get shoot and die. For example you can suggest him to: "don't move / freeze or I'm going to kill you". The closer you will be to the enemy the louder your voice will be heard by him. He then will have two options: to move and try to kill the one who tell him to freeze and give up which probably will get him killed because of his opponent having an advantage over him or to follow the directions and freeze , not to move and talk to his enemy, eventually the guy who is trying to take an enemy soldier as a prisoner would tell him to drop his gun and put his hands up. The soldier who choose to give up not to move and survive an ambush will be able to follow the instructions given by the opponent. He will be able to press the button and throw away his weapon and then press another button to rise his hands up. Then the person who is taking a guy as a hostage will be able to press the action button  fold the prisoner's hands behind his back, put the handcuffs on enemy wrists and take him to the base as a war prisoner.  


BENEFITS DETAILS:

Now the benefits of being prisoner or taking someone as a prisoner would look following:

Benefits from taking someone as a prisoner:

1. + individual points to the soldier who is taking enemy as a prisoner
2. + team points for the faction that is taking enemy as a prisoner but only when the enemy is taken and remains at the base of faction that took him as a hostage. Points would add for the team in a time lapse measurement so with the passage after every certain period of time the points would add for the faction that is holding enemy as a hostage.

Benefits from being a prisoner

1. + one  time individual points for letting to take yourself as a prisoner to infiltrate enemy base.
2. + individual points for staying in the enemy base as a prisoner of war but without the possibility of using radio or a gun while being a hostage


ADDITIONAL INFORMATION:

Now it will be possible to free the prisoner at any point in time, after prisoner would get free his hands will get free and he will receive the load out that he had before becoming a prisoner or he would have to get to his base to get his new load from the re-arm box or he would have to pick up a gun from other dead soldier.

It will be possible to kill the prisoner at any point in time, both while they are being held in the opposition forces base (it should be possible to build a prison cage for the enemy prisoners) and while the enemy is held as a prison even if he is not yet binged upon the base for him to become a held in the base prison.

For killing an enemy while he is taken as a hostage there will be a loss points (team or individual) penalty.

Some amount of individual (or team) points should be lost while team killing.

It will be possible to use prisoners as a human shield so enemies won't shoot at you because they will be afraid to harm one of their own and loose points because of a team kill.

Player that is being a hostage will be able to re-spawn at any point in time but then he will stop benefiting from receiving the hostage points.

This system won't have to be turned ON on the servers. It could be changed by the server host to OFF or ON and if server host provides such an option then players could vote for the system to be ON or OFF. So if somebody don't like it then the system don't have to be turned ON.


WORD FOR THE END: 

Shooting in someone's back is not such a cool thing so I think trying to take enemy as a prisoner would be a good alternative also for that. 

and if someone like you don't like this "hostage" system it could be turned off at any time by the server host or by players that vote for it to be ON or OFF before the match starts. So why not?


I think this would bring joy to many people but also won't harm the ones who dislike the system because they will be able to play on the servers without this system. Then why not implementing it? 


Now please keep in mind that its only the sketch of an idea that requires further development and expansion.
Please feel free to make more suggestion about this certain idea and about how to further improve it in the posts below.

Thank you for your interest and future feedback!

 

@EDIT

COMMUNITY ADDITIONAL IDEAS / CHANGES TO MAIN TOPIC:

1. " In PR, there is an imaginary prisoner system. In maps where it's US Army vs Insurgents on an Insurgency layout, the US Army have restrainers. And if you manage to hit a civilian with it, you gain intel points for the next cache location, this also works with the breacher's shotgun. So perhaps this will make it's way into Squad. And I think it's not just civilians, I think you may also gain a higher ammount of intel when you hit a regular insurgent with the restrainer."  - by Rich8

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The idea of having a surrender system is interesting at first

I used to play in a large organized Arma community and people would play along if  on the rare occasion another person surrendered, a couple good stories to tell about those.

HOWEVER. Taking prisoners is a pain. Not only are they not obligated to do exactly as you say/want but they're another person to keep in check. It's a fun idea that doesn't really have a place in Squad for how I see it. We also don't have a small and tight enough community to play along in that situation.

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There could be on / off button of the hostage option in the server or vote for hostage system on / off also you wouldn't have to play hostage or not you could simply leave imprisoned soldier on the battlefield if u dont want to take him to base and gain some points he could just leave and join the rest of his team so  they will untie his hands. Also you could just kill him if you like so I don't see too much problem with the issues that you have mentioned. On the other hand I think that would add so much more fun for the gameplay Just like in the real life even group of soldiers would be able to lift a white flag above their positions so the other group will know that they are giving up instead of dying for example when they will run out of ammo. 

I think it's a win win option, there should be more to the battle than just shooting and killing each other. I think it would make the game more fun, way much more fun.

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Aside from the fact that most people would simply turn around and shoot you if you try to talk to them, and that devs have said that you will never be able to talk to enemy teams via VOIP. 

I really don't see this adding anything to the game. Points are literally worthless and i see no mention of tickets so really this would be a pretty useless feature that will probably almost never get used. You're essentially wasting time capturing people you could be killing for tickets, and you're now taking people out of the fight that should be helping with flags(on both sides).

Might be a nice mod idea, but for an integrated game feature? nah never gonna happen.

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It's fun, but i think it's just impossible, they will just turn arround and shoot you.

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Well being a prisoners / giving up on the battlefield is the part of the war since the centuries. When I speak about the points I mean tickets by that but there could be also another point system which would possibly let you unlock the guns or something like that.

When it's about turning around and shooting

I still see this system working very well in the game and just like I mentioned in the thread if someone would try to turn around and kill his opponent he would stand no chance since the opponent would have advantage over another guy while standing behind him so he would have no other choice than give up or die, because if he tries to move and turn around he would be a dead man before he even try to think about it : ) probably in 80% of the cases turning around would mean death for such person, giving up would mean surviving and geting tickets for his team while being held in the enemy base + enemy will have a chance to know where the enemy base is - for taking enemy prisoner to the base both will gain the tickets but the squad who captured the soldier would naturally gain more points. Well being a prisoners / giving up on the battlefield is the part of the war since the centuries. When I speak about the points I mean tickets by that but there could be also another point system which would possibly let you unlock the guns or something like that. I still see this system working very well in the game and just like I mentioned in the thread if someone would try to turn around and kill his opponent he would stand no chance since the opponent would have advantage over another guy while standing behind him so he would have no other choice than give up or die : ) probably in 80% of the cases turning around would mean death for such person, giving up would mean surviving and getting tickets for his team while being held in the enemy base + enemy will have a chance to know where the enemy base is - for taking enemy prison to the base both will gain the tickets but the squad who captured the soldier would naturally gain more points.
 

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2 minutes ago, Trachu said:



Well being a prisoners / giving up on the battlefield is the part of the war since the centuries. When I speaked about the points I mean tickets by that but there could be also another point system which would possibly let you unlock the guns or something like that.

When it's about turning around and shooting

I still see this system working very well in the game and just like I mentioned in the thread if someone would try to turn around and kill his oponent he would stand no chance since the opponent would have advantage over another guy while standing behind him so he would have no other choice than give up or die, because if he tries to move and turn around he would be a dead man before he even try to think about it : ) probably in 80% of the cases turning around would mean death for such person, giving up would mean surviving and geting tickets for his team while being held in the enemy base + enemy will have a chance to know where the enemy base is - for taking enemy prison to the base both will gain the tickets but the squad who captured the soldier would naturaly gain more points. Well being a prisoners / giving up on the battlefield is the part of the war since the centuries. When I speaked about the points I mean tickets by that but there could be also another point system which would possibly let you unlock the guns or something like that. I still see this system working very well in the game and just like I mentioned in the thread if someone would try to turn around and kill his oponent he would stand no chance since the opponent would have adventage over another guy while standing behind him so he would have no other choice than give up or die : ) probably in 80% of the cases turning around would mean death for such person, giving up would mean surviving and geting tickets for his team while being held in the enemy base + enemy will have a chance to know where the enemy base is - for taking enemy prison to the base both will gain the tickets but the squad who captured the soldier would naturaly gain more points.

>unlocking guns

>mmmm nope

people don't have a fear of death in games. Thus prisoners don't work.

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Also shooting in someone's back is not such a cool thing so I think trying to take enemy as a prisoner would be a good alternative also for that. 


and if someone like you don't like this "hostage" system it could be turned off at any time by the server host or by players that vote for it to be ON or OFF before the match starts. So why not?


I think this would bring joy to many people but also won't harm the ones who dislike the system because they will be able to play on the servers without this system. Then why not implementing it? 

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11 minutes ago, trotskygrad said:

people don't have a fear of death in games. Thus prisoners don't work.

I think that's the main thing that needs to be changed in game.

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pls no

 

*actually squad is one of the few games where u got fear being killed... unlike BF or something like that... i think it is good as it is... pls not tons of bs gadgets, utilities and toolboxes like Arma, keep it competitively

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"Pls no"

Add some more actual reality and joy of playing to the battlefield than just shooting and killing because shooting and killing is a nonsense and any war doesn't work like that at all. 

If you want keep it competitive then go to play CS

and anyway there would be option to turn it off so I don't understand what are your issues about this idea.

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In PR, there is an imaginary prisoner system. In maps where it's US Army vs Insurgents on an Insurgency layout, the US Army have restrainers. And if you manage to hit a civilian with it, you gain intel points for the next cache location, this also works with the breacher's shotgun. So perhaps this will make it's way into Squad. And I think it's not just civilians, I think you may also gain a higher ammount of intel when you hit a regular insurgent with the restrainer.

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4 minutes ago, Rich8 said:

In PR, there is an imaginary prisoner system. In maps where it's US Army vs Insurgents on an Insurgency layout, the US Army have restrainers. And if you manage to hit a civilian with it, you gain intel points for the next cache location, this also works with the breacher's shotgun. So perhaps this will make it's way into Squad. And I think it's not just civilians, I think you may also gain a higher ammount of intel when you hit a regular insurgent with the restrainer.

Rich8 I updated the main post with your proposal.

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Nope, not going to work. As mentioned before, there is nothing stopping the guy from just turning around and try to shoot you. I would definitely never become a prisoner, because it would be boring as hell sitting in a cage somewhere. Points always were and probably always will be - pointless (that one was intended). I don't care about points, because they don't matter, what I care about is winning the game, and becoming a prisoner would serve no purpose at all if implemented like this, it would just waste everyone's time. The intel/civilian system in PR worked just fine, basically because it didn't involve almost anything you mentioned here.

Also, no goddamn unlockable guns, thank you very much.

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It won't work. Everybody would choose fight instead of escorting or sitting on the base.

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16 hours ago, Trachu said:

"Pls no"

Add some more actual reality and joy of playing to the battlefield than just shooting and killing because shooting and killing is a nonsense and any war doesn't work like that at all. 

If you want keep it competitive then go to play CS

and anyway there would be option to turn it off so I don't understand what are your issues about this idea.

On the same train of thought, I would tell you that if you want such realism do play Arma3 with ACE3 mod. You get handcuffs and you can capture prisoners to your hearts content.

Squad isn't going for that level of realism.

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Only if we can tape their surrender and then shoot them. That will teach those people a lesson.

 

AA:O taught me one thing, prisoners and civilians are just targets like the rest, only easier to hit.

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Ahahahahaha. SEARCCH FFUUNNCTTIOONN!!!!! 

WAIT. THAT'S NOT WHAT YOU ARE SUGGESTING *PAPERS RUSTLING, INCOHERENT MUMBLING AS OP IS READ*

Why? I mean, it is so contrary to the reason for playing the game, the core game-play components, and the statements of the project aims that it is blatantly redundant and useless to every single player after trying it once.

The point of squad is that there is no ranking system, no tangible value to points besides bragging rights, and that teamwork would come first. If someone were to be taken prisoner they would be actively reducing the manpower of their team while occupying a server slot, as well as preventing themselves from engaging in the core game-play mechanic that justifies the existence of squad as an independent concept from BF and COD or something like ArmA. I hate to be that guy, and I may not be for all I know as I didn't even read the posts above, and I won't, but if this is what you are looking for in a game, you will not find it here. Please save us the time, and you the effort, of explaining why this is an intrinsically self defeating game concept that undermines it's own usefulness by it's existence.

I have always wanted to say this in the correct context, but have never had the chance before now; It's pretty much a catch-22. I understand the feeling of not having your ideas appreciated, but I also think that you should remember who this game caters to and plays this game. It is not the community that want "cool gimmicks" they want a stable game that is emergent due to it's simple, robust, and open-ended nature. The thing that makes squad great is that it is about teamwork first, yourr suggestion only benefits the two players involved and nobody else on this forum will ever try to take a prisoner or allow themselves to be taken prisoner. This is because score is meaningless in this game. If you haven't figured that out yet, I suggest you either play it more so you can appreciate why this game is so great with absolutely zero gimmicks, terrible performance, and little content. Read my idea and see how it is similar and how it differs from yours, you might see what I mean.

I hope I am not too big of an asshole, but I think I probably am. Oops I guess?

worldburn-top.jpg?quality=80&w=650

edit: emboldened something I want to make clear so as not to offend the almighty and godly development team who are omniscient, omnipotent, and irreproachable.

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